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D&D Setting (The Meatloaf Setting)

Started by O Senhor Leetz, January 02, 2011, 02:56:18 PM

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Xathan

Alright, some actual questions:

Although the reasons are unknown why the elves are returning, do they give reasons? Are they contradictory, or just not talking? What are they doing while back? Where can they be found outside their lands? And finally, do any elves allow the Enaid-Mal to take them, and what do these beings of immortal madness DO?!
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It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
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Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

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Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
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Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Xeviat

Leetz, I started rereading this after I realized I started up a very similar thread. I'll be keeping my thread to the discussion of how crunch influences the rest, and if the discussion can be a help to your creation, all the better.

As for yours, I am loving what you have so far. The gnomes are impressive; I'm liking them so much that I am reconsidering having them in my setting again (I've sort of grown worried that only having one small race was limiting me somehow). Expect some more ideas from me.

One thing to remember, even going by the 3.5 DMG's rules for city creation, less than 1% of the population are spellcasters to begin with. Heck, less than 3% of the population have PC classes, so you already don't have to worry about them being prolific. Levels can get high; a city the size of Paris has 4 wizards of at least 13th level, and a 60% chance of having at least one that's level 16 (1d4+12 x4 for max level wizards in a metropolis).

I am also working on a fantasy medieval demographics system, for determining how many elves live in that forest.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

O Senhor Leetz

Quote from: Xathan
Alright, some actual questions:

Although the reasons are unknown why the elves are returning, do they give reasons? Are they contradictory, or just not talking? What are they doing while back? Where can they be found outside their lands? And finally, do any elves allow the Enaid-Mal to take them, and what do these beings of immortal madness DO?!

No one really knows why the elves are slowly trickling back into human society (neither do I, I thought it was just a good plot point). As for the Enaid-Mal, no one wants it, yes it may be the road to physical immortality, but they merely be sedentary, semi-catatonic creatures for the rest of time.

I'm also thinking of changing the elven name for elves, Feywycin. I feel like it doesn't fit very well with the rest of the other names, too "exotic".

@Xeviat: Yeah, this thread is definitely more about fluff than crunch. I'm not terribly worried about demographics and class spreads, but more about realistic representations of race, conflict, and society (and economics to an extent I suppose as well)
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Xathan

Quote from: Señor Leetz
Quote from: Xathan
Alright, some actual questions:

Although the reasons are unknown why the elves are returning, do they give reasons? Are they contradictory, or just not talking? What are they doing while back? Where can they be found outside their lands? And finally, do any elves allow the Enaid-Mal to take them, and what do these beings of immortal madness DO?!

No one really knows why the elves are slowly trickling back into human society (neither do I, I thought it was just a good plot point). As for the Enaid-Mal, no one wants it, yes it may be the road to physical immortality, but they merely be sedentary, semi-catatonic creatures for the rest of time.

Do you plan on deciding why elves are trickling back, or is that going to be left up to DMs?

And if no one wants it, ever, then how do they know what happens? Is it faith? Do they have past examples? Are there any who succumbed to it still around? Is captivity until Enald-Mal sets in their version of capital punishment? Can I steal this idea but alter it slightly?

QuoteI'm also thinking of changing the elven name for elves, Feywycin. I feel like it doesn't fit very well with the rest of the other names, too "exotic".

I'll admit I have no freaking idea how you pronounce it. Fah-i-wiccan? Fae-why-sin? As my typical rule of thumb, if I can't said it out loud easily, it probably needs work.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
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12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
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14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

O Senhor Leetz

#109
Would calling them simply the Fe be too simple or similar to fey? The Aesila?
Let's go teach these monkeys about evolution.
-Mark Wahlberg

sparkletwist

Quote from: XathanAs my typical rule of thumb, if I can't said it out loud easily, it probably needs work.
With an exception given to Lovecraftian-inspired settings, I'd hope. :grin:

Anyway, I think "Fe" is too close to fey/fae/whatever, but a lot of elves have those kinds of roots, so the similarity may not be entirely a bad thing?

O Senhor Leetz

Haha so name change. A handful of ideas: Aeld, Faen, Cin, Sile?
Let's go teach these monkeys about evolution.
-Mark Wahlberg

O Senhor Leetz

Hello everyone. I would like to start working on this setting again. But before that, I had a 3E conundrum - how come elves live the longest of all the core PC races, but have the lowest constitution, the universal attribute for health and durability. Shouldn't dwarves and/or gnomes live the longest?
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Xathan

Welcome back, Leetz!

