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The Plaguelands - Official Thread

Started by Magnus Pym, November 01, 2011, 09:00:59 PM

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Magnus Pym

#15
The Vilespread

The Emperium, ruled by Darian II, son of Darian the First who founded the great empire, was thriving. Its lands were generous, its people were ingenious and its scholars knowledgeable. Though there was peace, the sins of greed and jealousy lurk forever at the forefront of man's life. Such negative emotions would trigger an unforeseen event; the fall of the empire.

Binding aliens to one's will was a common practice of the nobles in the Emperium. They were used as lackeys and as a sign of status. If one had alien pets, it usually meant he was an official in charge of some administrative duties. They were regarded with respect. As time passed, they started summoning greater beasts that could handle even more chores, or do strange, but useful things.

Then sin settled in; some within the high spheres of politics became aware that their powers allowed them to have more than what the emperor gave them. In fact, some amongst them thought that they could even take Darian's place. He had no talents with sorcery, he would be easily dispatched.

They banded together and rebelled against the emperor. They wished more possessions and even more power. Darian the Second was restless in attempting to solve the disputes that threatened to divide his empire. He delivered great speeches, gave great gifts and held great feasts. Although it was not enough, he kept doing this, hoping that the rebels would come to reason.

Someday in the 63th year AE (After Emperium, which means after it was created), he held what would be the last party. The rebels had claimed they were ready to enter negotiations and restore peace in the empire. Darian II welcomed them with open arms, happy that his "brothers" were back. During the festivities, many would entertain the emperor and his guests. The rebels had even practiced a theatrical act that they dearly wished Darian would allow them to perform, and so he did.

They sported weird tribal outfits with wooden masks showing expressions of rage, distress and melancholy. They lighted incense the perfume of burning wood. They danced and moved in full circle, accompanied by a band of percussionists not from this land. They ushered words in a language Darian and the crowd did not understand, but this one was impressed, even intrigued.

Then their voices rose, the decibels reaching as high they could. The ground quaked, although softly. The crowd was confused, though still intrigued. The act went on and another quake happened. The crowd seemed pleased with the entertainment and as it continued to quake, even though more strongly each time, they were getting used to it.

Then the marbled floor of the palace fissured. Screams of rage as well as laughter seemed to come from the hole, and it was fiery red. The crowd thought it an illusion, and continued watching in awe as the tribal-disguised rebels were performing their act. The percussions were louder now and more ferocious, as if demanding whatever was within the hole to come out.

And it did, a muscular arm adorned with black claws erupted from the fissure, raking its surrounding and grabbing ahold of the floor. At this moment, panic struck the crowd. An immediate sense of danger befell them. Darian II ordered silence in the room and asked the group to cease their performance, but in vain.

They knelt as the fissure widened, letting out five fearsome beasts. The creatures seemed enraged, mad and malign. At this moment Darian had come to understand that he had been betrayed. He ordered the entertainers executed and called for his greatest warriors to battle the monsters. But nobody, not even their summoners, had foreseen that the beasts would be so insanely powerful.

They spoke in a strange dialect before starting their carnage. Their assault was brutal, they slew everybody, even those who had summoned them into this world. Shortly after, there was only one man left amongst the massacred. The emperor swung his sword, though he only met laughter. He knelt and ushered a last prayer as the dominating figure amongst the beasts took him and crushed his thoracic cage, forcing a fountain of blood out of his orifices.

Then the region was besieged. The cities and their towers fell one by one in only a few weeks. It was a devastating blow on one of the most powerful empire that existed. The magnificence was transformed into horrificence, with rivers of blood; towers of bones; walls of decapitated heads; barren landscapes and vile creatures everywhere.

The Emperium became known as the Plaguelands, a haven of evil and horror.

Magnus Pym

[ooc]Added some information;
- A spoiler to the Fallen
- The Aenema
- Added drugs, diseases and poisons
- Modified some drugs, diseases and poisons
- The Vilespread Debut[/ooc]

Magnus Pym

#17
[ooc]As I develop the campaign setting, I come with new ideas or better ways to express myself. Sometimes I will be rewriting some things. Right now, I'm reviewing everything I wrote as of now.

Here's some stuff that has already been modified yesterday and today;
- Sorcery (In the Primer)
- Plagueland's Civilization (In the Primer)
- Rampur and the Scorching Steppes (In the Primer)
- Beyond the Plaguelands (In the Primer)
- The Stretch
- The Bonelands
- The Dead Valley
- Council Of Eternals
- The Deathwatch
- Amon[/ooc]

LD

You may want to cut down on the spoilers and consolidate the spoiled material into 1 or 2 spoilers per entry. It's tedious to open every single spoiler under an entry and I don't think it adds much. You could number the secrets as Secret 1, 2, 3, etc. instead.

