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Avernus IRC!

Started by Weave, March 31, 2011, 12:23:55 AM

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Weave

Alright, first pseudo-session went off without a hitch! We discussed some minor mechanics, nailed down some character relations and tweaked some backstories, and get everyone a few steps closer to finishing (if they already hadn't) their characters.

So far, the roster looks like:
Kowa, the Human Ninja, played by MagnusPym.
Yamhata, the Half-Orc Samurai and faithful companion to Kowa, played by OmegaLimit.
Finn, the downtrodden Human Bard, played by Second_Sunrise.
Kalidas, the Kassari (tiger person) Oracle of the Heavens, played by SyrVulcan (name to be determined).
Cervus Alces, the Minotaur Sorcerer, played by Llum.

The very first session will take place next wednesday from 8pm-10pm EST. It should be loads of fun!

Llum

Cervus Alces, the Minotaur (elk/cow person) Sorcerer

Llum

Double Post to say that the 13th and 20th I have a final at 7pm, an hour before our game starts. So I will not make the 2nd and 3rd sessions.

Weave

You will be missed, Llum! We'll be waiting for you when you get back.

Hibou

I should have my character finished tonight or tomorrow.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Weave

Quote from: FREAKINAWESOMEHORSEI should have my character finished tonight or tomorrow.

Sounds good, FAH!

Speaking of which, I was wondering if people would be so kind as to post your characters to this thread once they're finished. Here's a format I've been using for years that seems to work well:

NAME
(Gender) (Race) (Class) (Level)
(Alignment) (Size)
Init + Senses*
AC , touch , flat-footed ,
HP
Fort Ref Will
Speed
Melee (Weapon Name) (Attack Bonus) (Damage, critical modifier, range)
Ranged (Weapon Name) (Attack Bonus) (Damage, critical modifier, range)
Special Abilities**
Special Qualities***
Spells Known
0 Level (At will) - (spells)
1st level (X/day) '" (spells)
2nd level (X/day) '" (spells)
etc.
Str Dex Con Int Wis Cha
Base Atk  CMB  CMD
Feats
Skills****
Languages
Equipment

*Senses include Darkvision, Low Light Vision, Tremorsense, Blindsense, etc. Also, place your Perception skill bonus up here as well, just for handy reference.

**Special Abilities include Sneak Attack, Magic School Powers, Bloodline Powers, Channel Energy, spell-like racial abilities, etc.

***Special Qualities are usually more "passive" abilities, like Evasion, Uncanny Dodge, Immunities, etc.

****For skills, please include the number of ranks you have in the skill in parentheses after each one.

Here's an example one, if anyone's confused:

Zinfandel the White
Male Halfling Wizard (Illusionist) 4
N Small humanoid
Init +2 Senses Low-Light Vision, Perception +3
AC 14, touch 14, flat-footed 11
HP 22
Fort +3 Ref +3 Will +7
Speed 20
Melee MW Dagger +6 (1d3-1, 19-20/x2, 10ft)
Ranged MW Light Crossbow +6 (1d6, 19-20/x2, 80ft)
Special Attacks Blinding Ray +5 ranged touch, 30ft (Blind 1 round)
Special Abilities Extended Illusion, Arcane Bond (Dagger),
Spells
0 level '" Ghost Sound, Ray of Fire, Light, Mage Hand
1st level '" Disguise Self (3), Mage Armor, Ventriloquism
2nd level '" Mirror Image, Invisibility (2), Minor Image
Str 8 Dex 15 Con 12 Int 19 Wis 13 Cha 15
Base Atk +2 CMB +0 CMD 12
Feats Spell Focus (Illusion), Scribe Scroll, Dodge, Mobility
Skills Perception +3 (2), Spellcraft +11 (4), Stealth +10 (4), etc.
Languages Common, Shaaric, Hijaean, Izumian, Uthalathayan, Sylvan
Equipment Scroll of Expeditious Retreat, Scroll of Obscuring Mist, Potion of Invisibility, Scroll of Mirror Image, Masterwork Dagger, Masterwork Crossbow, Cloak of Resistance +1, 950 GP, 211 SP, 414 CP


Feel free to ask any questions!

