• Welcome to The Campaign Builder's Guild.
 

Random Setting Ideas, now by anyone who feels like posting.

Started by SilvercatMoonpaw, October 31, 2006, 10:58:22 AM

Previous topic - Next topic

Endless_Helix

A world where abstracts like peace, prosperity, and hate are actual physical edifices and people. These 'advanced beings' and 'genius loci' influence events  by manipulating normal people to their own ends...
I am Brother Nail Gun of Reasoned Discussion! Fear the Unitarian Jihad!

My Campaign Settings
 Orrery
Orrery Brainstorming
 Daerderak, The Infernal Sands

Cube Melon

A world where gravity is sideways, and so the world is a giant wall which can be scaled or climbed. Alternatively, perhaps less drastically, it could be a giant mountain, or perhaps a floating island whose bottom and sides could be explored. (Cave Story, anyone?)
I'm Raelifin's brother for reals. =3

The stuff I draw

SDragon

a world almost entirely (90-98%... ish) covered in water. but unlike the typical waterworld settings, the deepest the water gets is approximately 3-9 feet, with the majority being a foot deep, or less.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

SilvercatMoonpaw

Quote from: sdragon1984- the S is for penguina world almost entirely (90-98%... ish) covered in water. but unlike the typical waterworld settings, the deepest the water gets is approximately 3-9 feet, with the majority being a foot deep, or less.
And it shall be named "Dampworld".

No seriously, interesting idea: and entire planet covered in a shallow  sea.

The "abstract ideas walk among us" is good.  Reminds me of my "gods walk among us" concept (and that other people then used).

As to the different world designs, I once thought of having a giant floating island with the house of a god on top, only we're talking a mountain-sized house.  It was abandoned by the god who once lived there and colonized by various creatures.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

SA

The "abstracts walk among us" idea sounds like Nobilis, possibly the greatest diceless rpg in the universe.


Matt Larkin (author)

Quote from: sdragon1984- the S is for penguina world almost entirely (90-98%... ish) covered in water. but unlike the typical waterworld settings, the deepest the water gets is approximately 3-9 feet, with the majority being a foot deep, or less.
If you are playing D&D, it'd be the perfect setting for those vampire rays in MM2 that no one can spell without looking up.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

Captain Obvious

Ixitchtl, i believe.
that's prolly not the correct spelling though.
setting idea kicks ass though.

small mammals would have trouble.
amphibians would abound.
and the mighty dire hippos would rule the food chain.

man this setting sounds better and better.
[spoiler=My Campaign Settings]
The Age of Kings: My main CS(Comments and Criticism welcomed)
Shadows of the Last Alliance: My PbP game\'s CS (Not much written here yet)
...As it is in Heaven: My newer CS (currently mostly just brainstorming)
Vorsatz: my newest setting.[/spoiler]
[spoiler=Quotes]
\"We cross our bridges when we come to them and burn them behind us, leaving only the memory of smoke and the presumption that once our eyes watered.\" -Samuel Beckett
\"Who am I lady? I\'m your worst nightmare. A pumpkin with a gun!\" -Merv Pumpkinhead
\"This whole Case is like a chocolate jigsaw puzzle: It\'s messy, it sticks to your fingers and you don\'t know whether to fit the peices together or just take a big bite.\" - Jack Leaderboard
"Pig's lips meet my lips,
Pig's Stomach meets my stomach,
A meeting of meats."
- Anonnymous hotdog haiku.[/spoiler]
My Unitarian Jihad Name is Brother Boot Knife of Forgiveness.
Instigator of the Weirdo Invasion! :weirdo:

!turtle Are you a member of the turtle club? You bet your boots I am!

SilvercatMoonpaw

An idustrial world devoid of any natural plants or bodies of water, completely covered in sooty clouds and buildings of iron and stone, and the only way for the races to survive is to subjugate themselves to the demons formed from the poisons of industry.

Drow are the only remaining elves.  They are the ones who gave in to the demons, their skin becoming black from the poison (there is a real condition caused by lead poisoning that turns skin black).
Dwarves led the industrial charge, and fully embraced the demons before anyone else.  They are the buyers and sellers of everything.  And they're always trying to cheat you.
Humans are the vermin of the setting.  They don't breed fast enough to be a cheap workforce, and they no longer have the advantage of adaptaion.  The are the barbarians of the setting, living in the sewers, the forgotten corners, anywhere abandoned from which they can raid the rest of the world.
Orcs are the heavy labor.  Strong and big, but not so big that they require too much food, and their dumb.  Plus they breed fast.  Drawback is that they're dumb.
They ratling is the race for the tiny, delicate work.  They've got tiny hands, they're clever, but they can be distracted and eagerly go with the crowd.  What were they before? Some kind of fey? A tiny "humanoid" race?  Who cares?
Dragons are the embodiments of the elements of the world around them.  These days they're made from iron, soot, the blood of the workers that died from exhaustion, etc.  They're on the side of whoever pays better.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Epic Meepo

