• Welcome to The Campaign Builder's Guild.
 

Gaming in Tamriel?

Started by Cheomesh, December 13, 2010, 10:38:55 PM

Previous topic - Next topic

Nomadic

Stealing Steerpike's template for my character :)

[ic=Wilam "Honor-Blinded" Douganson]
Wilam Douganson is a burly brown-haired Nord male from the frozen town of Bruma. His father and mother first came to Bruma from Rifton and as such instilled a strong sense of Nordic tradition in Wilam. Seeing however that Wilam was content to live the rest of his life in Bruma and never see the greater world, his father took him on a long walk out into the forest and handing him a pack of supplies demanded of Wilam that he should experience the greater world and that only when he had a story worth telling would he be welcomed back into the home as a true Nord.

For some months Wilam travelled from village to village taking work where he could but always moving on in search of something worthy of a story. His travels ultimately found him working the docks in anvil, loading and offloading ship cargo for Myrta Ulbreena the owner of one of the dockyard warehouses. It was here that he got the nickname of The Honor-Blinded. Myrta was fond of cutting corners and stiffing clients when she could get away with it which led to several brawls as Wilam would not permit his employers honor to be infringed even if what others said about her was true. His final fight was with the son of a prominent shop owner that ended with Wilam breaking the young man's arm. In response the merchant hired an assassin and Wilam was forced to stow away on a ship to get out of a city that no longer wanted him there.

Feeling guilty for stowing away on a ship like that he presented himself to the captain promising that he'd earn his way to whatever port they were headed to. The captain, Arcturus Telanus, told Wilam that he always turned stowaways over the instant he had them off his boat but that until that time Wilam could earn his meals working on the ship. Several weeks of especially hard work in which his honor demanded that he be the first up and last to bed of his shift and work twice as hard as any other man in his crew did not go unnoticed and the gang leader asked the captain to not toss such a valuable sailor to the jailers. Telanus finally relented and took Wilam on as a full crew member and since then the Young Nord has continued work on the ship to which he has taken a liking though he still remembers his father's words and is ever watchful for a chance to prove his worth.
[/ic]

[ic=Statistics]
(forthcoming)
[/ic]


Nomadic

The almighty cheo says 150 points. I've finished my sheet save for the equipment and minor details and I'll update my post accordingly when I get the chance.

Steerpike

Just thinking about possible reasons Selyrion might have been in Morrowind:

- Taking a rubbing of a Dwemer carving that acts as a blueprint for the construction of a battle-golem, similar to the Chimarvamidium, Numidium, or Akulakhan.  If the Beautiful could construct this weapon they could seize control of part of the Isles and/or topple the Crystal Tower.  The carving would have been located in one of the ancient Dwemer cities beneath Vvardenfell.

- On a personal mission to track down long-lost relatives and reconnect with his past and his distant Dunmer heritage.  This would likely involve some pilgrimages as well - most probably the Pilgrimages of the Seven Graces and the Pilgrimages of the Four Corners, though Selyrion would likely refuse to visit Malacath's shrine.

- Performing an errand of some kind for Boethiah, perhaps by slaying a priest of Malacath or otherwise foiling one of that Prince's plots, the two Daedra being sworn enemies.  He would also leave an offering (likely a Daedra heart) at the shrine at Khartag Point commissioned by the Nerevarine, where he would commune with the Daedric Prince after completing the task.

- Along similar lines, obtaining a scritpure sacred to Boethiah, probably from one of the more ruinous Velothi towers, such as Vas or Ald Redaynia.

Nomadic

Quote from: SteerpikeJust thinking about possible reasons Selyrion might have been in Morrowind:

- Taking a rubbing of a Dwemer carving that acts as a blueprint for the construction of a battle-golem, similar to the Chimarvamidium, Numidium, or Akulakhan.  If the Beautiful could construct this weapon they could seize control of part of the Isles and/or topple the Crystal Tower.  The carving would have been located in one of the ancient Dwemer cities beneath Vvardenfell.

- On a personal mission to track down long-lost relatives and reconnect with his past and his distant Dunmer heritage.  This would likely involve some pilgrimages as well - most probably the Pilgrimages of the Seven Graces and the Pilgrimages of the Four Corners, though Selyrion would likely refuse to visit Malacath's shrine.

- Performing an errand of some kind for Boethiah, perhaps by slaying a priest of Malacath or otherwise foiling one of that Prince's plots, the two Daedra being sworn enemies.  He would also leave an offering (likely a Daedra heart) at the shrine at Khartag Point commissioned by the Nerevarine, where he would commune with the Daedric Prince after completing the task.

- Along similar lines, obtaining a scritpure sacred to Boethiah, probably from one of the more ruinous Velothi towers, such as Vas or Ald Redaynia.

Really awesome ideas I like the first one because it lets us connect our characters together. The Foamwalker has stopped over in Gnaar Mok to resupply, laying anchor offshore and sending a group into town on one of the smaller boats to purchase provisions and discover any news worth hearing. Among this group is Wilam who after helping the group find supplies uses his free hours before heading back to the ship to get nice and drunk at the local tap and after awhile heads outside for a breath of fresh air. In his drunken state he stumbles out onto the docks and falls over the side and into the water. In such a small village there are few people about and so nobody sees him save for a lone outsider who was in town to find lodging for the night after finding a useful Dwemer rubbing in the nearby ruins of Aleft. Diving in after him Selyrion drags him from the water and sobers Wilam up. The Nord feels grateful for the saving of his life and discovering that Selyrion has been in search of a way to get back to the mainland for some time offers the ship he is serving on as a way to get off of Vvardenfell in exchange for a few coins for the captain.


Cheomesh

Well, all that is revealed now is that you have left province A / city A (pick any) and are on your way to Cyrodil (for to go elsewhere, or stay there, you pick).  Because you're cheap, you get passage on a merchant ship - its a longer route but it's cheap.  It takes you around the northern passage, making various stops.  Exactly where your final stop is is up to you.

M.
I am very fond of tea.

Steerpike

If it's OK with Nomadic, I think this should be the route:

Gnaar Mok --> Dawnstar --> Northpoint --> Daggerfall --> Rihad --> Anvil --> Skywatch (Selyrion's final destination)

Selyrion is carrying a rubbing taken from the wall of a Dwemer ruin that holds the design for a Dwarven battle-golem, a colossus with which the Beautiful could topple the Crystal Tower.

Mr,BHealed

Are you guys still looking for players?

Cheomesh

That's up to Steerpike and Nomadic; I haven't gotten a chance to get these guys set up for the game.

M.
I am very fond of tea.


Cheomesh

He could easily be another ship passenger.

M.
I am very fond of tea.

Mr,BHealed

Thanks. As gathered, I'm new here so any patience give is greatly appreciated. I can solidly say I have little to no idea how these things go down.

I am however, very interested in this game. Have you guys started already? What do I need to do to catch up? I've read GURPS Lite, what would be my next step?

Cheomesh

Nope, haven't started (Holidays and all).  If you're familiar with GURPS lite, the next best step would be to become familiar with the larger rules, as it would allow you more character creation ability.  That said, it shouldn't be necessary.

M.
I am very fond of tea.

Cheomesh

I don't think I communicated something clearly to Nomadic and Steerpike:  That list of locations was just ports of call - options for where the adventure could begin.  Pick anywhere and that is where the adventure will start.  You do not have to go to each port of call - the ship isn't going to hang around waiting for you guys.

M.
I am very fond of tea.