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Jade FATE (a mechanics conversion)

Started by Lmns Crn, January 11, 2009, 05:13:51 PM

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LordVreeg

And the multitudes rejoiced....
(we are all excited with and for you...this IS a milestone.)
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

SilvercatMoonpaw

I've also recently started thinking about using SotC as my need for powers goes down and need for characterization goes up.  My only obstacle to it is that I'm not sure it's a good PbP system, since it may need too much back-and-forth for the slow nature of posting.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Lmns Crn

Quote from: SilvercatMoonpawI've also recently started thinking about using SotC as my need for powers goes down and need for characterization goes up.  My only obstacle to it is that I'm not sure it's a good PbP system, since it may need too much back-and-forth for the slow nature of posting.
Yeah, the fact that so many people get so many different points of input is probably going to cripple PBP with SotC. Turns out, though, it works remarkably well for IRC (or any system without anything like a battlemat or grid) because of the really loose placement of things in combat and other action-type scenes, with the vagueness of "zones".
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine