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(OOC Setup) Tales of Phaedoras

Started by Raelifin, March 19, 2006, 01:04:03 AM

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Senkennomei

Oh, good. We're still starting in northern Kimuk, right?

Now all I need is the Witchdoctor and I can get started ^_^

I'm being smart again: we can't pick Sebayet weapons for our starting gear, right?

Do we use the rules for improvised weapon materials provided by the DMG?
"If anything in this life is certain, if history has taught us anything, it is that you can kill anyone." - Michael Corleone
My Gallery

Raelifin

Right now I have no rules for stone vs. sebayet so all weapons are assumed to be starmetal.

I spent easter with my family, but the witchdoctor will probably be at a decent stage within a few days.

Another player, Grayman, may be joining. I'm not sure yet.

Wix of Bel-Air

Quote from: RaelifinRight now I have no rules for stone vs. sebayet so all weapons are assumed to be starmetal.

I spent easter with my family, but the witchdoctor will probably be at a decent stage within a few days.

Another player, Grayman, may be joining. I'm not sure yet.

Mind giving me a little focus on the whole weapon cache thin'?
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Raelifin

Hey sorry, I got FF X. ^_^

Assume all metal weapons are Sebayet. Phaedoras is low-tech and I will build my own weapon system (Darn 3.5) but for this game we'll be using the PHB weapons.

Allowed Weapons
[/b]

Polearms:
Shortspear
Longspear
Spear
Lance
Panauli (Ihhaerah heavy pike)
Trident

Blades:
Dagger
Dagger, punching
Longsword (Masterwork only)
Sword, short
Rapier
Scimitar

Axes:
Axe, throwing
Handaxe
Battleaxe
Greataxe

Bludgeons:
Mace, light
Club
Hammer, light
Warhammer
Mace, heavy
Morningstar
Sap
Quarterstaff
Greatclub
Flail
Flail, heavy

Tools:
Pick, light
Pick, heavy
Scythe
Sickle

Ranged:
Dart
Blowgun
Javelin
Sling
Longbow
Longbow, composite
Shortbow
Shortbow, composite

Snares:
Whip
Bolas
Net

Armor:
Gauntlet
Shield, light
Spiked armor
Spiked shield, light
Gauntlet, spiked
Shield, heavy
Spiked shield, heavy

Raelifin

Okay, I have a character sheet from Wixman and Sen. I'm looking at you Neptune.

Wix, would you like to be a willing adventurer or be thrust into the role?

Senkennomei

Kieru

Gender: Male
Race: Nyamm
Class: Witchdoctor 2
Alignment: Chaotic Neutral
Deity: None
Age: 17
Height: 5â,¬,,¢2â,¬Â
Weight: 102 lb.

Attributes
[spoiler]
2 HD

VP: 4
HP: 2
EP: 9

[table=Abilities]
[tr][th]Ability[/th][th]Score[/th][th]Modifier[/th][/tr]
[tr][td]Strength[/td][td]10[/td][td]+0[/td][/tr]
[tr][td]Dexterity[/td][td]14[/td][td]+2[/td][/tr]
[tr][td]Constitution[/td][td]10[/td][td]+0[/td][/tr]
[tr][td]Intelligence[/td][td]16[/td][td]+3[/td][/tr]
[tr][td]Wisdom[/td][td]12[/td][td]+1[/td][/tr]
[tr][td]Charisma[/td][td]15[/td][td]+2[/td][/tr][/table]

Speed: 30 ft.

AC: 12
Touch: 12   Flat-Footed: 10

Initiative: +2

BAB: +1

[table=Saves]
[tr][th]Save[/th][th]Bonus[/th][/tr]
[tr][td]Fortitude[/td][td]+0[/td][/tr]
[tr][td]Reflex[/td][td]+2[/td][/tr]
[tr][td]Will[/td][td]+4[/td][/tr][/table]

Grapple Bonus: +1

Racial Traits:
[spoiler]
Nyamm Racial Traits
 (Humanoid, Mammalian)
 
