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Working with Character Concepts

Started by Elrabin, September 06, 2006, 03:38:34 PM

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Elrabin

I'm working on a list of all concepts of characters I can think of, to make sure that there is some combination of classes/feats/prestige classes that allows you to make that sort of character.

With a caveat: Any arcane caster that is also skilled with weaponry can be included under the general concept of mageblade. I don't particularly like having nine different classes that are all basically mageblades but with a slight deviation.


Barbarian
Bard
Commander - Leader-type (inspiration and such)
Expert - skillful individual
Fighter - duh...
Druid
Cleric
Mage - Arcane Magic user
Mageblade
Marksman
Monk
Ninja - sneak attacks and stuff
Paladin
Psionicist
Ranger
Scout
Swashbuckler
Totem Warrior
Arcane Archer
Artificer
Assassin
Necromancer
Tempest
Weapon Master

Any more you can think of would be helpful!

Matt Larkin (author)

A few character concepts (I'd say something like Fighter is not a character concept, it is a meta-game construct on which to build an archetype)

Acrobat
Aristocrat
Berserker (not necessarily Barb)
Blade
Bodyguard
Bounty Hunter
Brigand
Cat Burglar
Cavalier
Champion
Con Man
Courtesan
Courtier
Craftsman (Expert?)
Dashing Rogue/Rake
Explorer
Fencer
Fieldwarden
Hunter
Initiate
Jack of All Trades
Knife Thrower
Knight
Man-At-Arms
Marine
Martial Artist (unnarmed)
Merchant
Monk
Nature Priest (could be druid, if you buy that)
Ninja
Orator
Paladin
Pit Fighter
Professional (Expert)
Ranger
Samurai
Scholar
Scout
Sentinel
Sentry
Siege Engineer
Soldier
Spy
Stalker
Swashbuckler
Thief
Thug
Treasure Hunter
Trickster
Troubadour
Vagrant
Weapon Master
Woodsman
Zealot
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

beejazz

"The really freaking horrible THING."
Because it's just sooooo open-ended.
And there are soooo many ways to go.
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QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

CYMRO

Unwilling Hero/Coward ala Rincewind.

beejazz

ooo... and paranoid Machiavellian characters!
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QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

the_taken

Quote from: ElrabinI'm working on a list of all concepts of characters I can think of, to make sure that there is some combination of classes/feats/prestige classes that allows you to make that sort of character.

With a caveat: Any arcane caster that is also skilled with weaponry can be included under the general concept of mageblade. I don't particularly like having nine different classes that are all basically mageblades but with a slight deviation....
I have time to kill. Here goes...

Edit-> I don't think I have enough splat books to get it all, but I'll make the most flavourfull optimized builds possible.
Edit2-> I'll use Phoenix Knight's concepts. Most of thos mentioned by the OP are completely covered by Base and CORE classes.

the_taken

Acrobat
This is all about a huge DEX and alot of Skill Points. And a CORE Rogue has all of the DEX skills as class skils. The following build assumes a human with an INT of 14, and that you somehow survive fights without taking a single combat related feat.

Acrobat (Rogue)
CHA, INT, DEX, STR, WIS, CON

Flaws - Vulnerable and Meager Fortitude.

Flaw 1 - Acrobatic
Flaw 2 - Agile
HumanB - Deft Hands
Lvl _1 - Athletic
Lvl _3 - Skill Focus (Balance)
Lvl _6 - Skill Focus (Jump)
Lvl _9 - Skill Focus (Tumble)
Rsa 10 - Skill Mastery (Jump, Balance, Tumble, Climb, Use Rope)
Lvl 12 - Skill Focus (Climb)
Rsa 13 - Skill Mastery (Ride, Handle Animal, Perform (Dance), Slight of Hand, Escape Artist)
Lvl 15 - Skill Focus (Use Rope)
Rsa 16 - Bonus Feat: Skill Focus (Perform - Dance)
Lvl 18 - Skill Focus (Slight of Hand)
Rsa 19 - Skill Focus (Escape Artist)



Aristocrat
An aristocrat is rich 'cause they're related to someone who has PC class levels. He's an administrator that knows how to use a shield and sword. The NPC class with a bunch of knowledge and social skills works fine, especialy for a courtesan. Aristocrats stay at home, looking pretty and trying to make more potential adventurers.

