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Skyrim Character Builds

Started by Matt Larkin (author), November 22, 2011, 06:18:41 PM

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Matt Larkin (author)

So we have a huge general discussion thread going already.

This thread is for discussing how you've developed your characters, which perks you've chosen, and what you found was the most (or least) fun. Ideas can be as general or specific as desired.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
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Matt Larkin (author)

So I mentioned in the other thread I'm playing an archer assassin.

So far most of my perks are in Archery and several in Sneak. I've also got a few in Light Armor and Enchanting.

I've picked up Steel Smithing as a pre-req for Arcane Smithing, which sounds excellent.

I'm debating whether the perks for Illusion are worthwhile. Anyone used these? I have been using Destruction, Restoration, and Alteration intermittently, but I probably won't spend perks on them.

Any great ideas I'm missing out on?
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

Elemental_Elf

Tok Gro'Mar, my Orc, has focused principally on Light Armor and Two-Handed Weapons. I do quite a bit of damage with 2 handed swords and, if all 4 of my armor slots (Head, body, hands, feet) are filled with light armor, I get a big bonus to my Armor thanks to a cool perk in the Light Armor tree.

Myndan of Tel Vos, my Dunmer, has focused on Destruction and Conjuration with a bit into Restoration and one handed. There's a cool perk in the Conjuration tree that allows your bound weapons to capture souls. There's a perk in the Destruction Tree that allows you, if you two-hand the same spell, do a bunch more damage. I can reign down fireballs from above and ensure my enemies never even get close... Unless there's a lot of them and I run out of mana... Which his one reason why I picked up a perk in the restoration tree that increases my magicka regeneration by 25%!

Superfluous Crow

Have yet to try the game, but I'm considering building a redguard battlemage-ish character with heavy armor and one-handed and whatever magic seems to be the most fun.
My alt would be an altmer mage specializing in illusion and alteration just so I could mess with my enemies and bend them to my will! Sounds fun anyway.
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Magnus Pym

My friend plays a Illusion/Destruction mage and owns absolutely everything with no trouble.

Phoenix, Illusion kicks ass, IMO. Sneak is good to have with it too so you can become silent and invisible right in front of an opponent and buy some time to escape and heal, if things should go wrong. But Destruction already beats the crap out of pretty much anything. It's overpowered, IMO.

SabrWolf

My character (a Dunmer) is One-Handed and Destruction Magic. I've picked up a few misc. perks in Light Armor (for the additional protection, but not much else) and I'm delving into Blacksmithing and Enchanting as well so I can eventually make my own gear that'll beat the crap out of the random junk I find in the world (most of which I sell or disenchant anyway because the stuff I'm wearing, and have been wearing for most of the game, is just Better than the stuff I'm finding now).

I Just picked up a perk in One-Handed that has cemented me into using Axes. It allows me to tack a Bleeding condition onto enemies I hit with axes. I am of the opinion that you can NEVER get enough damage to the guys/things trying to kill you, so this perk makes me very happy.

Xathan

My Lizard-Person Who's Race Name I Can Never Spell But Is Probably Shorter Than Typing This is mainly Destruction with a bit of Restoration and Conjuration thrown in (Enough to get the Resto Dual-Cast boost and mana regen, and the conjuration for boosting my elemental summons because those are vital, as well as my conjured weapons.) I've finally spent some parks in Blacksmithing and Enchanting because I found an infinite money loop using the soul drain of my conjured swords - go, fill a bunch of lesser and petty soul gems, head to town, buy a bunch of iron ore/ingots and leather, craft iron daggers, enchant, resell, repeat. Always come out ahead cost-wise. :P

I also have one perk in one-handed for the damage boost, and I'm putting enough points in speech to get the perk where I can sell to any merchant, because that's huge.
AnIndex of My Work

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Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
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12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Kindling

I haven't got anything that can run Skyrim but I've been playing it when round at my friend's house and I've got a heavy armour/two handed Orc who absolutely wrecks most enemies. Very simple build, but very very fun :)
all hail the reapers of hope

Matt Larkin (author)

I wanted to like illusion a lot. But the only spell in it making me real excited it Invisibility.