 Ã¢,¬Â¢ Abilities: +2 Dex, -2 Con
 Ã¢,¬Â¢ Medium Size.
 Ã¢,¬Â¢ Base speed 30ft.
 Ã¢,¬Â¢ Low light vision.
 Ã¢,¬Â¢ +2 racial bonus on Move silently, Spot, Listen, Balance, Climb, and Jump.
 Ã¢,¬Â¢ 2 claws. 1d2 slashing damage, x2 crit.
 Ã¢,¬Â¢ -1 penalty to attack and spot checks during the day or in an area of bright illumination (DM discretion). If the Nyamm is blind or closing their eyes this penalty does not apply.
 Ã¢,¬Â¢ Nyamm gain blind fight as a bonus feat.
 Ã¢,¬Â¢ If struck by a bright light in the face (searing light, prismatic spray, improvised attack with lamp, etc.) the Nyamm must make a will save DC 20 or become affected by Kyanarr. (see below) Nyamm can prevent this by having their eyes closed/blinded before the light affects them.
 Ã¢,¬Â¢ If exposed to bright light or daylight over their body (a cloak will shield this) the Nyamm must make a fortitude save DC 20 each round or become affected by Kyanarr.
 Ã¢,¬Â¢ Kyanarr (Su): When affected by Kyanarr, Nyamm undergo a hideous transformation. When first affected they are considered stunned for 1 round as their body convulses and their muscles expand. At the end of the round the Nyamm gains +8 str, +8 Con, -6 Int, -6 Wis, their claws grow to do 1d8 damage each and they gain a bite attack as a secondary natural attack that does 1d6 points of damage. During Kyanarr, they go into a mindless berserk causing them to attack the nearest creature (DM discretion) with as many attacks as possible. This rage lasts for a number of rounds equal to 4 + the Nyamm's constitution modifier. At the end of the rage the Nyamm falls unconscious for 1d20 hours. Nyamm can not remember any events between entering Kyanarr and waking up.
 Ã¢,¬Â¢ Favored Class: Hunter (Ranger Variant)
[/spoiler]

Totems:
[spoiler]
Staff of the West Wind
Spirit: Fey (Air)
Activation Components: Somatic
Item Slot: Weapon
Activation Time: Standard Action
Range: 60 ft.
Effect: 5â,¬,,¢ wide line
Duration: Instantaneous
Saving Throw: Fortitude Negates
Magic Resistance: Yes
Minimum Energy Points: 1

This staff appears to be made of three individual lengths of ebony wood, all of which are twisted around one another to create a five-foot masterwork quarterstaff. At one end the three coils meld together about a foot from the staffâ,¬,,¢s dull point, while on the other the three spirals bend apart and point straight ahead, forming three points, each approximately eight inches in length and three inches apart from one another.

When activated, a powerful wind erupts from the center of the staffâ,¬,,¢s three points, blowing away anyone unfortunate enough to be caught in the squallâ,¬,,¢s path. Any creature in the blast must make a Fortitude save or be blown away. Any stability bonuses are added to this save. Any gaseous effects such as smoke or fog are dispersed in the area effected. If any creature makes its save or resists the effects, the line ends.

Cloak of Rainâ,¬,,¢s Embrace
Spirit: Fey (Air)
Activation Components: Passive
Item Slot: Cloak
Activation Time: None
Range: Personal
Effect: Personal
Duration: Constant
Saving Throw: None
Magic Resistance: None
Minimum Energy Reserve: 1

This white cloak is extremely soft to the touch, but is surprisingly tough and difficult to tear. Its wide, deep cowl prevents sunlight from hitting the wearerâ,¬,,¢s face when raised, making this cloak a very comfortable yet protective garment.

Air akin to that from a fresh rain flows from the body of the cloakâ,¬,,¢s bearer, creating clean air in any space the witchdoctor occupies. This grants the wearer immunity to airborne poisons or other gaseous effects, as well as the ability to breathe in areas with no air circulation.  This does not allow the bearer to breathe underwater, although bubbles will float away from the witchdoctorâ,¬,,¢s body.

Guardian Talon
Spirit: Ancestor
Activation Components: Passive
Item Slot: Neck
Activation Time: None
Range: Personal
Effect: Personal
Duration: Constant
Saving Throw: None
Magic Resistance: None
Minimum Energy Reserve: None

This large, polished black talon appears to have originated from a large avian creature, most likely a Kiag. A simple black cloth chord has been threaded through a single hole at the base of the talon, allowing it to be worn as a necklace.

This charm creates an invisible barrier around the bearer, granting a number of hero points equal to (2.5 + the bearer's constitution modifier) * (the bearer's witchdoctor level - 1) round down (see table X for help).  If the charm is ever destroyed (disenchanting is fine), the drain on the witchdoctor's soul saps some of their life force and deals one point of permanent constitution drain unless they make a fortitude save DC 20. At any time, as a free action, the bearer may spend any number of energy points to heal hero points. Every 3 energy points spent heals 1 hero point. This allows the witchdoctor to subtract energy points if they get hit.

Fog Bracelets
Spirit: Fey (Air)
Activation Components: Verbal
Item Slot: Wrists
Activation Time: Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 15â,¬,,¢ Radius Cloud
Duration: 1 Minute
Saving Throw: None
Magic Resistance: No
Minimum Energy Points: 1

These bracelets resemble simple white lengths of cloth which are knotted around the bearerâ,¬,,¢s wrists, leaving approximately one foot of cloth trailing underneath each wrist.