Here's a aristocrat build that can be helpful to a PC. Nothing Fancy. Human Feat is optinal and pointless, and the regular feats can be switched around as desired. Any race with an INT of 12 or a human with an INT of 10 makes an excelent Aristocrat.

Courtesan (aristocrat)
Human - STR 12, DEX 8, CON 13, INT 10, WIS 14, CHA 15
Half-Orcs - STR 15, DEX 8, CON 10, INT 12, WIS 12, CHA 13
Elves - STR 8, DEX 15, CON 8, INT 12, WIS 14, CHA 15

Maxed Skills: Gather Information, Diplomacy, Sense Motive, Bluff
5rank Skills: Knowledge (Nobility and Royalty), Knowledge (Local)
Additonal skill should reflect the background of the courtesan's family. Dwarves will have stone crafting, elves will know abit about magic, half-orcs and thugs will be intimidating

HumanB - Exotic Weapon Proficiency (Bastard Sword)
Lvl _1 - Skill Focus (Dipomacy)
Lvl _3 - Skill Focus (Sense Motive)
Lvl _6 - Negotiator
Lvl _9 - Skill Focus (Gather Information)
Lvl 12 - Skill Focus (Bluff)
Lvl 15 - Persuasive
Lvl 18 - Investigator

Berserker
A character that goes crazy and kills stuff in battle. Yeah. Gotta have the ability to rage before the Franzied Berzerkers will teach you how to tap into your potential. A sahuagin can do it without barb levels though.

Blade
A sell-sword? Elaboration please.

Bodyguard
Optimized?

Guard (Fighter)
DEX, STR, WIS, INT, CON, CHA
Hu/Fl - Blind-fight
Lvl _1 - Alertness
FiB _1 - Combat Expertise
FiB _2 - Improved Disarm
Lvl _3 - Skill Focus (Listen or Spot)
FiB _4 - Improved Trip
FiB _6 - Improved Toughness
Lvl _6 - Formation Expert (for the Step into the Breach ability)

How you go from here is totaly up to you, but you might want to find a way to take hits away from your client, and detect stealthy assasins.

Bounty Hunter
All you need here is max ranks in Suvival and Gather Information, A high WIS and CHA, and the Track feat. Multi class Ranger/Rogue with the Able Learner feat to ease up the skill points. Favoured Enemy is whatever you care to hunt.

Brigand
High way robber. Anything with intimidate and a decent STR scrore will make a good brigand. Self sufficency is probalby a bonus so... CORE DRUID with Cosmopolitan (Intimidate).

Cat Burgler
High DEX Halfling with maxed out Stealth, Search and Disable Device. High DEX, high WIS, high STR to be able to make off with a sack full of swag.

Cavalier
Remeber my warrior build? You can compress that into 6 levels using the fighter class. Here's a copy:[blockquote=the_taken]Cavalier (Warrior)
STR, CON, WIS, CHA, INT, DEX
Hu - Animal Affinity
L1 - Skill Focus (Handle Animal)
L6 - Ride by Attack
L9 - Power Attack
L12 - Skill Focus (Ride)
L15 - Spirited Charge
L18 - Improved Sunder

He charges, moves on, rinses and repeats. A varient of this maneuver is charging and wrecking a shield. This build can also train it's own mount, thanks to the focus in handle animal.[/blockquote]

Champion
You want a build for somebody that realy good at fighting?

Con Man
High CHA, high WIS, and enough skills to max out Gather Inforamtion, Bluff and Sense Motive, in addition to enough ranks in other skill to synergise with the afforamention skills. Max ranks in Diplomacy is always helpfull for the social type.

Courtesan
See my aristocrat example above.

Courtier
Male courtesan?

Craftsman
Expert? Nope. Wizard that only takes Item Creation Feats. A cleric is also cool.

