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Adveria

Started by Poseptune, September 26, 2006, 10:18:55 PM

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Raelifin

Quote from:  minor bonus.

+10 on hide checks. I personally don't understand why equipment doesn't give this away. I mean... +10?! That's a medium bonus if I've ever seen one (major for rogues, but we're doing barbarians).

Illiterate is no penalty for barbarians.

Cold Blooded needs more detail on the effects of cold damage spells and abilities. I'll judge that it's a medium drawback.

So let's figure out if a +2 LA works. I'll use a level 3 Saurillk vs. a level 5 human (both barbarians).
Both have a greatsword, 16 base strength, 10 base everything else.

Saurilk:
25 hp
Same AC
+10 on hide checks
Cold Blooded
2 Feat
18 skill points
Worse saves
Greatsword +8, 2d6+12 damage

Human:
38 hp
Same AC
3 feats
40 skill points
Greatsword +6, 2d6+4 damage

I'd say that's around balanced. You may want to tone the strength to +2 and tone down the hide bonus for a +1 LA though. Just my thoughts. Feel free to critique.

Attack:[dice
1d20+8[/dice]
Damage: [dice]2d6+12[/dice]

Poseptune

I still have a lot of flavor text to add to them. I've edited the cold blooded and shifting scales abilities.

This is the first race I've created, so any input is welcomed
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 Markas Dalton

Endless_Helix

I love the Ninja Pirate Silvertooth... That is what he is, you know. That makes him two thousand kinds of awesome. I like the Roman equivilent nation, but i have to say that aside from Silvertooth, that Kerdith is kind of quiet. Perhaps adding relations with the Merfolk in would be effective.
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Raelifin

One point: Though I suggest a +2 LA for the Saurilk, that is to make them "balanced." By balanced, I mean that it will be hard to abuse them, mechanically. If you aren't worried about min-maxing you may want to keep the LA at +1 to encourage players to choose the race.

Thanuir

So, you have several possibilities for dungeoncrawling and also potential for full-scale wars, intrigue and such.

Looks like a good start for a standard D&D setting. Is this what you are going for?

Poseptune

Quote from: ThanuirSo, you have several possibilities for dungeoncrawling and also potential for full-scale wars, intrigue and such.

That's what I'm shooting for.

Quote from: ThanuirLooks like a good start for a standard D&D setting. Is this what you are going for?

Yes, since it is my first setting I'm trying to keep it simple and straight forward.
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 Markas Dalton

Poseptune

Quote from: Endless_Helix... i have to say that aside from Silvertooth, that Kerdith is kind of quiet. Perhaps adding relations with the Merfolk in would be effective.

Well I thought about that, but does every country in a setting need to have some sort of problem or conflict? (The pirates are only minor, because they affect everyone on the high seas.) Kerdith is just going through a time of prosperiety and peace, but as someone said in the Kerdith thread there is penty of room for internal conflict with Governors and Nobles vying for power. I just haven't decided if I want to point that out or leave it up to the DM.
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 Markas Dalton

Raelifin

ElDo says I'm anal about maps, considering how many I've redone for people, that may be true. Anyway, I threw together a slightly improved map of Adveria. I have no doubt that you'll want to correct me on the continents.

What scale is the map in? You list 0-500 but you don't use a unit of measure.

It's generally bad practise to draw beaches on a word map. Unless the water is somehow deadly and it makes desert, beaches should be reserved for maps of locales.

It's also fairly difficult to get an entire continent/island to be desert. Deserts are caused by three major things (I think): High Pressure Zones, Rain Shadow, and Large potions of land acting as a buffer between it and the sea (inland). Islands rarely have any of the above and will usually get lots of rain. This map will show how most of the west and southwest blowing winds lose their moisture when going over the mountains.

Anyhoo, here's Adveria: (Click to enlarge)


Poseptune

Quote from: RaelifinElDo says I'm anal about maps, considering how many I've redone for people, that may be true. Anyway, I threw together a slightly improved map of Adveria. I have no doubt that you'll want to correct me on the continents.

What scale is the map in? You list 0-500 but you don't use a unit of measure.

It's generally bad practise to draw beaches on a word map. Unless the water is somehow deadly and it makes desert, beaches should be reserved for maps of locales.

It's also fairly difficult to get an entire continent/island to be desert. Deserts are caused by three major things (I think): High Pressure Zones, Rain Shadow, and Large potions of land acting as a buffer between it and the sea (inland). Islands rarely have any of the above and will usually get lots of rain. This map will show how most of the west and southwest blowing winds lose their moisture when going over the mountains.

Anyhoo, here's Adveria: (Click to enlarge)




:)

Yeah the map is still a work in progress. The new worlds is actually the three continents to the right. The dessert island isn't a dessert I just haven't gotten to it. :)

The beaches are the original color of all the lands, but I didn't like it. The green didn't look goo either so I mixed the two.

The unit of measurement is miles.

There are more than three nations, I just haven't nailed down what I want to do with them. I like the blending of the shallow waters you did. I just got PsP so I'm still learning the tools and such, This was don't partially in paint. After I finish the politcal map, I'm going to go back to this one (though knowing me I may jump to this and put the political map aside).
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 Markas Dalton

Poseptune

Added political map (unfinished) to the Geography section. It displays the three nations I have posted here .

Added link and extended the blurb for Delkun.
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 Markas Dalton

Poseptune

Added an equipment section. Added a siege weapon that will be used for most ship to ship battles.

Good? Bad? Horrible?
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 Markas Dalton

Matt Larkin (author)

Quote from: PoseidonAdded an equipment section. Added a siege weapon that will be used for most ship to ship battles.

Good? Bad? Horrible?
I'm a little confused.  The text seems to imply that you only get one shot, then later you say you can get one per six rounds.  Does a cannister have more than one shot in it?  If so, how many?
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Poseptune

the canister is removable. It takes two-full round actions to load the canister with the proper amount of guano and sulfur. They can fire as long as they have guano and sulfur. :) I wanted to make something that can act as a cannon, but not be turned into a gun.
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 Markas Dalton

Tangential

Who lives to the west of Tirien? Are all the core races used in Adveria?
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Poseptune

To the west of Tirein I don't know. My map may change completely. Since working on Cebegia, I'm beginning to like fractal maps as a base. I just need to make one that fits my idea of the world.

The next two nations I have in mind that haven't been written down on paper are:

A nation of gobliniods (and maybe a few other monsterous races) that have freed themselves from their oppressive masters. Their masters use to send them to attack Delkun, but the eventually revolted and freed themselves. I haven't thought it out fully, so it hasn't made it to paper yet. They would be located to the north of Delkun. (I know Eberron has a nation of gobliniods, so this may change to another species with a little bit of gobliniods peppered in.)

Their masters in a much smaller nation (possibly only one or two towns) would be elves. Power hungry elves. Arcane magic was taken from this world because of these elves. They were becoming to cocky and power hungry. They created spells and atrifacts that would make the gods tremble. Some event happened (not yet thought of) that angered the god of magic greatly. He pulled the energy that allowed Arcane magic (and the only way he can interact with the world) and disappeared for many years. With Arcane magic out of the world many of the creatures and civilizations that relied on it to survive died out. When Delkun was founded these Elves became jealous. They wanted the secrets that had been given to Delkun, so they gathered the gobliniods in the area and enslaved them. They sent constant attacks, but Delkun was able to defend them off until the revolt. Now these elves live in a remote area plotting. (some things may change about this, but it is the general idea.)

Races:

As of right now the policy is no race is left behind, but I am trying to bring some of the under used races to the front and give them a more dominant role.
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 Markas Dalton