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The Divine Sanctioned Trigalactic Imperium of Holy Light (Onsite PbP Setting Brainstorm All Welcome)

Started by Ninja D!, March 29, 2011, 03:30:47 PM

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Ninja D!

Digging through the code and editing the original post is getting pretty complicated. BUT NOW THERE ARE DWARVES.

THERE ARE ALSO JEDI-LIKE PEOPLE NOW.

Ninja D!

I think I'm going to rework the Sabre template, lenses, and power sword item today. I'll probably also throw up a couple more planets and other odds and ends over the next couple of days since I don't work. Would anyone prefer this all be put on the wiki? I can probably do that, if it would get used.

Any other thoughts on power level?

I will also be PMing you about this individually soon but, if possible, I'd like to see some character concepts coming in soon. Getting them all done and statted up to start by the end of next week would be great.

Nomadic

Cleaned up the first post for you.

As for character concepts I think I'd like to be a Charan wise-man with a very strong magik connection and a focus on diplomacy and talk (falling back on his magik when that fails). If you would be able to stat that up I'd be very grateful.

Ninja D!

Quote from: NomadicCleaned up the first post for you.
Oops. I'd stopped in the middle of it to eat and then came back without reloading the thread first. I just ended up splitting it in two.
Quote from: NomadicAs for character concepts I think I'd like to be a Charan wise-man with a very strong magik connection and a focus on diplomacy and talk (falling back on his magik when that fails). If you would be able to stat that up I'd be very grateful.
Sure thing. Did you want to stick with just the fire magik or expand out a bit from there? If so, what other kind of spells?

Nomadic

Quote from: Ninja D!
Quote from: NomadicCleaned up the first post for you.
Oops. I'd stopped in the middle of it to eat and then came back without reloading the thread first. I just ended up splitting it in two.
Quote from: NomadicAs for character concepts I think I'd like to be a Charan wise-man with a very strong magik connection and a focus on diplomacy and talk (falling back on his magik when that fails). If you would be able to stat that up I'd be very grateful.
Sure thing. Did you want to stick with just the fire magik or expand out a bit from there? If so, what other kind of spells?

Good thing I had it saved to clipboard. My style is a little different than yours, feel free to change tags I was just trying to get it readable again.

As for magik what sorts of magik are there for me to pick from? Can I just make something up myself?

Ninja D!

Well, that's strange. It looks fine but if it wasn't over a size limit, why was it blanking on me like that?

Well, the basic schools focus on the general manipulation of elements. There's fire, water, air, earth, all that stuff. When I was first trying to figure the system out, it occurred to be that with very few changes the default GURPS magic system would be almost perfect for doing an Avatar : The Last Airbender game. That should give you an idea of what those are like.

Then comes the 'Body Control' college. Make people itch, cause spasms, cause clumsiness, that sort of thing. 'Communicate and Empathy' spells do what you'd expect. 'Gate', 'Healing', 'Light and Darkness', I suppose just tell me what you would like to be able to do, the simpler the better since you won't have crazy amounts of points to throw into spells. Based on that, I'll either find spells that do what you want (which is likely, there are a lot in these books) or make one up and have the GURPS forum check it over for balance / point cost. Therein lies the beauty of GURPS, really.

Nomadic

It was because you didn't have proper ending tags. If you leave open even a single tag (so do a quote but not a /quote) it will blank it like that. I had to go through and remove all your tags to fix it because there were too many to browse through. Hence why I had to reformat it.

As for magic I'd like to go with water, being able to summon and manipulate is (send blasts of water like a firehose or hurl balls of it at speed, things like that).

Ninja D!