When activated, the ends of the bracelets begin to blur into the air around them as they pour forth an impossibly thick, heavy fog. This fog prevents vision beyond 5 feet. and grants concealment to any creature 5 feet or farther away. Strong wind (21+ mph) disperses the fog in 4 rounds. A severe wind (31+ mph) disperses the fog in 1 round. Area of effect wind abilities do not effect the cloud. Any fire attack that effects an area dispels the fog in its effect. Area of effect wind abilities do not effect the cloud.

Augment: Each additional energy point spent increases the duration by one minute.

Frost Rings
Spirit: Fey (Air)
Activation Components: Somatic
Item Slot: Hands
Activation Time: Move Action
Range: 30 ft.
Effect: 5â,¬,,¢ wide line
Duration: Instantaneous
Saving Throw: None
Magic Resistance: Yes
Minimum Energy Points: 1

This set of rings appears to be little more than smooth, featureless dark blue rings forged from sebayet. Totaling six in all, they are meant to be worn on an individualâ,¬,,¢s thumb, index, and ring fingers.

When activated, a blast of freezing wind shoots forth from the bearerâ,¬,,¢s outstretched palm, dealing 3 points of cold damage.

Augment: Every two additional energy points spent increases the damage dealt by 3.
[/spoiler]

Skills:
[spoiler]
[table=Skills]
[tr][th]Skill[/th][th]Bonus[/th][th]Ranks and Modifiers[/th][/tr]
[tr][td]Appraise[/td][td]+3[/td][td]+3 Int[/td][/tr]
[tr][td]Balance[/td][td]+4[/td][td]+2 Dex, +2 Racial[/td][/tr]
[tr][td]Bluff[/td][td]+2[/td][td]+2 Cha[/td][/tr]
[tr][td]Climb[/td][td]+2[/td][td]+2 Racial[/td][/tr]
[tr][td]Concentration[/td][td]+5[/td][td]5 Ranks[/td][/tr]
[tr][td]Diplomacy[/td][td]+2[/td][td]+2 Cha[/td][/tr]
[tr][td]Disguise[/td][td]+2[/td][td]+2 Cha[/td][/tr]
[tr][td]Escape Artist[/td][td]+2[/td][td]+2 Dex[/td][/tr]
[tr][td]Forgery[/td][td]+3[/td][td]+3 Int[/td][/tr]
[tr][td]Gather Information[/td][td]+2[/td][td]+2 Cha[/td][/tr]
[tr][td]Heal[/td][td]+1[/td][td]+1 Wis[/td][/tr]
[tr][td]Hide[/td][td]+2[/td][td]+2 Dex[/td][/tr]
[tr][td]Intimidate[/td][td]+4[/td][td]2 Ranks, +2 Cha[/td][/tr]   
[tr][td]Jump[/td][td]+2[/td][td]+2 Racial[/td][/tr]   
[tr][td]Knowledge (Spirits)[/td][td]+8[/td][td]5 Ranks, +3 Int[/td][/tr]
[tr][td]Knowledge (Miasma)[/td][td]+4[/td][td]1 Rank, +3 Int[/td][/tr]
[tr][td]Listen[/td][td]+8[/td][td]5 Ranks, +1 Wis, +2 Racial[/td][/tr]
[tr][td]Move Silently[/td][td]+4[/td][td]+2 Dex, +2 Racial[/td][/tr]   
[tr][td]Ride[/td][td]+2[/td][td]+2 Dex[/td][/tr]   
[tr][td]Search[/td][td]+3[/td][td]+3 Int[/td][/tr]   
[tr][td]Sense Motive[/td][td]+3[/td][td]2 Ranks, +1 Wis[/td][/tr]
[tr][td]Spiritcraft[/td][td]+8[/td][td]5 Ranks, +3 Int[/td][/tr]
[tr][td]Spot[/td][td]+3[/td][td]+1 Wis, +2 Racial[/td][/tr]
[tr][td]Survival[/td][td]+1[/td][td]+1 Wis[/td][/tr]  
[tr][td]Swim[/td][td]+0[/td][td][/td][/tr]  
[tr][td]Use Rope[/td][td]+2[/td][td]+2 Dex[/td][/tr]                           
[/table]
[/spoiler]


[table=Languages]
[tr][th]Language[/th][th]Ranks[/th][/tr]
[tr][td]Hokuch[/td][td]4[/td][/tr]
[tr][td]Shiienaii[/td][td]3[/td][/tr]
[tr][td]Nothern Lunian[/td][td]3[/td][/tr]
[/table]
[/spoiler]