I've never actually thought about this, but here's an answer off the top of my head:

Con refers to your ability to resist damage and diseases, as you pointed out. The lifespans presented for the PC races refer to how long you'll live without those being a factor - in short, it refers to your genetic lifespan. Those two could be independent. In game terms, while they start off less healthy than most races, the time it takes them to start taking additional penalties to Con from age is much higher than most, creating longer lifespans. In addition, in many worlds Elves live in fairly isolated communities, limiting their exposure to foreign pathogens, so they may be resistant to the relatively few diseases they encounter in their lives while still being more susceptible than most to new illnesses they encounter.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Steerpike

Hey welcome back!

I think the "real" reason Elves live longer is because that's how Tolkien wrote them, and Tolkien Elves probably have +4 to every stat anyway. Vulcans may also be to blame here.

Going by D&D rules and assuming that Constitution correlates with age, it makes way more sense for Dwarves/Gnomes to live the longest.

Weave

You could also say that maybe the elves, being the de facto nature-loving Magic users, draw their unnaturally long lives from arcane sources.

Also, welcome back!

O Senhor Leetz

#116
thanks for the welcomes everyone!

Quote from: Xathan
Con refers to your ability to resist damage and diseases, as you pointed out.

But isn't that how the majority of people die? From diseases or cancers or other illnesses?  

Quote from: Steerpike
Going by D&D rules and assuming that Constitution correlates with age, it makes way more sense for Dwarves/Gnomes to live the longest.

I think that would be an interesting take. And considering the Meatloaf setting (removing what eventually became Grindelrath) is fluffing the 3.5E crunch,* that would make sense right?

*With certain creative license, of course.
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Xathan

Quote

But isn't that how the majority of people die? From diseases or cancers or other illnesses? 

Oh, absolutely. It's very possible that no elf ever manages to reach their natural lifespan - so while in theory, elves can live the longest of any races, in practice, they rarely even outlive humans.

Quote
Quote from: Steerpike
Going by D&D rules and assuming that Constitution correlates with age, it makes way more sense for Dwarves/Gnomes to live the longest.

I think that would be an interesting take. And considering the Meatloaf setting (removing what eventually became Grindelrath) is fluffing the 3.5E crunch,* that would make sense right?

*With certain creative license, of course.

Please do that! It'd be interesting to see what changes with your elves once they no longer have the smug cultural superiority that comes from being the longest lived of all races. And what happens to your dwarves/gnomes now that they do have that.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Steerpike

#118
Quote from: LeetzI think that would be an interesting take. And considering the Meatloaf setting (removing what eventually became Grindelrath) is fluffing the 3.5E crunch,* that would make sense right?

Yeah, definitely. The only ways I can think of for Elves to really be so long-lived would be something like:

- Tons of Clerics to keep the population highly resistant to disease and injury. All Elven households would have "medicine cabinets" with potions of Remove Disease, Restoration, etc. Clerics cast Raise Dead/Resurrection whenever an Elf dies.
- Ubiquitous Con-boosting magic items or other items that let them resist disease/injury that the Elves wear whenever they venture outside of their secret, insolated lands. Because of the number of Elven mages these might not be uncommon, and Elves would leave their enclaves only rarely.
- Something else keeps them long-lived, like magical tree-sap or enchanted water or something, or maybe Elves that die are immediately reborn back in their homelands (this is kind of how it works in Tolkien - dead Elves eventually get new bodies, they just almost never go back to Middle Earth)

Even with those augmentations it still probably makes sense to keep Dwarves/Gnomes as super-old.

O Senhor Leetz

#119
To really turn everything on its head, considering the Constitution issue, what if Elves lived the shortest lives of all the races, considering their frailty? *MIND BLOWN*

Crunch-wise, that would make sense, right? As Steerpike said, it's really only Tolkien's influence that makes us automatically think of elves as wise and long-lived.

Would they become more warlike? Volatile? Rash? Impatient? Vulnerable to corruption and evil deeds? If, as per 3.5E, elves do not require sleep, a war-band of elves would be terrifying, as they could march and fight around the clock to less disadvantage. Not sleeping would also gives elves approximately %33 more time during their lives to do things (if we figure 8 hours a day are spent asleep).

What if, to counter their possibly short lives, they were born with ancestral memories and knowledge, so that by the time they are 1 they can speak and learn, thoughtfully practice warfare at 10, so by the time they reach 18 years old they are incredibly skilled and intelligent, even though they may die by the time they reach 60 or 70.
Let's go teach these monkeys about evolution.
-Mark Wahlberg