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Ultimate Wizardry Championship

Started by Velox, August 24, 2011, 08:53:26 PM

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Velox

[spoiler][/spoiler]
[note]
WIZARDS!
You've risked your career and your reputation to be the best
Now risk your life to prove you're the very last word in wizardry
Face off against the most powerful wizards in the world, one at a time
Each match will be a one on one fight to the death*
Two wizards - No weapons - No armor - Only spells
Sign up today for a grand tournament the likes of which the world has never seen!
ULTIMATE WIZARDRY CHAMPIONSHIP
*Resurrections will be provided by contest sponsors[/note]


Greetings! I propose a fun little play-by-post game, in which each player creates a 12th level wizard character for a grand tournament. Each player faces off against another in single combat, the survivors pair up with other survivors until only one remains. No money, no weapons, no prestige classes, just magic.

Every time I've seen two high level spellcasters face off in a Dungeons and Dragons game, it's been intense, exciting, fast, and terrifying. The fight can end at any moment, rendering the losing wizard frozen, held, transformed, stupefied, petrified, dead, vaporized, etc.

I think this is a great way to get a better feel for the possibilities afforded by high level spellcasters in Dungeons and Dragons, as well as being a fun way to test your own character making, spell casting, and dungeon-mastering knowledge.

Any interest?

RULES OF THE CONTEST
-Create a 12th level wizard using only the Dungeons and Dragons 3.5 Players Handbook.
-Use the elite array for stats (15, 14, 13, 12, 11, 10, placed wherever you choose).
-All characters start with maximum hit points (as if each hit die had rolled max).
-Otherwise create the character however you like.
-No equipment or gear of any kind will be allowed in the fight, except for a Ring of Protection +4 and a very fine, very wizardy robe made of silk which functions as a Cloak of Resistance +4, which will be provided.
-Wizards may be accompanied by a familiar.
-Material components will be entirely ignored in this duel, regardless of their cost.
-Each wizard fights another in a one-on-one deathmatch with no rules until there is only one left standing.
-Hitpoints are entirely regained in between fights.
-After 4 rounds of preparation and spellcasting the fight begins. contestants are immediately teleported onto the battlefield, along with anything they may have summoned or created with magic.
-The fight ends when one wizard dies. The survivor is the victor.
-The battlefield will be a featureless cubic room, 200 feet on each side. The walls are solid, natural stone and are infinitely thick.