Equipment
[spoiler]
[table=Equipment]
[tr][th]Name[/th][th]Cost[/th][th]Weight[/th][th]Location[/th][/tr]
[tr][td]Staff of the West Wind[/td][td]300 gp[/td][td]4 lb.[/td][td]Held[/td][/tr]
[tr][td]Cloak of Rain's Embrace[/td][td]3 gp[/td][td]1 lb.[/td][td]Worn[/td][/tr]
[tr][td]Light Outfit[/td][td]0 gp[/td][td]2 lb.[/td][td]Worn[/td][/tr]
[tr][td]Fog Bracelets[/td][td]1 gp[/td][td]0 lb.[/td][td]Wrists[/td][/tr]
[tr][td]Guardian Talon[/td][td]5 gp[/td][td]0 lb.[/td][td]Neck[/td][/tr]
[tr][td]Frost Rings[/td][td]6 gp[/td][td]0 lb.[/td][td]Hands[/td][/tr]
[tr][td]Backpack[/td][td]2 gp[/td][td]2 lb.[/td][td]Back, center[/td][/tr]
[tr][td]Bedroll[/td][td]1 sp[/td][td]5 lb.[/td][td]Backpack[/td][/tr]
[tr][td]Flask (empty)[/td][td]1 sp[/td][td]1 1/2 lb.[/td][td]Backpack[/td][/tr]
[tr][td]Mirror, Small Steel[/td][td]10 gp[/td][td]1/2 lb.[/td][td]Backpack[/td][/tr]
[tr][td]Waterskill (Full, Water)[/td][td]1 gp[/td][td]4 lb.[/td][td]Backpack[/td][/tr]
[tr][th]Total:[/th][th]328 gp, 1 sp, 3 cp[/th][th]20 lb.[/th][/tr]
[/table]
[/spoiler]

Background
[spoiler]
Kieru does not openly share his origins with those he is not familiar withâ,¬Â¦[/spoiler]
Appearance
[spoiler]

The first and most noticeable trait in Kieruâ,¬,,¢s possession is his fur, which is a solid white in color. He is one of the few nyamms in the world to bear this recessive trait, which makes him extremely noticeable in a group. While of normal height, Kieru is thin, largely in part of his malnourished diet. Wearing a simple white vest and a pair of black pants, Kieru hides his slender frame beneath his white cloak, which continually provides him with the clean aroma of a fresh rainfall. In the presence of his mentor or during negotiations he tends to hunch slightly, both to look less intimidating and to avoid any aggressive confrontations.

Hiding his expressive violet eyes behind a white blindfold during the day, Kieruâ,¬,,¢s face can become extremely difficult to read in daylight, or whenever he is placed into an uncomfortable situation. His straight, white longhair is kept at a long length, though he usually keeps the majority of it swept behind his keen ears. Kieruâ,¬,,¢s voice, like that of a serpent crossed with an angel, is one which drips of cunning and intelligence. His voice seems to almost purr at lower tones, making him appear to be in a constant state of amusement whenever he is in a relaxed state of mind.
[/spoiler]

Personality
[spoiler]
Kieruâ,¬,,¢s mind is sharp, and it is this which makes him most dangerous. Calm but cynical, he can be very useful to those who befriend him, but such a task is no easy feat. He is constantly wary of others, and he tends to react bitterly to awkward social situations or events which he cannot understand. His upbringing has left him cold and remorseless to those he does not know, but he does not harm those who have not wronged him.[/spoiler]
   
"If anything in this life is certain, if history has taught us anything, it is that you can kill anyone." - Michael Corleone
My Gallery

Poseptune

Hey I had my entirely done. Except for the name and equipment, I even PMed you his background. I had asked the DM about the naming convention of the race I chose, and he said he would get back to me. Then he disappeared for a while, but now he is back. YAY!!!

That is the reason behind not posting the character as of yet, but now I am faced with another problem. I made the character using 3e, which unfortunately is down and I foolishly did not save the character fully on my home PC. Normally I do but my last two character builds have disappeared on me.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Raelifin

Oho. I forgot, sorry. ^_^

Tell me when you get it extracted or whatever.

Oh, and boo: "Names: Naikakaii have personal names and clan names. Convention is personal then clan with no extra bits (e.g. "of the").
Male Names: Kianak, Aig, Nanik, Latak, Gakatai
Female Names: Iera, Lai, Nakaga, Nasa
Family/Clan Names: Ieko, Kernasai, Gien, Lanak"

Poseptune

I was holding out for 3e to comeback, I didn't know when you and Senke were going to finish the witchdoctor. So I was putting off remaking him. I finished so long ago that I don't remember what skills I had, and I have to look through the history for those feats you IMed (the ones for flying creatures). I will work on it this weekend, but I still hope 3e comes back before I am done.