Dashing Rogue/Roake
High CHA combat rogue (varient from UA) with ranks in dancing that becomes a Dervish. Take the Kai Shout feat and rename it to Witty One Liner.

Explorer
There are so many ways to do this. The safest is to be a mage that ususes Divination to Scry all ove the map. But that's no fun.

Fencer
See swashbuckler.

Field Warden
Core Ranger?

Hunter
Core Ranger with max ranks in Survival that focusses his favoured enemy bonuses into aminals and magical beasts.

Initiate
Of what? The Knights of Cthulu? Mirafar's Super Secret Necromatic Night Police? The school bullies?

Jack of All Trades
Human Expert or Rogue with the Prodigy of INT ability that pours all of his skill points into all Crafts and takes a skill focus for every feat.

Knife Thrower
I saw a build that is not only good at throwing knives, but also creates knives out of thin air. Perfect for a high magic game.[blockquote=DisposableHero_]
Tenten - Human Psychic Warrior 11/Fighter 4/Master Thrower (Complete Warrior) 5

Feats:
Point Blank Shot (1), Rapid Shot (Human), Precise Shot (PsyWar1), Far Shot (PsyWar2), Throw Anything* (3), Speed of Thought (PsyWar5), Weapon Focus (Kunai) (6), Psionic Shot (PsyWar8), Two Weapon Fighting (Fighter1), Expanded Knowledge (Swarm of Crystals) (9), Improved Two Weapon Fighting (Fighter2), Greater Two Weapon Fighting (Fighter4), Improved Precise Shot (Psychic Warrior11), Psionic Meditation (12), Up the Walls (15), Mental Leap (18)

* - Complete Warrior

Powers:
1st - Call Weaponry, Burst, Metaphysical Weapon
2nd - Animal Affinity, Swarm of Crystals, Hustle, Dimension Swap, Wall Walker
3rd - Psionic Keen Edge, Telekinetic Boomerang*

* - Races of the Wild

Tenten's Signature Abilities:
Never Misses - Tenten's accuracy with thrown weapons (well thrown anything) is legendary, she never misses her target.  This is why she has Precise Shot, Improved Precise Shot, Sneaky Shot (Master Thrower), and Weak Spot (Master Thrower).  Put simply, Tenten doesn't miss

Weapon Summoning - Tenten makes liberal use of the Call Weapon ability in this build to produce more ammunition for her to throw.

Soushouryu - Twin Rising Dragons, Tenten's ultimate attack, she summons and hurls an enormous mass of weaponry against her foes.  Because a full attack is always a full attack and this would have to be grander in scale, this ability is approximated by Swarm of Crystals (which in this case would be Swarm of Kunai :D)

That and master thrower about cover Tenten's abilities.  Tenten can throw seven weapons a round on a full attack, or 14 kunai with the master thrower's palm throw ability.[/blockquote]

Knight
Is that more than just a cavalier? Add four levels of the Core Paladin.

Man-At-Arms
Fighter or Warrior. BAB is and the Power Attack feat is all that's important. Maybe Imp.Toughness as well.

Marine
Warrior type that jumps off a boat to fight? See swashbuckler...

Martial Artist (unnarmed)
Two levels of the Core Monk as the base, then whatever else you care to take.

Merchant
Expert with a high CHA and a high WIS that maxes out his social skills.

More to come. Lunch.

beejazz

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QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Velox

Witch/Warlock - specializes in curses (and removing them)

Wandering Swordsman - views martial combat as a philosphy; Im thinking of a guy in a robe with a katana

Velox - card carrying member of  Mirafar's Super Secret Necromatic Night Police

Street Avenger - vigilante; think "the Punisher" but with swords

Ronin - Anti-knight, lone wolf, outlaw master combatant.

Drunken Master - martial artist who drinks a lot, and uses it to his advantage

Cook - hit people with frying pans! throw scalding hot tea on people! make biscuits!

