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Cad Goleór Game Interest Check

Started by Seraph, May 06, 2011, 11:09:44 AM

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Seraph

Ah, excuse me.  I meant to specify that that time was on Mondays.  So that shouldn't be a problem, Kindling.

Mondays, 3-4 PM EST
Brother Guillotine of Loving Wisdom
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LD

That's right before Steerpike does his game, FYI. Mondays 4:30 EST onwards.

Seraph

Is that a problem?  If it's troublesome, we could do Tuesday or Wednesday at 4:00pm EST
Brother Guillotine of Loving Wisdom
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Discuss Avayevnon here at the New Discussion Thread
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Steerpike

It wouldn't be a problem for me (so long as we didn't spill into the CE game frequently).  It would make for a long day of gaming, but that's more of a plus than a minus...

EDIT: Also I would probably like to play a Witch, or maybe a half-sidhe Rogue.  Any more info on how character creation will be handled?  Starting at level 1?

Weave

Ooh, I want to play this pretty badly... but between rejoining Vreeg's campaign, CE, and Avernus, I might be spreading myself a little thin. Once a week for an hour doesn't sound too bad, though. Not sure what I'd play... I think I'd certainly go for something very innocent, as Nomadic suggested. Maybe a summer green blond-haired boy just learning to pick up a sword or something. I've always wanted to try something like that out. That's all assuming we start at level 1! If not, I'd definitely make a character that shows more experience.

Seraph

Yes, I think this will be a group of children.  The oldest could be in early adolescence.  That would be about time for a boy to be looking forward to arming.  So level 1 is most appropriate.  



Children
Level 1
Human or consult with me
Barbarian, Bard, Druid, Fighter, Ranger, Rogue, Oracle, Witch
15 point build as per this.
(Optional, roll 1d20 for a "Character gift." This may be positive or negative, so be aware)
Determine HP, Skills, Feats, Saving Throws, etc. as normal
Provide some character background, such as family--occupation, social status, etc; friends, any fosterage, Character goals if your character has them, etc.

The adventure will begin in Tulainn, so characters should hail from there, or if fostered, could come from Beldangan or from Abhainnath (the seat of the High King)

Tulainn is on the southern shore of Loch Scathan ("Mirror Lake"), named the reflective stillness of its undisturbed surface.  Fishing on the lake is common, and is one of the main food sources of the clan.  Cattle graze in the fields to the south, however, and occasionally warriors will enter the woods of Coilliath hunting boar.  Obhernan, the Druid of Tulainn, conducts his rituals at a Nemeton, or sacred grove, within these woods.  Everyone in town knows Obhernan, as he leads them in the important rituals to please the gods.  Everyone knows King Rochair as well, for he a rules Tulainn fairly but firmly.  He is a man who loves to laugh, but will not abide an insult, or a perceived insult without recompense.

There is a barter economy, so Gold Pieces are irrelevant. A characters wealth is measured in cattle, skills, goods, and services.  Characters are unlikely to have much equipment, due to their age.  They are unlikely to have real weapons, but they may have wooden practice swords.  
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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Seraph

Well the 23rd is out for me, since I am going to be moving all my stuff from college back to California.  I could in theory begin next week, but we'd immediately have to take a week off, so I'm thinking the 30th makes the most sense for a starting date.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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Weave

Assuming my job doesn't interfere, Monday the 30th will definitely work for me.

Seraph

Here is a list of "Weapons" the PCs might have access to.  The first three would be training weapons for those learning to fight.  The others are mostly tools that the kids might be able to take and use as improvised weapons.  If you are son of, or apprentice to a blacksmith, I'd probably let you say you have proficiency in a hammer & could use it without penalty.  These things depend on a mix of class crunch and setting fluff.

Child's Wooden Practice Sword
1d4         19-20 x2      B

Child's Wooden Practice Spear
1d4           x2      10ft   B

Child's Practice Shield
1d2         x2         B

Dagger
1d3 (Bronze)      19-20 x2   10ft   P
1d4 (Iron)               P

Hand Axe (Woodcutter's tool)
1d4 (Bronze)      x3         S
1d6 (Iron)               S

Light Hammer (Smith's tool)
1d3 (Bronze)      x2         B
1d4 (Iron)               B

Sickle (Farmer's tool)
1d4 (Bronze)      x2         S
1d6 (Iron)               S

Sling
1d3         x2      50 ft   B
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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Seraph

Don't worry about a whole "Young" template.  I would just say that if your character is younger than a teenager, that they are considered Small rather than Medium (with the direct bonuses and penalties that go along with it), and have speed reduced to match.

In regards to Language, rather than a single "Common" there are Glasconneach and Gwladwych.  These are the tongues of men in the islands Cad Goleor deals with.  For purposes of what languages are known, Glasconneach would be the one treated as "Common" to characters from the region we're playing in.  Other languages are Coillenach (Sylvan)--The language of the Sidhe and of intelligent woodland creatures, which comes in upper and lower dialects; Réaltach--The language of the Tuatha (gods); Fomor--the language of the Fomorians; and Teangránnach, which is not a single language at all, but rather the term for all "Ugly Tongues" from other lands.

As for Witch spells, I direct you to the "Witch's Familiar" ability description from the Pathfinder SRD.
 [blockquote=Pathfinder SRD]Witch's Familiar (Ex):[...] A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch's familiar begins play storing all of the 0-level witch spells plus three 1st-level spells of the witch's choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual (see sidebar).[/blockquote]  
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
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TheMeanestGuest

I might be interested in this, at the moment 3-4 should work, though it'd be kind of cutting it close. I suppose I can just get ready to go before the game starts.

Although I am kind of apprehensive about playing in yet another game, I'll have to think about it.

Edit: If I were to play, I'd be kind of interested in playing a half-sidhe. I'm curious, how are they regarded in society? With suspicion and revulsion, or what?  
Let the scholar be dragged by the hook.

Nomadic

Earliest I can make it would be Friday, June 10th. After that I should largely be good. My schedule after that basically looks like this:

Available Times:
Mon-Thurs: 10am-5pm PST (1pm-8pm EST/6pm-1am GMT)
Fri-Sat: 10am-10pm PST (1pm-1am EST/6pm-6am GMT)