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Elder Scrolls Topic

Started by Elemental_Elf, December 12, 2010, 02:36:10 AM

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Cheomesh

The difference between having an automap and that compass are minimal.  Mounted Combat ftw; horses are all but useless when you have fast travel.

M.
I am very fond of tea.


Cheomesh

Ugh.  I had forgotten about those.  It needs to go.  Mini-games are cool, but not stuff like that.

Speaking of which, maybe we should have some kind of built-in board game or card game vs the AI...imagine Tameriel's version of Shogi or something.

M.
I am very fond of tea.

Nomadic

Quote from: Cancerous CheThe difference between having an automap and that compass are minimal.

Not sure what you mean by this

Cheomesh

Automaps lead you right to your objectives just as surely as that little compass do-hicky.  There's a mod to remove those, anyway.

M.
I am very fond of tea.

Nomadic

Quote from: Cancerous CheAutomaps lead you right to your objectives just as surely as that little compass do-hicky.  There's a mod to remove those, anyway.

M.

You've lost me, did someone make a comment about automaps... what is an automap anyhow?

Elemental_Elf

Quote from: Nomadic
Quote from: Cancerous CheAutomaps lead you right to your objectives just as surely as that little compass do-hicky.  There's a mod to remove those, anyway.

M.

You've lost me, did someone make a comment about automaps... what is an automap anyhow?

You made a comment about not wanting Morrowind style of "Well go up north and look around for a bit... I'm sure you'll spot it!" To which I replied - any game Beth makes will have the compass. To which you replied the Compass makes the game too easy. To which Che commented that Auto-map, a feature very common in games, is just as "easy button-y" as the Compass.

I think they need something but the Compass is way too easy. A simple pin mark on the world map would be more than enough. It gets you to the area but leaves the hard work up to you.

P.S. I had a hell of a time trying to find one of those yurt-dwelling Ash hippie dunmer tribes... Ugh.

Nomadic

I think Che lost me with the auto-map comment as I don't know what an automap is (at least I'm pretty sure the auto-map I'm familiar with is nothing like what che is talking about) and more importantly I don't know what it has to do with my comment about removing the compass.

And yes a simple pin on the map would be awesome. You have to go to this general area and you are looking for this person/thing that can be found in place named "x". I won't show you exactly where they are but I will give you an idea of the area they are in and it won't take you forever to find it as long as you pay attention to the aforementioned clues.

Elemental_Elf

http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx

Wow, a ton of info in that single article.

To sum it up:

- TES V will allow you to equip weapons AND spells to BOTH of your hands. This allows you to dual wield two weapons or cast your two favorite spells, one right after the other, without ever touching the dial/equip screen.

- The repetitive nature of Combat in previous iterations of the series will be replaced with a more fluid physics engine that will force players to think about positioning - if you get off balance, you're going to get hurt.  

- Mysticism is gone and its spells distributed amongst the other Schools.

- Spells now have multiple ways of being cast including the traditional fire and forget as well as sustained effects. For example you can click the trigger and cast a fire ball or you can hold the trigger down and get something more like a flame thrower.

- Bows are going to become more deadly allowing for more one-shots however to balance this out the Bows take longer to shoot and you are very vulnerable to melee when shooting. Furthermore, arrows, and especially special arrows, will become much more rare.

- Daggers will become much more powerful if used for sneak attacks (a developer stating they'll do 10x damage on a sneak attack).



Mason

Also moving the level cap to 50+. Early leveling will be quick while later leveling will take ages (especially after 50). Each level brings perks that help the character 'grow organically'.
  I nearly pooped me pants when this months Game Informer showed up at my doorstep.

 per NPC conversations:
   They hired a shitload more voice actors.
   Conversations dont have that weird zoomed in fixed camera angle thing. NPCs will walk around while they talk to you, do some little tasks like poke the fire etc.
    I also read that your choices in the game will trigger certain NPC encounters...for instance if your a a bad ass mage...another mage with something to prove will challenge you to a duel randomly in a city. Something that would not happen if you had made a fighter type character.
 

Ninja D!

People are trashing Morrowind combat but there were times I was threatened in battle in that game. In Oblivion, that didn't happen. The only thing that ever took me out (even with the difficulty up some) was trolls. Those damn trolls...

Everything they're saying sounds pretty cool but this is Bethesda. This is probably the most unreliable major player in the industry. They'd quickly go under if they had any serious competition in the style of game they make.

Their coding ability needs to improve. Bethesda games are always lacking easy, obvious things and very buggy. With that track record, they're programming their own engine! Even if they were better, I don't think they've given themselves enough time to do it well.

Also, I still haven't heard anything about multiplayer. WAKE UP, BETHESDA! Two Worlds 2 will be the Skyrrim killer. I'm going to be buying that at midnight tonight.

I think that the Elder Scrolls really needs something like hardcore mode from New Vegas. In fact, ever game needs that. Yes, even football games.

I don't want any of this to sound like I don't love Bethesda games because I do. I'm just being honest.

Also, I don't like that duel idea. That sort of thing might be cool once but quickly feels unnatural and lame. "You look like the sneaky sort! What have you been getting into?"

I'm expecting this game to be a trainwreck. If it is, I won't be surprised. If it's any better than that, I'll be pleased.

Ninja D!

Oh yeah, and about the compass thing...
I really like the way that it's done in Borderlands, or even WoW. Show the area but don't lead to the exact location.

brainface

Quote from: Elemental_Elf - Mysticism is gone and its spells distributed amongst the other Schools.
- Bows are going to become more deadly allowing for more one-shots however to balance this out the Bows take longer to shoot and you are very vulnerable to melee when shooting. Furthermore, arrows, and especially special arrows, will become much more rare.

- Daggers will become much more powerful if used for sneak attacks (a developer stating they'll do 10x damage on a sneak attack).
[/quote]
Good, I think. Both of those worked much better at lower level, but bows & backstabbing just seemed to get frustrating once you got past 10 or so. (Especially backstabbing with bows ^_^)
"The perfect is the enemy of the good." - Voltaire

Ninja D!

Quote from: brainface
Quote from: Elemental_Elf - Mysticism is gone and its spells distributed amongst the other Schools.
I should have said this, too. That was probably my favorite school of magic.

I also have a problem with changing the mechanics of bows. I liked them the way they were. I got plenty of one shots (or close) and liked shooting not taking too long. I made a lot of archer characters and they were usually my favorites.

Nomadic

Clicked a link on the article to a related article and discovered they're bringing in something called dragon shouts. Thought it sounded interesting so read into it more...

my face when I realized they were talking about thu'um