(non-fantasy)

Hard Hat - Construction worker hitman. Kills the target by destroying the building he's in by using remote controlled bulldozers and wrecking balls.

beejazz

Ooo...
And don't forget your fast-food chain mascot archetype!
I shouldn't be posting this late/early.
Okay... trying really hard.
"Innocent rube"
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QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

the_taken

Monk
There are so many kinds. The historical monk is best aproximated be an Expert with Ranks in Knowledge (Religion) and (Proffesion Herbalist).

Your mythical Shaolin Monk can be covered by the CORE Monk Class, depending apon you're interpretation. It's got what you need, Keen Mental Defences, super Doging, more magical defences, immunity to poison and diseases.

Jackie Chan, and other Kung Fu types is best aproximated as follows:

Human
Shacky Flaw, Non-combatant Flaw - You wouldn't call Chuck Norris shacky (well not within earshot), but martial arts is about self-defence, and fighting without a weapon to cause as little harm as possible.

Level - BAB - Class - Feat (source) - Class Ability

Lvl 1 - + 0 - Monk - Great Fortitude (Human), Dodge (Lvl 1), Improved Unarmed Strike (MonkB), Stunning Fist (Monk1), Combat Expertise (Flaw), Improved Trip (Flaw) - Flurry Of Blows, Monk's Unarmed Strike, Monk's AC bonus
Lvl 2 - + 0 - Combat Rogue - Power Attack (Rogue1) - Trap Finding
Lvl 3 - + 1 - Combat Rogue - Prone Attack (Rogue2), Lightning Reflexes (Lvl 3) - Evasion
Lvl 4 - + 2 - Combat Rogue - no feats - Trap Sense +1
Lvl 5 - + 3 - Combat Rogue - Close-Quarters Fighting (Rogue4) - no abilities
Lvl 6 - + 3 - Drunken Master - Roundabout Kick (Lvl 6) - Drink Like a Demon, Improvised Weapons
Lvl 7 - + 4 - Drunken Master - no feats - Stagger
Lvl 8 - + 5 - Drunken Master - no feats - Swaying Waist
Lvl 9 - + 6 - Drunken Master - Flying Kick (Lvl 9) - AC Bonus +1, Improved Improvise Weapons
Lvl10 - + 6 - Drunken Master - no feats - Greater Improvised Weapons
Lvl11 - + 7 - Drunken Master - Improved Feint (Drunk 6) - no abilities
Lvl12 - + 8 - Drunken Master - Combat Reflexes (Lvl12), Improved Grapple (Drunk 7)- no abilities
Lvl13 - + 9 - Drunken Master - no feats - For Medicinal Purposes
Lvl14 - + 9 - Drunken Master - no feats - AC bonus +2, Corkscrew Rush, Superior Improvised Weapons
Lvl15 - +10 - Combat Rogue - Hold the Line (Lvl15) - no abilities
Lvl16 - +11 - Combat Rogue - Freezing the Life Blood (Rogue 6) - Trap Sense +2
Lvl17 - +12 - Combat Rogue - no feats - no abilities
Lvl18 - +13 - Combat Rogue - Mobility (Rogue8), Elusive Target(Lvl18) - Improved Uncanny Dodge
Lvl19 - +14 - Fighter - Raptor School (Fight1) - no abilities
Lvl20 - +15 - Fighter - Improved Combat Expertise (Fight2) - no abilities

The Drunken Master PrC from complete warrior also doubles as granting a character the ability to use anything as a weapon, not to binge alchohol and start fighting better than Rock Lee.

Nature Priest (could be druid, if you buy that)
Historical aproximation of any priest uses only skill ranks in Knowledge (Religion) and whatever else that particular priest type  was supposed to be able to do. The Expert NPC Class is pretty vesatile, as low powered as it is, and catters to 'normal' people like priests, scribes, sages and artisans.

But this is a fnatasy game, and being pious gives you shnazy powers to destroy heathens, protect the followers and help your friends keep their souls. Druid is a go!

Ninja
There as so many interpretations of 'Ninja'.

A historical ninja would probably be best aproximated by a Combat Rogue. Alot of skill points, tactical maneuvers and fighting prowess. Stealthy and slashy.