Llum

Cervus Alces
Male Minotaur Sorcerer 1
Chaotic Neutral - Medium
Init: +2, Darkvision 60ft, Perception: +6
AC:12, touch:12, flat-footed:10
HP: 12
Fort:+2 Ref:+2 Will:+2
Speed:30ft
Melee
-Fauchard +4(+4 STR), 1d10+6(+6 STR), x2, 18-20
-Gore +4(+4 STR), 1d6+4(+4 STR), x2
-Gore/Claw/Claw +4/-1/-1 (+4 STR, -5 Secondary), 1d6+4/1d4+4/1d4+4(+4/+4/+4 STR), x2/x2/x2
Special Abilities
-Draconic Bloodline: Claws for 3+Cha mod rounds per day(5 rounds)
Special Qualities
Bloodline Arcana:+1 damage per die to Energy spells of my type.
Spells Known
0 Level (At will) - (spells)
-Spark
-Detect Magic
-Read Magic
-Resistance
1st level (3+1/day) '" (spells)
-Magic Missle
-Mage Armor
Str:18 Dex:14 Con:15 Int:15 Wis:11 Cha:17
Base Atk:+4 (4STR) CMB: 14(+4STR) CMD:16 (+4STR +2 DEX)
Feats
-Eschew Materials
-Toughness
Skills
-Appraise(1): 6 (+3Class +2 Int)
-Spellcraft(1): 6 (+3Class +2 Int)
-Knowledge(Arcana)(1): 6 (+3Class +2 Int)
-Bluff(1): 6 (+3Class +2 Cha)
-Use Magic Device(1): 6 (+3Class +2 Cha)
-Perception(1): 6 (+3Class +2 Racial)
Languages
-Common
-Hum
-Draconic
-Alcharan/Tradespeech
Equipment

Magnus Pym

Kowa Iemitsu
Male Human (Moonshael Isles) Ninja - 1
Medium
Init +4 Senses Linguistics (5), Perception (5), Sense Motive (5)
AC 15, touch 14, flat-footed 11,
HP 8
Fort 0 Ref 6 Will 1
Speed 30ft.
Melee Katana AB; 2 Damage; 1d10, 19-20/x2 (Slashing), Wakizashi AB; 2 Damage; 1d6, 19-20/x2 (Slashing), Dagger AB; 2 (melee) 4 (ranged) Damage; 1d4, 19-20/x2 (10 ft) (Piercing & Slashing)
Ranged Shuriken AB; 4 Damage; 1d2, x2 (10ft) (Piercing)
Special Abilities Sneak Attack 1d6,
Special Qualities***  
Str 14 Dex 18 Con 10 Int 12 Wis 13 Cha 14
Base Atk 0 CMB 4 CMD 16
Feats Use Poison, Weapon Proficiency (Simple, Kama, Katana, Nunchaku, Sai, Short Sword, Short Bow, Shuriken, Siangham and Wakizashi), Armor Proficiency (Light Armors, No Shields), Agile Maneuvers, Stealthy
Skills Acrobatics (8), Bluff (6), Climb (6), Disable Device (8), Disguise (6), Escape Artist (10), Linguistics (5), Perception (5), Sense Motive (5), Stealth (10), Swim (6)
Languages Common, Native (Moonshael Isles), Hijaean

Weave

Looks awesome, Pym and Llum!

Pym, just one question: when you list skills, what are you putting in the parenthesis? Normally, the number of ranks would just go in there, and the total bonus would go on the outside. For instance -

Since you're only level 1, you can only place a single rank in any skill, and as I recall you have 11 skill points to spend (9 from class + Int, 1 from human, 1 from favored class), which it looks like you've done. I just want to make sure you understand the bonuses coming from them; it looks like you put the rank plus the ability modifier in parenthesis. I'm sure you know this, but don't forget the +3 bonus you get from having a rank in a class skill! And it looks like you already took into account the bonuses from the Stealthy feat, so besides that, it looks awesome. I just want to make sure you have the total bonus figured out so you can rock out with that +10 stealth. :P

Llum, the only minor error on yours is that secondary attacks (I.E., your claws) should deal 1/2 Strength modifier damage, while your gore should deal an additional 1/2 Strength modifier damage. So basically, they should look like this: 1d6+6, 1d4+2, 1d4+2.

Llum

Ah ic, the Draconic power says +STR mod so I'd just left it at that.

Magnus Pym

QuoteI just want to make sure you have the total bonus figured out so you can rock out with that +10 stealth.
but don't forget the +3 bonus you get from having a rank in a class skill![/quote]

Yeah, didn't know that one.

Do I really have to cut it down or can I only put in the total? I mean between the parenthesis

Weave

Hmm, lemme take a gander at it and I'll get back to you...

EDIT: Llum, for now, I think you're right. I'll have to get in touch with Matt (Finn), since he knows this stuff like the back of his hand. I would keep the full Str bonus for claws, but add the additional 1/2 to gore. I'll have a definitive answer by the session on Wednesday.

Weave

Quote from: Magnus Pym
QuoteI just want to make sure you have the total bonus figured out so you can rock out with that +10 stealth.
but don't forget the +3 bonus you get from having a rank in a class skill!

Honestly, as long as you know your bonus, you can do whatever you want. The purpose of this is mostly for me to make sure that numbers are accurate and all that jazz.

Weave

Turns out, Llum, I was just thinking too hard; I've checked my sources and contacted Matt, and you had it right the first time :P. +4 damage to all of them, no +1/2 or -1/2.

Magnus Pym

Seems I've been cursed, the computer decided to crap this morning after I read the news. I come back home at 6, after work, so I'll try to craft meself a little something, though I cannot assure my presence for this session anymore and maybe even for the game.

I'll let you know more tonight/this week.