I had to leave work, so the post above this was unfinished. :)
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Poseptune

Kianak Lanak
M Naikakaii Wanderer 1
NG

[spoiler=Stats]
[table=Abilities]
[tr][th]Ability[/th][th]Score[/th][th]Mod[/th][/tr]
[tr][td]STR[/td][td]13[/td][td]+1[/td][/tr]
[tr][td]DEX[/td][td]16[/td][td]+3[/td][/tr]
[tr][td]CON[/td][td]12[/td][td]+1[/td][/tr]
[tr][td]INT[/td][td]14[/td][td]+2[/td][/tr]
[tr][td]WIS[/td][td]10[/td][td]+0[/td][/tr]
[tr][td]CHA[/td][td]15[/td][td]+2[/td][/tr][/table]
VP 7
HP 0
AC 15, Touch 13, Flat 12
Init +3
BAB +0, Grap +1
Speed 30 Fly 50(Average),(base 30, 35lbs/50lbs Light Load, Light Armor)
Fort +03, Ref +05, Will +02

[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+01[/td][td]Melee[/td][td]MWK Longsword[/td][td]1d8+1[/td][td]19-20/x2[/td][td]-[/td][/tr]
[tr][td]+03[/td][td]Ranged[/td][td]MWK +1STR Comp. Longbow[/td][td]1d8+1[/td][td]19-20/x2[/td][td]110'[/td][/tr]
[/table]
Medium, 5'11" tall, 153 wt, 23 yrs old
Blue feathers, Brown eye

[spoiler=Languages][table=Languages]
[tr][th]Language[/th][th]Ranks[/th][/tr]
[tr][td]Kainakai (Northern Tobinu) [/td][td]4[/td][/tr]
[tr][td]Shiienaii (Northern Kimuk) [/td][td]2[/td][/tr]
[tr][td]Ieko (Iekokaii) [/td][td]2[/td][/tr]
[/table]
[/spoiler]
[spoiler=Skills]
[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability Mod[/th][th]Misc[/th] [/tr]
[tr][th]+02[/th][td]Barter(Wis)[/td][td]2[/td][td]0[/td][td]0[/td] [/tr]
[tr][th]-02[/th][td]Bluff(Cha)[/td][td]0[/td][td]2[/td][td]-4[/td] [/tr]
[tr][th]+06[/th][td]Diplomacy(Cha)[/td][td]4[/td][td]2[/td][td]0[/td] [/tr]
[tr][th]+06[/th][td]Gather Info(Cha)[/td][td]4[/td][td]2[/td][td]0[/td] [/tr]
[tr][th]+04[/th][td]Knowledge(geography) (Int) [/td][td]2[/td][td]2[/td][td]0[/td] [/tr]
[tr][th]+04[/th][td]Knowledge(history) (Int) [/td][td]2[/td][td]2[/td][td]0[/td] [/tr]
[tr][th]+04[/th][td]Knowledge(nature) (Int) [/td][td]2[/td][td]2[/td][td]0[/td] [/tr]
[tr][th]+04[/th][td]Listen (Wis) [/td][td]4[/td][td]0[/td][td]0[/td] [/tr]
[tr][th]+04[/th][td]Mechanical Aptitude (Int) [/td][td]2[/td][td]2[/td][td]0[/td] [/tr]
[tr][th]+02[/th][td]Sense Motive (Wis)[/td][td]4[/td][td]0[/td][td]-2[/td] [/tr]
[tr][th]+08[/th][td]Spot (Wis)[/td][td]4[/td][td]0[/td][td]4[/td] [/tr]
[tr][th]+02[/th][td]Survival (Wis) [/td][td]2[/td][td]0[/td][td]0[/td] [/tr]
[/table]
[/spoiler]
Feats
-Endurance
-[spoiler=Resilient Flyer]Resilient Flyer [General]  
    You can fly longer than others of your race.  
    Prerequisite: Fly speed, Endurance  
    Benefit: You gain a +4 bonus on constitution checks and fortitude saves to continue flying. This includes exhaustion checks for avian races. In addition, if you have the exhaustion ability you may ignore it for a number of rounds each day equal to your constitution modifier.[/spoiler]
Racial Features
[spoiler=Naikakaii Racial Traits]

(Humanoid, Avian)