Mythical/Mystical ninjas can be aproximated using the Ninja Base Class from Complete Adventurer, or better yet, a Combat Rogue that then takes the Assasine PrC. Invisible and hard to keep out of your house.

Other interpretations can get so outa whack that you have pull out the big guns. Arcane Trickster PrC, Psionics, you name it, you can do it.

Also, of you want the Ninja Turtles in your games, Stromwrack has the snapping turtle wich is used as the base creature is the Anthromorphic template from Savage Species. Those guys are Combat Rogues. Michelangelo (Orange), Leonardo (Blue) and Raphael (Red) take the Exotic Weapon Master PrC for a few levels, then take the Tempest PrC. Donatelo (Purple) multiclasses into Monk for six levels.

Orator
The get the most potent, a Bard using Perform (Oratory) that takes the Virtuoso PrC. Make the Dwarves hate the Orcs just a little more this week?

Paladin
I'm not sure, but the CORE Paladin Class does a pretty good job aproximating a Paladin. But a better Idea would be to take four levels of that Paladin class, then take 16 levels of the Cleric CORE Class, and select the Leadership feat for a cohort to act in place of your special mount. That way you can get a dragon as a mount, instead of some sissy pony.

Pit Fighter
Boxer/Pro Wrestler. This build makes use of the fractional bonuses rule.

Level - BAB - Class - Feat (source) - Class Ability

Lvl 1 - + 0 - Monk - Dodge (Lvl 1), Improved Unarmed Strike (MonkB), Stunning Fist/Improved Grapple (Monk1) - Flurry Of Blows, Monk's Unarmed Strike, Monk's AC bonus
Lvl 2 - + 1 - Barbarian - no feats - Fast Movement, Rage 1/day
Lvl 3 - + 2 - Barbarian - Fist of Iron/Earth's Embrace (Lvl 3) - Uncanny Dodge
Lvl 4 - + 3 - Fighter - Power Attack (Fight 1), - no abilities
Lvl 5 - + 4 - Fighter - Improved Bull Rush (Fight 2) - no abilities
Lvl 6 - + 5 - Fighter - Flying Kick (Lvl 6) - no abilities
Lvl 7 - + 6 - Fighter - Combat Expertise (Fight 4) - no abilities
Lvl 8 - + 7 - Fighter - no feats - no abilities
Lvl 9 - + 8 - Fighter - Improved Feint (Fight 6), Extra Stunning (Lvl 9) - no abilities
Lvl10 - + 9 - Combat Rogue - Improved Disarm (Rogue1) - Trap Finding
Lvl11 - +10 - Combat Rogue - Blind-fight (Rogue2) - Evasion
Lvl12 - +11 - Barbarian - Roundabout Kick (Lvl12) - Trap Sense +1

Professional (Expert)
A little elaboration. A 'pro' artisan takes the Cosmopolitan feat for his chosen craft, skill focus for it, apraise and diplomacy to buy and sell in relation to his trade. This also works for Proffesion, Performation and Knowledge, although most sages will have lots of Knowledge skills with skill focus.

Ranger
The CORE class already covers the fantasy aproximation, and the skill list has everthing required for a modern times Park Ranger (I think).

Samurai
Don't use the base class from Complete Warrior. It's an NPC class that can scare you. WOOOOH!

Scholar
A proffesional student. Expert NPC with the Prodigy of INT ability, taking as many skills as possible and as many skill focus feats into them as possible. The Acrobat build from earlier can be easily retrofitted for a scholar too, but that's realy pushing it, right?

Scout
Oddly, the Mythical ninja using a rogue/assaine makes an awesome scout. Hidding using both skill and magic means that scout will be UNDETECTED without soem serious magical detection abilities. Plus you can bypass traps. :)

Sentinel
Druid will be best. You have the class skills to not only detect and hide from others, but you have some awesome magical powers to help you out.  Tranform into an owl or other local bird, pick a branch or fly around.
A CORE Ranger or CORE Rogue also has the skills to be a sentinal, though realy this just a Scout that stays in one place.