Magnus Pym

#19
[ooc]Thanks for the input LD!

Yeah, your idea is probably much better than what's done as of now. I'll change it sometime this week. Though I disagree with your ''dosen't add much'' statement, but that's just me. Since this is my creation maybe it's easier for me to understand, imagine and extrapolate on what's in these than for the readers, for who they might not make sense. If others make the same comment I might think of reviewing all the spoilers.

I'm happy you gave my setting a read and hope that, overall, you liked it. Thanks again for the input![/ooc]

O Senhor Leetz

what about something that shows character archetypes or examples of what the PCs would do?
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Magnus Pym

#21
[ooc]Yeah, I thought about writing an ''Adventuring in the Plaguelands'' section. It's in the works :)

Can't believe I didn't do it sooner though.[/ooc]

SabrWolf

#22
Quote from: Magnus Pym
Can't believe I didn't do it sooner though.

I think that knowing where you're adventuring and what the dangers are before you decide that you WANT to adventure makes a bit more sense than some settings adventuring section locations (typically right up front before they get told where they'll be and what dangers they'll face) in setting books I've read. They assume that you'll want to adventure just because it's Adventure and that's what you do in fantasy settings regardless of how terrifying or death-inducing the lands you're traveling through are.

So the adventuring section coming after the stuff you've already written is a logical progression in my mind. But maybe I'm just weird.

Semi-Random-Thoughts
I also tend to be of the opinion that each setting should involve more aspects than just one variety of story archetype. Whether that's Adventure, Intrigue, Mystery, or good old fashioned Dungeon Crawling (not to be confused with the more broad Adventuring), there should be room for more than one type of game even if the setting does lend itself more strongly to one type or another.

Since I can envision many Adventures in Plaguelands as well as some Intrigue and Mystery stories (centered in Rampur), all of which sound like they would be fun games to be part of, Plaguelands seems to be working it's way up to be a fun setting. Fun is the most important criteria to follow.

Keep it up Magnus!

Magnus Pym

#23
[ooc]You're right Sabr. I wanted to immerse the reader into the world and allow him to imagine for himself what living in and adventuring in this setting could be. The subject has been brought up and I too now feel it is time to give the readers a few examples of the possibilities in the Plaguelands.

I haven't actually played Tabletop RPG in a long while, so for me it was just... natural, I guess, to focus more on the lore of the setting before starting with mechanics and adventure hooks and whatnot. I personally think I could develop it a bit more before jumping to these aspects, but I like pleasing the crowd, at times. :) So it'll be up shortly![/ooc]

SabrWolf

Quote from: Magnus PymI personally think I could develop it a bit more before jumping to these aspects, but I like pleasing the crowd, at times. :) So it'll be up shortly!

HAHAHAHAHAHA!!! Fair enough Magnus. To each his own and all that. Just remember the most important rule: Have Fun.

O Senhor Leetz

what I find is a good balance is to create several archetypes for each race or civilization, which gives a flavor and an idea as to the type of adventures that come from said land and some things they may face without forcing anything down the players throats.
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Xathan

Quote from: Magnus Pym
I haven't actually played Tabletop RPG in a long while, so for me it was just... natural, I guess, to focus more on the lore of the setting before starting with mechanics and adventure hooks and whatnot. I personally think I could develop it a bit more before jumping to these aspects, but I like pleasing the crowd, at times. :) So it'll be up shortly!

It took someone to remind me that I had to add adventure ideas to TM before I did, but I completely get the desire to please the crowd. :P I like that you approached it from a lore/history/world perspective before getting into the gaming stuff, though - I think that's part of what's made it such an awesome read so far. Maybe you can get the best of both worlds and post things significant individuals have done as part of the lore as a way to also show things that could be done as adventures?
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Magnus Pym

#27
[ooc]Good idea, Xathan.[/ooc]

Xathan

I'm a helper! Also, I have been keeping up on Plaguelands and will try to get a more detailed review in later on, I've just had limited writing/posting time of late and I'm trying to get TM closer to finished. But I've been loving the stuff you've been adding so far that I've seen!
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Magnus Pym

[ooc]I will be adding to the latest subject in the form of different views. Now I've covered, mostly, the Rampur side of the coin. There are the Kaftas, Drawa (Drywalkers), Fallen and more that needs to undergo this ''purpose process''.[/ooc]