â,¬Â¢ Abilities: +2 Str, +2 Cha, -2 Wis
â,¬Â¢ Medium Size.
â,¬Â¢ Base speed 30ft. 50ft fly, average maneuverability.
â,¬Â¢ +4 racial bonus on Spot. This modifier changes to a -2 in areas of poor illumination)
â,¬Â¢ -4 racial penalty on bluff, -2 to sense motive.
â,¬Â¢ Exhaustion (Ex): Naikakaii must make a fortitude save (DC 5 + 1 for each previous check each round they begin flying or be able to take no movement actions except flying down. A Naikakaii takes no damage from falling if they are making a move action toward the ground. If a Naikakaii fails this check they become fatigued once they reach the ground. Naikakaii may not fly when fatigued
â,¬Â¢ Glide (Ex): Falling speed is reduced to 10â,¬,,¢ when gliding. For each 5â,¬,,¢ fallen the character moves half of their fly speed forward.
â,¬Â¢ Natural Mountaineers (Ex): Naikakaii must only spend a week to become aclimated to high elevation.
â,¬Â¢ Dive (Ex): Naikakaii are expert divers. When making a flying move down they may choose to move 4 times their fly speed instead of the usual 2. In addition, if they combine this with a charge they gain an additional +2 to damage and -2 to AC. Each round diving counts as two rounds for purposes of exhaustion.
â,¬Â¢ LA +1
â,¬Â¢ Favored Class: Warrior
[/spoiler]
Class Abilities
-Languages
-Bonus Feat ([General]):Resilient Flyer
[/spoiler]
[spoiler=Equipment and Coins]
[table=Equipment]
[tr][th]Name[/th][th]Price[/th][th]Weight[/th][th]Location[/th][/tr]
[tr][td]MWK Longsword[/td][td]315gp[/td][td]4lb[/td][td]Right Hip[/td][/tr]
[tr][td]MWK +1STR Composite Longbow[/td][td]500gp[/td][td]3lb[/td][td]Shoulder[/td][/tr]
[tr][td]Arrows(20)[/td][td]1gp[/td][td]3lbs[/td][td]Left Hip[/td][/tr]
[tr][td]Light Leather[/td][td]10gp[/td][td]13lb[/td][td]Worn[/td][/tr]
[tr][td]Sack[/td][td]1gp[/td][td]1/2lb[/td][td]Carried[/td][/tr]
[tr][td]x3 Trail Rations[/td][td]1.5gp[/td][td]3lb[/td][td]Sack[/td][/tr]
[tr][td]x2 WaterSkin[/td][td]2gp[/td][td]8lb[/td][td]Belt[/td][/tr]
[tr][td]Pouch Belt(Coins)[/td][td]1gp[/td][td]1/2lb[/td][td]Belt[/td][/tr]
[tr][th]Totals:[/th][th]831.5gp[/th][th]35lb[/th][th] [/th][/tr]
[/table]

[table=Coins]
[tr][th]Gold Pieces[/th][td]67[/td][/tr]
[tr][th]Silver Pieces[/th][td]14[/td][/tr]
[tr][th]Copper Pieces[/th][td]10[/td][/tr]
[/table]
[/spoiler]
[spoiler=Background]I don't know, you have to ask him[/spoiler]
[spoiler=Appearance]Kianak is an average Naikakaii. His dull blue feathers cover his entire body, while his brown eyes take in the world around him. There is nothing spectacular about Kianak, and that is the way he prefers it.[/spoiler]
[spoiler=Personality]Kianak is inquisitive. He is instinctively driven to learn what he can about the world and its inhabitants. He enjoys his times with the different races and groups, sampling the food, drink and other customs. Kianak is more passive than aggressive. He doesn't have the knack for lying, like some of the others in the world. Lies are not common among his people, so he has some difficulty discerning the honesty in people's words. Although it is getting with every person he meets. [/spoiler]
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Raelifin

Ecniv and Wix must come over here!

Ecniv, what class/race do you want?
Wix, where are you?

Wix of Bel-Air

I'm here. If ur talking about my character, I think he lives in the swamps of Clavandia. Okay, I just made that up... lol.
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]

Raelifin

Yay! I'll repeat my question: "Wix, would you like to be a willing adventurer or be thrust into the role? "

Also, do you have IM? It would be neat to have some real time discussions.

As always, personality, apearance & background are good.

Cube Melon

I'm putting up my character sheet now, but I still need to sort out my equipment.

Shailikanomisonakai
Female Nimunbella Trickster, 2nd level
Chaotic Good
Height: 7'3"
Weight: 52 lbs.
Skin: Ivory white
Eyes: Silver-Pink
Wings: Green/Black (blue and purple highlights)

[spoiler=Attributes]
[table=Abilities]
[tr][th]Ability[/th][th]Score[/th][th]Modifier[/th][/tr]
[tr][td]Strength[/td][td]10[/td][td]+0[/td][/tr]
[tr][td]Dexterity[/td][td]16[/td][td]+3[/td][/tr]
[tr][td]Constitution[/td][td]12[/td][td]+1[/td][/tr]
[tr][td]Intelligence[/td][td]15[/td][td]+2[/td][/tr]
[tr][td]Wisdom[/td][td]10[/td][td]+0[/td][/tr]
[tr][td]Charisma[/td][td]14[/td][td]+2[/td][/tr][/table]

