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Heart of the Desert (IH) [IC]

Started by limetom, November 11, 2006, 03:58:15 PM

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beejazz

Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

snakefing

[ic=Behrem]I wait about 10 seconds to observe Atefeh's progress, then follow behind, bow in hand.[/ic]

[ooc]
Hide: [dice]1d20+6[/dice]
Move Silently: [dice]1d20+6[/dice]
Spot: [dice]1d20+6[/dice]
Listen: [dice]1d20+6[/dice]
[/ooc]
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

limetom

[ooc]Neither of you hear or see anything out of the ordinary.  No one has seemed to notice you either, if anyone is even in there.[/ooc]

beejazz

[ooc]Ima be in DE with my Dad an' 'em for a week or so. Don't wait up. If I can't get to a comp roll for me. Remember: Sneak, surround, snipe. I and maybe one of the scouts sneaks the flank. Louder melee combatants handle the front. Low-hp archer(s) can snipe from tower.

Hopefully I'll be there for the slaughterfest, but no guaruntees.[/ooc]
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Raelifin

[ooc]So the tower is not where we're headed, is it?
The monk indicated that our prey is on the other side of the temple, thus we should go around the center and avoid the tower.[/ooc]


snakefing

[ooc]Just to keep things moving...

Not sure we want to leave the tower behind us without knowing if it might serve as a high point for the criminals to spot us. Doesn't mean we have to engage it, but it would be nice to know.[/ooc]

[ic]Once we get across, we need to scout the interior of the building, to get an idea of what kind of building it is. Open plan, with lots of courtyards and such, or more closed in?

We don't want to get too far ahead of the rest of the group. Focus on scouting ahead, determining if there is anything to worry about the tower. Return periodically to report if we spot anything interesting.[/ic]
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

Raelifin

[ooc]Good point. Through the tower to the other side of the "complex" we go![/ooc]

beejazz

Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Wensleydale


beejazz

[ooc]I feel loved. Let's celebrate with some killing. Like... NOW![/ooc]
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

snakefing

[ic=Behrem]
Since nothing seems to have happened since we moved across, Behrem is going to enter the building we've reached. He's particularly looking for any open courtyards or areas in the interior where we'd get some degree of light.
[/ic]

[ooc]I've lost track of the time again. Is it still sunset? Moving through the interior of a building at night will be very tough unless there are plenty of courtyards here. If not, we may have to move around the perimeter of the building anyway, tower or no.[/ooc]
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

limetom

[ic=DM]The building streches out for some distance.  The main walkway through the building is open-air, and it seems it will allow starlight and moonlight in once the moon fully sets.  There are two floors, and the second floor walkway is a series of balconies above the first.  You see no immediate access to the second floor, meaning that the stairwell is probably off in some side area.  

Every so often there are doorways off to other rooms that line the side of the building.  Most of the doors are either broken or falling off their hinges, but some remain intact.[/ic]

[ooc]The Sun is presently setting, it will be about half an hour before it is below the horizon.  The sky is cloudless, so the waxing gibbous moon and the stars should be easily viewable.[/ooc]

snakefing

[ic=Behrem]As long as it is okay with Atefeh, Behrem will keep moving along the walkway. He's not too concerned with the side doors just now, but we should maintain some separation between us so if we are ambushed we won't both be trapped. And he'll pause ever 20 meters or so to listen for any sounds and scan the upper walkway.[/ic]

[ooc]
In case they are needed:

Listen check: [dice]1d20+6[/dice]
Spot check: [dice]1d20+6[/dice]
[/ooc]
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

Numinous

[ic=Atefeh]I follow, trying to stick to the shadows.[/ic]
[ooc]Listen: [dice]1d20+5[/dice]
Spot: [dice]1d20+5[/dice]
Hide: [dice]1d20+8[/dice]
Move Silently: [dice]1d20+8[/dice][/ooc]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!