Sentry
This is a synonym for Sentinal.

Siege Engineer
Having the Skill ranks in Proffesion (Siege Engineer) and Craft (Architecture and Engineering) is what you need to be able to say you what to do to break into the castle. But realy, a little magic the right preperation will take down most any defences.
Now, a wizard with this skills is feared not only for his ability to stratigize a siege, but he'll also have the capacity to make constructs to kill soldiers with. OMFG!

Soldier
There are many types of soldiers. All of the build in Generic NPC Feat Progressions: A DM Aid Can be compressed into 6 levels by using fighter levels.

Spy
I take it spying involves more than just observing enemies like a spy-plane. What's actualy needed is someone who can infiltrate a base and pass off as one of the enemy. First, the Rogue CORE Class has all of the skills require to pass off as anyone, but for just a little more: Spymaster PrC from Song and Silence (a 3.0 book, it might have gotten ported to complete adventurer, I don't know). Using magic to diguise your self is actualy a very bad idea, since stay divination and antimagic can basicaly blow the lid off the whole opperation.

Stalker
Ninjas, Scouts and Sentries all have the skills required to follow someone around. Technicaly, a hunter stalks his prey all the time, so a hunter who's favoured enemy is humans works. An Urban Ranger also works.

Swashbuckler
Unarmored warrior that uses a flimsy sword. Swashbuckler Base class from Complete Warrior that take the Duelist PrC works. Alternatively, try Fighter/Rogue/Monk.

Thief
Ninjas make great theives. CORE Rogues. Alternatively, try a wizard with Knock, Shatter, Teleport and Dispel Magic.

Thug
Barabrain with max ranks in Initimidate, Skill focus Initimidate, and A high CHA works just fine. "Pay the toll, shrimpy!"

Treasure Hunter
Any class that has trap sense, search and disable device. Elves are realy good at this.

Trickster
Con Man? Or maybe an [ur=http://www.d20srd.org/srd/prestigeClasses/arcaneTrickster.htm]Arcane Trickster[/url].

Troubadour
French is my first language, and I have no idea what this is.

Vagrant
French again. I should know this.

Weapon Master
All weapons? The Drunken Master PrC would allow you to improvise with everything, just don't roll a natural 1.

Woodsman
"I live in the woods, and cut trees every now and then."
Expert with ranks in survival. At level 1 he takes Martial Weapon Proficiency (Greataxe). At level 3 he takes Exotic Weapon Proficency (Dwarven Waraxe). At level 6 he takes Monkey Grip and buys some bigger weapons.

Zealot
Um... Paladin/Monk with the Track and Two-weapon Fighting feats and some cross-class skill ranks in Survival. A mechanical build isn't realy nescesary. You can just rationalise your 'Super Heathen Burning Action' as being the best thing to use. At any given. "An ophange full of heathen babies! SMITE!!!"

the_taken

Quote from: Velox121Witch/Warlock - specializes in curses (and removing them)

Wandering Swordsman - views martial combat as a philosphy; Im thinking of a guy in a robe with a katana

Velox - card carrying member of  Mirafar's Super Secret Necromatic Night Police

Street Avenger - vigilante; think "the Punisher" but with swords

Ronin - Anti-knight, lone wolf, outlaw master combatant.

Drunken Master - martial artist who drinks a lot, and uses it to his advantage

Cook - hit people with frying pans! throw scalding hot tea on people! make biscuits!

(non-fantasy)

Hard Hat - Construction worker hitman. Kills the target by destroying the building he's in by using remote controlled bulldozers and wrecking balls.
I'll try.

the_taken

Witch/Warlock
Carfull what you say. Actual witches and warlocks are very different things. Can't remeber what the differances actualy are, but it's not gender.

In D&D, a curse specialist is called a Wizard that uses alot of necromancy. Nercomancy for obvious curses, but sending someone nightmares using illusions works very well. Enchanments to make people like you, or each other at inapropriate times works. Transmutations simply because Baleful Polymorph fits so thematicaly. Abjuration for protective magic and curse dispelling. A few choice conjuration spells to bring the creepy fog in, or summon a strom. Divination spells to see stuff far away, or get an answer to a specific question. Wizard covers it, though a wizard/druid combo also has it's merrits.

