• Welcome to The Campaign Builder's Guild.
 

My Campaign

Started by jasonguppy, April 15, 2011, 10:50:58 AM

Previous topic - Next topic

jasonguppy

Hi everyone, i'm new here.  I would just like to get my DnD campaign up here.  I have a basic intro document and will elaborate. :explode:
Hi!  I'm Jason.  Come visit my RPG site at http://s4.zetaboards.com/jasonguppy/index/

Magnus Pym

Welcome to the CBG Jason

jasonguppy

Thanks.  Just skimmed over Plaguelands and Primeval, look nice.  This will have dinosaurs...
Hi!  I'm Jason.  Come visit my RPG site at http://s4.zetaboards.com/jasonguppy/index/

Kindling

Welcome! Look forward to seeing your stuff :)
all hail the reapers of hope

Magnus Pym

Yeah Primeval is a setting I've been working on for some time. Though I recently realised the huge problem with it is I tried too much to think big. Since my inspirations changed a little bit I started Plaguelands, which is a single region and, I foresee, will meet more success for the time being. I still have grand visions for Primeval though, especially concerning dinosaurs and primitive styles of life.

Xathan

Hey Jason! This is Cephalian from the SE boards - looking forward to seeing what you come up with that isn't for speculative evolution.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

jasonguppy

Hi Cpehalian!

I don't think my attachment worked...
Hi!  I'm Jason.  Come visit my RPG site at http://s4.zetaboards.com/jasonguppy/index/

Superfluous Crow

Welcome! And no, I don't think it worked, I don't see anything I can press to download your file.

EDIT: If you'd rather not copy the document into a forum post you can use the free program dropbox to make a public link which you can post here and then everyone can access your file using that.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Seraph

Yeah, I don't see anything other than a passing reference to dinosaurs.  Waiting for more, though.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

jasonguppy

Quote from: Conundrum CrowWelcome! And no, I don't think it worked, I don't see anything I can press to download your file.

EDIT: If you'd rather not copy the document into a forum post you can use the free program dropbox to make a public link which you can post here and then everyone can access your file using that.
https://www.dropbox.com/home#:::41763639

That should be it
Hi!  I'm Jason.  Come visit my RPG site at http://s4.zetaboards.com/jasonguppy/index/

Seraph

I'm still not seeing anything.  Just seems to take me to the generic Drop-Box home page.  
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Ninja D!

I got the same result as Seraphine. I'll warn you, though, that you're probably only getting so solid of a response to an outside document because you just joined. Usually, you will get a couple of people to look at those but you will get much more feedback from things that you actually post here.

jasonguppy

Well, i guess ill do it bit by bit:
3.   Themes
   Exotic Trade
   Oceans of Salt Water
   Undead
   Constructs
   Guns
   Boats
   Dinosaurs
   Cosmopolitan
   Magic is Common
   Advanced Tech level (Pistols, Muskets, etc.)
4.        The land of Maeluen is an earthlike planet: Spherical, and about the same size.  It has five major continents.  The first, Al-Qadim, is a beautiful Arabian land of expansive deserts and desert mirages.  It has broad deserts and coastal bay for trading.  The second, the Crescent Archipelago, is a long, carribean-esque, archipelago that starts at a center large island known as Bastrio.  The Archipelago is home to pirates, clothing traders, and flashy styles of fighting.  The third is known as Mujhar, an ancient land reminiscent of Feudal Japan, home to sneaky ninjas, loyal samurai, and cultural rarities.  Frio is a wall community in the far north, a Venice-like city at its fringe.  The city has many canals, but this is the end of civilization.  The majority of this continent is undiscovered and hunted by tribes of Uldra and Tundra Halflings.  The final continent is the feral land of Zx'ynt.  It is home to Mayan civilizations of elves, evil arboreal goblins, and dinosaurs roaming the land.  
Hi!  I'm Jason.  Come visit my RPG site at http://s4.zetaboards.com/jasonguppy/index/

jasonguppy

Hi!  I'm Jason.  Come visit my RPG site at http://s4.zetaboards.com/jasonguppy/index/

Seraph

QuoteStarting Location-
a. Continent- Al-Qadim
b. Country- Golden Coast
c. City- Slateport
d. Buildings of Interest-
i. Serpent Shipyard
ii. Drunken Gnome Inn
iii. Xitang's Armory
iv. One Eye Lizard General Store
v. Old Gru's Food Shop
vi. Bridge of Shells
vii. Murk Island
7. Questions for your players
a. Who are you?
b. What is your backstory?
c. Who in your life is/was very close to you?
d. What do you like to do?
e. What do you hate?
f. What terrifies you?
g. Why are you adventuring?
I take it you are still early in the process of building this setting.  It's good to see in the above that you are thinking of this setting in terms of your players, and focusing on one particular place.  The fact that the setting is presented primarily as a platform for gaming tells me more about it than anything else in here.  The information in here is no more than cursory, but if you add in some NPCs of note in this town and something for the PCs to do, you'd probably have just enough to run a game.

It will take a lot more work to make a setting with any kind of internal consistency, or that would seem immersive.  All we know about it really is that there are dinosaurs, and 5 continents that vaguely resemble places on earth.  We only know this by your say-so, though.  We don't really have any features of the world to look at and say "ow wow, this reminds me a lot of feudal Japan" because you just say that it's like feudal Japan.

Give us a bit more.  How many establishments are there?  We don't need an exact number, but "A lot of small villages" or "Only a few cities," or "Some big cities with a few villages scattered in between" or whatever the situation is would be nice.
How common are dinosaurs?  How much of a danger do they pose to everyday folk?  Are they enough of a threat to make small villages rare because they'd all get stomped by T-Rexes every week, or are most of the dinosaurs the little ones small enough to beat off with a stick?  Are dinosaurs kept as a form of livestock?  As mounts?  Are their organs, claws, teeth, etc. desirable by collectors and/or mages (for spell components, I'd guess).  You say that magic is common.  How common?   Is there a wizard on every block?  Are there not so many mages, but magic-items all over the place made by magic-factories?  Is there a bunch of magical technology, in the sense of televisions operated by illusion magic, ovens that use pyromancy to cook food, magical artificial light, etc.?  
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]