Quote from: NomadicIt was because you didn't have proper ending tags. If you leave open even a single tag (so do a quote but not a /quote) it will blank it like that. I had to go through and remove all your tags to fix it because there were too many to browse through. Hence why I had to reformat it.
Is that all? When I was trying to fix it up, I actually found the one that I had left open, too.
Quote from: NomadicAs for magic I'd like to go with water, being able to summon and manipulate is (send blasts of water like a firehose or hurl balls of it at speed, things like that).
Can do. There are spells in GURPS magic for that. Quite a few useful ones in the water college, actually. Did you want to specialize that way, then, or just go for those abilities? And just so you're aware, even shooting water at people can be useful and serve a purpose (water jet can knock enemies back and take flying creatures out of the sky) it will do nothing or next to nothing for actual damage, especially since we're looking at a setting with armor that tries to protect against lasers. Is that alright with you? In the water college there are also ice-based spells that do more for damage but still nothing to make you really powerful in this sort of setting or anything. (Keep in mind I'm not trying to discourage you, and I will write things so that everyone can have a role to play, I'm just making sure you know how it is. A lot of people get used to how normal RPGs work, then find that GURPS is more simulationist and get killed for bringing a knife to a gunfight.)

Nomadic

I'm making an old diplomatic gentleman, I'm sure he'd prefer non-lethal means of taking down hostile people. And in a fight I don't have to be a damage dealer. Instead I can fill the "cleric" role by "debuffing" enemies (blasting them off their feet and throwing them out of optimal positions) and possibly even buffing and healing my friends. Actually that's a good idea, could you give me some healing skills, I imagine an old wise-man has spent his fair share of time bandaging wounds.

Ninja D!

That sounds good for me. We'll just need to have a reason for your character to have been taken offworld. You can come up with something for that and I can get to working on that character. Looks like I'll be deciding on an exact points total soon. Any thoughts?

Nomadic

Quote from: Ninja D!That sounds good for me. We'll just need to have a reason for your character to have been taken offworld. You can come up with something for that and I can get to working on that character. Looks like I'll be deciding on an exact points total soon. Any thoughts?

Actually I'd like to see you stat it up for me and then I can wrap my backstory around whatever you set up for me :)
I'm fairly open to things right now so we'll see how it goes.

Ninja D!

Quote from: NomadicActually I'd like to see you stat it up for me and then I can wrap my backstory around whatever you set up for me :)
I'm fairly open to things right now so we'll see how it goes.
If that's how you want it, I suppose that will work.

I suppose I'll have to be figuring out soon how the dice rolling on here works and figure out exactly what the story / adventure will be.



Ninja D!

I should get a couple more worlds up, maybe another race, and some odds and ends. I'm thinking "The Problem With Insectoids" -- that problem being that no one understands them -- "An Explanation of Subspace Travel" -- explaining how it works using an analogy involving water in true creative fashion -- an "The Enemy's Faster-Than-Light Travel" -- explaining that the other empires mentioned use a much riskier form of interstellar travel (and maybe even strap FTL drives to missiles!)

UPDATE: I've added "classes" to the worlds. The "class" system is as follows:
Hive Class = Hive worlds
Forbidden Class = Forbidden worlds
First Class = Highly populated worlds, significant to culture or government. Your typical "core worlds"
Second Class = Worlds that are advanced or significant but not as important as First Class
Third Class = Unimportant or barely inhabited
Fourth Class = Special circumstances

UPDATE: I got two new worlds up that will allow you to play elves, halflings, or a race known as ghouls, if you want.

UPDATE: I've added a section near the top about how the government functions.

khyron1144

Looking good.  
Are we at all close to settling on number of points for PCs to be generated from?  
I'd kind of prefer to take the lead on designing my character's stats, rather than following Nomadic's approach.
What's a Minmei and what are its ballistic capabilities?

According to the Unitarian Jihad I'm Brother Nail Gun of Quiet Reflection


My campaign is Terra
Please post in the discussion thread.

Nomadic

Quote from: khyron1144Looking good.  
Are we at all close to settling on number of points for PCs to be generated from?  
I'd kind of prefer to take the lead on designing my characters stats, rather than following Nomadic's approach.

Yea well you don't have 15 credits of college classes, a part time job, and a cbg 2.0 project to deal with :P

Why turn down the offer of a ninja slave when it's so openly offered? :D