2 HD

VP: 7
HP: 3

Speed: 30 feet, 10 feet flying (Poor maneuverability) (base 30, load 0/34)

AC: 14
Touch: 14, Flat-footed: 10

Initiative: +3

Base Attack Bonus: +1, Grapple: +1

[table=Saves]
[tr][th]Save[/th][th]Bonus[/th][/tr]
[tr][td]Fortitude[/td][td]+1[/td][/tr]
[tr][td]Reflex[/td][td]+6[/td][/tr]
[tr][td]Will[/td][td]+2[/td][/tr][/table]

[spoiler=Skills and Feats]Skills
+7 Escape Artist (4)
+7 Move Silently (4)
+7 Sleight of Hand (4)
+7 Balance (4)
+6 Disguise (4)
+6 Intimidate (4)
+6 Bluff (4)
+6 Balance (3)
+5 Search (3)
+5 Tumble (2)
+4 Mechanical Aptitude (2)
+4 Listen (4)
+3 Climb (3)
+3 Jump (3)
+2 Spot (2)
+2 Diplomacy (0)
+2 Sense Motive (0)

Feats
Jaded: Eliminate the Nimunbella trait Combat Panic.
[/spoiler]

[spoiler=Race/Class]Nimunbella traits
â,¬Â¢ Abilities: -2 Str, -2 Con, +2 Wis, +2 Cha
â,¬Â¢ Medium Size
â,¬Â¢ Base Speed: 30', Fly 10', poor maneuverability.
â,¬Â¢ +2 to will saves.
â,¬Â¢ +2 racial bonus to diplomacy and sense motive.
â,¬Â¢ Frail Wings (Ex): Nimunbella have very sensitive wings that cannot hold the Nimunbella aloft if wet or damaged. Wings regenerate in one week. Any area effect damage spells automatically destroy Nimunbella wings. Characters attacking Nimunbella may chose to attack their wings at no penalty, if the wings are hit the Nimunbella takes no damage but the wings are destroyed.
â,¬Â¢ Abnormal (Ex): Nimunbella are shaped oddly. Armor, and clothing must be custom tailored to fit Nimunbella anatomy in order to be worn.

Trickster abilities
â,¬Â¢ Evasion (Ex): The trickster can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the trickster is wearing light armor or no armor and is not encumbered. A helpless character does not gain the benefit of evasion.
â,¬Â¢ Sixth Sense (Ex): The trickster gains an intuitive sense that alerts her to danger from traps, cave-ins and other dangers, giving her a +1 bonus on Reflex saves and a +1 dodge bonus to AC to avoid traps and other, unliving dangers.
This ability may be taken more than once, each time both bonuses increase by 1.
[/spoiler]
[/spoiler]

[spoiler=Equipment][INSERT FILLER TEXT HERE][/spoiler]

[spoiler=Fluffy bits][spoiler=Background]Even Shaili doesn't remember much of her origins, and is willing to disclose even less...[/spoiler]

[spoiler=Appearance]
Shaili's appearance is average for a Nimunbella; however, her eyes show a pale red color in the normal silver, which combined with her normal insectile eyes and her tendency to stare at people, can make her rather unnerving indeed. Her wings show an iradescent green color, but they are usually scuffed and scratched, as Shaili doesn't take care of them very well.[/spoiler]

[spoiler=Personality]Shaili is a greatly disturbed individual. Some have gone as far as to call her a tainted spirit. While she is a nice person at heart, her mind disceives her often and leaves her confused and scared with seemingly no cause. She isn't very wise or perceptive for a nimunbella, but she can think clearly even if she doesn't show it. She has a strong dislike for violence as do her kin, though as a result of frequent and forced exposure to it over years, it no longer strikes fear into her heart as it once did.[/spoiler][/spoiler]
I'm Raelifin's brother for reals. =3

The stuff I draw

Wix of Bel-Air

No, I'd rather have my own character.

Xyanbioda
Class: Shaman | Level: 2
Race: Nimunbella | Gender: Male
[spoiler=Stats]
STR: 10 |
DEX: 12 |
CON: 14 |
INT: 12 |
WIS: 15 |
CHA: 15 |

HP Total: 4
VP Total: 7
AC Bonus: 11 | Touch AC: 11 | Flat-footed AC: 10
Initiative: +1
Base Attack: +1 | Grapple: +1

Saving Throws:
Fortitude Total:+2 (Base: +0 + Ability Mod: +2 + Other: +0 )
Reflex Total:+1 (Base: +0 + Ability Mod: +1 + Other: +0 )
Will Total:+7 (Base: +3 + Ability Mod: +2 + Other: +2 )

