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Elder Scrolls Topic

Started by Elemental_Elf, December 12, 2010, 02:36:10 AM

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Elemental_Elf

Quote from: Ninja D!
Quote from: Elemental_ElfThere are only three attributes - Health, Magicka and Stamina. There are now only 18 skills.
When someone on SA said Elder Scrolls VI will only have two stats, 'Attack' and 'Defend', I assumed they were just trolling. Maybe they were right...


This artcile was linked by the official TES V Facebook page, so its accurate.

Nomadic

I at once both approve of the system concept and don't. I like it because it's awesome, and I don't like it because they totally jacked it from me. The whole classless skill based system with skill perks was my idea. Then again I jacked the base skill system from vreeg so I suppose it's just a continuation of the never-ending cycle of idea theft.

Superfluous Crow

The 3 abilities doesn't sound too good to me, since it will lessen diversity between characters. The perks might help though. I don't mind skill-based experience, but Oblivions system kind of bothered me since it seemed more like a chore and you got very little out of levelling a skill except some invisible increase in the underlying stats and numbers.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

SA

3 abilities is enough. They're all reactive anyway: Health responds to damage, Stamina responds to Physical activity and Magicka responds to... well, duh.

The skills look like the abilities' proactive counterparts. As long as the skills are diverse enough and experience is scarce enough (but significant enough) to require specialisation, 18 should do fine.

If you haven't checked out the video in EE's link, you ought to.

All in all, everything I've seen of ESV suggests it won't be like Oblivion.

Nomadic

Quote from: Salacious AngelAs long as the skills are diverse enough and experience is scarce enough (but significant enough) to require specialisation, 18 should do fine.

From what I see you gain experience in the skills that you use (like in celtricia). So you don't get a level up screen to pick skills after x experience. Instead you level up individual skills when you've used them enough.

Elemental_Elf

Quote from: Nomadic
Quote from: Salacious AngelAs long as the skills are diverse enough and experience is scarce enough (but significant enough) to require specialisation, 18 should do fine.

From what I see you gain experience in the skills that you use (like in celtricia). So you don't get a level up screen to pick skills after x experience. Instead you level up individual skills when you've used them enough.

They said, in the video, that you do level up and perks are your reward as well as leveling will go faster than it did in Oblivion. The thing I have a question about is how perks will work exactly, will they simply be given after x number of increases across all the skills you use or will perks be given or whether perks will be specific to each skill, thus giving you very specific perks that allow you to do cool new things with that specific skill. Or a mix of both.



Nomadic

Quote from: Elemental_Elf
Quote from: Nomadic
Quote from: Salacious AngelAs long as the skills are diverse enough and experience is scarce enough (but significant enough) to require specialisation, 18 should do fine.

From what I see you gain experience in the skills that you use (like in celtricia). So you don't get a level up screen to pick skills after x experience. Instead you level up individual skills when you've used them enough.

They said, in the video, that you do level up and perks are your reward as well as leveling will go faster than it did in Oblivion. The thing I have a question about is how perks will work exactly, will they simply be given after x number of increases across all the skills you use or will perks be given or whether perks will be specific to each skill, thus giving you very specific perks that allow you to do cool new things with that specific skill. Or a mix of both.

Never said you don't level up, just said that you level up differently now. Basically what I'm getting from everything I've read and seen it works like this:

- You use a skill
- You gain experience in that skill for using it
- When you gain enough exp that skill levels up
- After so many levels in the skill you get a perk point for that skill that you can allocate to it's perk tree unlocking a cool new ability.

So basically it's the mare eternus leveling system... bloody thieves :P

Ninja D!

That system does make a bit more sense. Going away from levels in the traditional sense is goo.

SA

Mmm yes. Goo indeed.

One must have goo.

Ninja D!

That's what I get for posting from my phone, I guess. Especially while so tired (Minecraft is a cruel mistress). I may just have to name my first Skyrim character 'Goo' now.


Elemental_Elf


Ninja D!

I'll try to find it again sometime, since it came from some German site but I have already seen one Skyrim interview where they spend half their time defending the game being inferior to Morrowind. I thought that was hilarious. One thing that disturbed me about it, though, was that they seem to think that people only preferred the setting of Morrowind, not the mechanics or gameplay...I really liked Morrowind best in every way. I hate that they have cut down on skills so much.

Elemental_Elf

Quote from: Ninja D!I'll try to find it again sometime, since it came from some German site but I have already seen one Skyrim interview where they spend half their time defending the game being inferior to Morrowind. I thought that was hilarious. One thing that disturbed me about it, though, was that they seem to think that people only preferred the setting of Morrowind, not the mechanics or gameplay...I really liked Morrowind best in every way. I hate that they have cut down on skills so much.

Morrowind is just one of those games that captured people's imaginations - they loved everything about it and could even forgive the lame combat system.

I don't think gamers are as kind these days, at least not Console gamers...

Nomadic

Quote from: Admiral E. Elf
Quote from: Ninja D!I'll try to find it again sometime, since it came from some German site but I have already seen one Skyrim interview where they spend half their time defending the game being inferior to Morrowind. I thought that was hilarious. One thing that disturbed me about it, though, was that they seem to think that people only preferred the setting of Morrowind, not the mechanics or gameplay...I really liked Morrowind best in every way. I hate that they have cut down on skills so much.

Morrowind is just one of those games that captured people's imaginations - they loved everything about it and could even forgive the lame combat system.

I don't think gamers are as kind these days, at least not Console gamers...


Gamers have been spoiled. As a result alot of us have ended up with preconceived notions and/or a sense of entitlement as to what a game developer is "required" to give us. Morrowind basically came in at the tail end of an era in gaming where it was still a niche hobby. As gamers people were a bit more willing to look past the flaws to see the good things, there was I feel still a sense of wonder at the new things game developers were coming up with. Gaming has gone mainstream and now even soccer mom's have their own category of games tailored to their expectations. I'll admit that I have a touch of this, it's why I wasn't able to enjoy starcraft 2 (and no longer enjoy starcraft tbh) while I loved the series when it was somewhat new. Of course it's gone the other way for me in some cases. Take Morrowind for example, I couldn't stand it back when it was new, and now I'm more willing to go give it another try. Though I think that in part is connected to my increased roleplaying and the resulting increase in appreciation for good storytelling (and Morrowind does have a good story).

anyhow that's my 2 cp