Wandering Swordsman
A swordsman tha wanders. I take it he's good at fighting with a sword? Try:[blockquote=the_taken]

Samurai Jack - Monk 2/Fighter 2/Combat Rogue* 9/Exotic Weapon Master** 1/Dervish** 10

* Variant Rogue from Unearthed Arcana - drops Sneak Attack for fighter bonus feats
** Complete Warrior

To maximize his BAB Samurai Jack takes Exotic Weapon Master for his 10th level and Dervish from levels 11 to 20, then takes the last 4 level of Combat Rogue for epic levels.

Feats:
Exotic Weapon Proficieny (Bastardsword)(Human), Improved Unarmed Strike (Monk), Stunning Fist (Monk1), Dodge (1), Combat Reflexes (Monk2), Weapon Focus (Bastardsword)(Fighter1), Mobility (3), Power Attack (Fighter2), Improved Sunder (Rogue1), Improved Toughness (Rogue2), Elusive Target* (6), Combat Expertice (Rogue4), Hold the Line* (9), Raptor School* (12), Spring Attack (Dervish3), Wirlwind Attack (15), Blind-Fight (18), Combat Brute* (Rogue6), Kai Shout* (21), Improved Combat Expertice* (Rogue 8}, Improved Combat Reflexes** (24)

* Complete Warrior
** Epic Level Handbook

Exotic Weapon Stunt:
Uncanny Blow

A very basic samurai build, Jack
    *Bastardsword proficiency - It's a Katana*WIS to AC by the monk's ability+ mobility feat + improved expertice. Plus the Elusive Target feat for some counter attack abilities. Jack is very hard to hit.*Dervish dance + slashing attack and damage bonus + imp.sunder +
Sundering Cleave: Samrai Jack cuts everything around him and wrecks their ability to attack. Jack slices things up like nobody else.*Wirlwind Attack - more slashy goodness*Uncanny Blow - When Jack hits hard, he hits hard.*Improved Toughness - Samurai Jack gets hit, but he can take it.*Raptor School feat - more bonuses, some from jumping. Samurai Jack does leaping attacks, so there must some benefit to doing so.*Adamantine Katana; he can divide cut robotic giant beetles.*Improved Combat Reflexes + Hold the Line - When you attack Jack, Jack cuts you to pieces.*Improved Uncanny Dodge - Jack can react to enemies no matter what direction they're coming from.*Kai Shout - rename this to Witty One Liner and we're set. (Jack says "No. There is no escape." Make a will save.)[/list]

The reason Combat Rogue is used instead of Fighter is because Combat Rogue gives more skill points. Jack needs/has alot of skills.[/blockquote]


Velox
When I figure out how to aproximate Tuxedo Mask, I'll modify the build for you.

Street Avenger
The cruch of a ninja or stalker can be used here. Of course a bounty hunter works too. Gather Information to find out who's been doing what bad deeds and where to find them.

Ronin
This is a wandering swordsman and you know it.

Drunken Master
Oddly, actualy give my previous monk build enough booze, he's a Drunken Master in 9 rounds.

Cook
I'm tempted to make another Drunken Master, but I'll stick with Exotic Weapon Proficiency (Maul) and say his pots and pans are mechanicaly Mauls. Now use my Samurai Jack Build from above, but drop the Dervish PrC for the Barbarian CORE Class.

Hard Hat
Use the Earthquake spell for demolition.

beejazz

Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Velox

It ain't all crunch. A concept is also how you play the character. The Ronin I imagine and the wandering swordsman are two very different people. The wandering swordsman would tend towards neutrality and good, being detached and philosophical. The ronin is an outlaw, a passionate (maybe hateful) individual, as driven as a Knight/Samurai, but towards opposite causes/ends.

...and a vagrant, from my understanding, is a bum or a homeless person. I imagine this class being like a street scamp/urchin/rogue