Weapons
(Quarterstaff) - Attack:+1 |Damage:1d6 |Crit:x2

Armor
(Masterworked Chain Shirt) - AC Bonus:+1 |Armor Check Penalty:-1 |Weightx2
[/spoiler]
[spoiler=Skills]
Skills
(Concentration) - Total:+7 |Ranks:5 |Mods:(+2 Con)
(Diplomacy) - Total:+9 |Ranks:5 |Mods:(+2 Cha, +2 racial)
(Heal) - Total:+3 |Ranks:1 |Mods:(+2 Wis)
(Intimidate) - Total:+4 |Ranks:2 |Mods:(+2 Cha)
(Knoledge (local)) - Total:+3 |Ranks:2 |Mods:(+1 Int)
(Knowledge (nature)) - Total:+3 |Ranks:2 |Mods:(+1 Int)
(Sense Motive) - Total:+6 |Ranks:2 |Mods:(+2 Wis, +2 racial)
(Spiritcraft) - Total:+6 |Ranks:5 |Mods:(+1 Int)
[/spoiler]
[spoiler=Feats and Abilties]
Feats and Racial Abilities
(Toughness) - (+3 VP, reroll 1s on HD, 25% chance of stabilizing)
(Abnormal) - (Armor costs double to fit)
(Frail Wings) - (When wings are wet or torn, can't fly)
(Combat Panic) - (Will DC 10 save to not be frozen in fear when combat starts)

Class Abilities
(Spirit Sense) - (The detect magic of spirits and tainted ones)
(Summon Spirits) - (Area effecting and travelling spells; 4 0 lvl. and 4 1st lvl. summons per day)
(Binding Spirits) - (How the shaman gets more spirits)
[/spoiler]
[spoiler=Summons]
Summons
Level: 0 |Name: Breeze
----- Brief Description: (+10' speed and +30' if flying when attached)
Level: 0 |Name: Fly
----- Brief Description: (+2 to reflex and +1 dodge to AC when attached, released when attacked)
Level: 0 |Name: Glowbug
----- Brief Description: (Glows brightly in a 10' radius)
Level: 0 |Name: Mist
----- Brief Description: (May produce fog as a standard action or may be released to purify water)
Level: 0 |Name: Seed
----- Brief Description: (Stabilizes dying characters, can heal 1vp when released)
Level: 1 |Name: Antelope
----- Brief Description: (+2 vs. AoOpp., Run and Mobility when attached)
Level: 1 |Name: Monkey
----- Brief Description: (Attached for 1d4 wisdom damage/round, can make Loknaroks)
Level: 1 |Name: Rabbit
----- Brief Description: (+60' when attached, fatigued at the end)
Level: 1 |Name: Sprout
----- Brief Description: (Heals 1hp in area, can heal 1vp when released)
[/spoiler]
[spoiler=Equipment]
Equipment
-Sack (empty) (1 sp)(1/2 lb.)
-Sewing Needle (5 sp)(-lb.)
-Trail Rations (2) (1 gp)(2 lb.)
-Clay Pitcher (full, common wine) (2 sp)(2 cp)(5lb.)
-Monkâ,¬,,¢s Outfit (5gp)(2lb.)
-Fishhook (1sp)(-lb.)
-Quarterstaff (4lb.)
-Healerâ,¬,,¢s Kit (50 gp)(1lb.)
-Holy Water (x4) (100gp)(5lbs.)

Treasure
Coins: 743 gpe | 0 sp | 8 cp | 0 pp
Magical Items:
[/spoiler]
[spoiler=Background and Description]
Character Background and Description
( ****** Put a few sentences about description and background here *******)
[/spoiler]
Eats brains here! Ugh!
That is not dead which can eternal lie,
And with strange aeons even death may die.

[spoiler=Cthulhu]"To obtain a deep, restful, and fulfilling sleep, you must first submerge yourself in your cyclopean city of hideous non-Euclidean geometries beneath the sea, and then let your body die. But don't worry! As long as you continue to emanate enough evil thought-energy to influence and control your many worshippers throughout the untold eons, they will resurrect you when the time comes. I guarantee it!" [/spoiler]
[spoiler=Wash]
Yes. Yes, this is a fertile land, and we will thrive."

(as Stegosaurus) "We will rule over all this land, and we will call it... 'This Land'."

(as T-Rex) "I think we should call it...your grave!"

(Stegosaurus) "Ah, curse your sudden but inevitable betrayal!"

(T-Rex) "Ha ha HA! Mine is an evil laugh...now die!"
[/spoiler]
[spoiler=Stanza 11]
No! penury, inertness and grimace,
In some strange sort, were the land's portion. "See
Or shut your eyes," said Nature peevishly,
"It nothing skills: I cannot help my case:
'Tis the Last Judgment's fire must cure this place,
Calcine its clods and set my prisoners free."
[/spoiler]