Quote from: SilvercatMoonpaw...the demons formed from the poisons of industry.
Humans are the vermin of the setting...
[The ratlings are] the race for the tiny, delicate work.[/quote]
You know you're at the bottom of the totem pole when you're more vermin than a talking rat.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

SilvercatMoonpaw

Quote from: Epic MeepoIndustrial demons. You must be reading my mind, because that's kinda, sorta what demons are in the World of Cebexia/Age of Crystalfire setting I'm slowly putting together from everyone's contributions.
have[/i] to submit themselves to the rule of technology in order to simply survive.  Thus they made their own overlords out of their folly.
Quote from: Epic MeepoYou know you're at the bottom of the totem pole when you're more vermin than a talking rat.
This is part of my "make humans the b*thces" campaign.  I don't like humans, so I try to make them the most dispised part of a setting.
I wasn't intending to make the ratlings humanoid rats at first, more like another name for halflings, but now I think it works better.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Matt Larkin (author)

Quote from: SilvercatMoonpawI don't like humans, so I try to make them the most dispised part of a setting.
Wow.  RL must suck huh?  

On behalf of the human race: :cry:
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

SilvercatMoonpaw

Quote from: Phoenix KnightWow.  RL must suck huh?
Just because I don't like us doesn't mean RL is too much of a pain.  I just find humans typically stupid :morons: and think they need to learn some humility.  :poke:
Quote from: Phoenix KnightOn behalf of the human race: :cry:
Yes, that's it!  Cry!  CRY FOR ME, B*TCHES! :axe:

Sometimes you just need a good :hammer: .
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Stargate525

Quote from: SilvercatMoonpaw
Quote from: sdragon1984- the S is for penguina world almost entirely (90-98%... ish) covered in water. but unlike the typical waterworld settings, the deepest the water gets is approximately 3-9 feet, with the majority being a foot deep, or less.
And it shall be named "Dampworld".

No seriously, interesting idea: and entire planet covered in a shallow  sea.
haha. The planet came out of the dryer a few million years too soon.

That's a really interesting concept though. with most of the water being less than a foot deep, you would only have the smallest of fish.

I would foresee this place being taken over by legions of enormous, water-rooted trees, and the world turning onto one huge swamp.



as for that egg setting idea, Now we know for a fact that the Chicken came before the Egg. (I can't believe I'm the first one to make that crack.)
My Setting: Dilandri, The World of Five
Badges:

SilvercatMoonpaw

Quote from: SG-525as for that egg setting idea, Now we know for a fact that the Chicken came before the Egg. (I can't believe I'm the first one to make that crack.)
That name comes from the fact that I once, for about an hour, had a sub with the last name ofâ,¬'â,¬'I swear I am not making this upâ,¬'â,¬'Chicken.  John Chicken.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Ghost

There's one I tried to develop, but found way too far from any D&D mythos, or any non-freeform system atmosphere, to commit to one over another. I may still use it as a setting for short stories, but that'll probably be it.

I called it 'Rayne' as a temporary title.

In short, it takes place in about 3090 CE, on a somewhat distant planet. A colonization attempt was made in 2450, since the planet already had favorable conditions, but the large colony ship crashed before it could land safely. However, a few pods managed to jettison before the impact, and landed in several parts of the world. The descendents of the settlers remember Earth only in legends and mythology, though Terran gods and culture have influenced their development for many centuries. The people are not back up to the level of technology they originally were, as many computer systems were damaged, and rendered inoperable; they use swords and crossbows, along with a few electrical systems, but no pistols or much in the way of fossil fuels other than coal.

What made the ship crash was another matter entirely. What the settlers didn't know, was that a very powerful, and very insane being, who claimed to be the merged consciousness of an entire race of magically poweful beings, had managed to influence the minds of the ships's crew and passengers, and even steer the ship itself, guiding it towards it's body, in an apparent act of suicide. When the ship impacted this being, it's magical potential was scattered across the landscape, creating ever more chaos the closer one gets to the wreck. But at the middle latitudes, the magic is calm, and low, enough for humans to be able to manipulate.

As well, this being had an affinity to rain, so it rains almsot everywhere on the planet for 420 days out of the 440 days in the planet's year. Needless to say, this has been a problem the humans have had to overcome.

As for any kind of quests players might find in this setting...well, I hadn't come to that part yet. But, i'm thinking they could find old computer parts, or jewelry taken form the original passengers of the ship, that the few people who could resist the warping magics at the crash site recovered during the centuries.

I know, it's a strange setting, but I think if I managed to flesh it out more, it could have potential to be fun and thought-provoking.
‘Yes, one may live while never leaving their domicile. But then, they aren’t really alive. Exploring, adventuring, becoming a mercenary - whatever one may call it, it is the blood of the world that many are embracing now. Our reach is advanced nearly everyday, and the stars themselves are in our grasp. That is why I, and many others, continue to learn as we do.’

-Cazirife Dee, Captain of the Holy Vyecec (excerpt from the intro to Ifpherion: AoE)

I've had the honor of helping:
    - Tera