Actually I just started a Destruction mage. I had been impressed with how good it seemed just using it a little. But when I pulled out a Blizzard scroll with my thief to soften up a horde of undead and it killed them all, I was floored.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

beejazz

Where might I obtain this invisibility spell? Fear looks good too.

Argonian with stealth, enchantment, alchemy, archery all good. A little destruction in there too. I've got soul draining melee weapons and a frost ancient nord bow. And now an elven shield with some pretty heavy fire resistance for slaying dragons. Haven't even got a house.

I catch all the butterflies. I f***ing love butterflies.
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 Beejazz's Homebrew Discussion

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What?
England.
Just a conspiracy of cartographers, then?

Matt Larkin (author)

Quote from: beejazz
Where might I obtain this invisibility spell? Fear looks good too.
You have to have high enough skill to cast a spell before the vendors sell it. I think that one gets sold by the wizard in Whiterun.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

SabrWolf

Quote from: PhoenixI think that one gets sold by the wizard in Whiterun.
I hate that guy! He'll never sell me a spell at a reasonable price and he'll never buy a spell from me for a decent return (especially problematic if I accidentally purchase a spell I didn't want).

Xathan

I have gone into whiterun at night, quicksaved, and killed this guy before reloading the game to quicksave about 5 times now. It's very, very cathartic to dual Impact Chain Lightning him as he runs out of the room and his carcass is sent flying across the main hall with no reprecussion.

Also, I found something interesting. I started a sneaky shooty wood elf that's going to have some conjuration magic (basically, as soon as crap hits the fan, she summons something and then runs away to resume shooting from a distance or just runs away.) While levelling up my archery in the first town, I decided to pick the pockets of the trainer. With a few perks in pickpocket, some cheating use of quicksave for the rare times he did notice, I'm now level 12, have a 50 archery and 64 pickpocket, 25 speech, and haven't done a single quest yet except the immediate "Get away from the bad situation at the beginning" quests. I think this is a bit cheap, but also a bit awesome. :P
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

LordVreeg

Quote from: Xathan Of Many Worlds
I have gone into whiterun at night, quicksaved, and killed this guy before reloading the game to quicksave about 5 times now. It's very, very cathartic to dual Impact Chain Lightning him as he runs out of the room and his carcass is sent flying across the main hall with no reprecussion.

Also, I found something interesting. I started a sneaky shooty wood elf that's going to have some conjuration magic (basically, as soon as crap hits the fan, she summons something and then runs away to resume shooting from a distance or just runs away.) While levelling up my archery in the first town, I decided to pick the pockets of the trainer. With a few perks in pickpocket, some cheating use of quicksave for the rare times he did notice, I'm now level 12, have a 50 archery and 64 pickpocket, 25 speech, and haven't done a single quest yet except the immediate "Get away from the bad situation at the beginning" quests. I think this is a bit cheap, but also a bit awesome. :P
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Matt Larkin (author)

Quote from: Xathan Of Many Worlds
Also, I found something interesting. I started a sneaky shooty wood elf that's going to have some conjuration magic (basically, as soon as crap hits the fan, she summons something and then runs away to resume shooting from a distance or just runs away.) While levelling up my archery in the first town, I decided to pick the pockets of the trainer. With a few perks in pickpocket, some cheating use of quicksave for the rare times he did notice, I'm now level 12, have a 50 archery and 64 pickpocket, 25 speech, and haven't done a single quest yet except the immediate "Get away from the bad situation at the beginning" quests. I think this is a bit cheap, but also a bit awesome. :P

Actually, if you do his mini quest and get him as a follower, you can take back the gold you pay him by choosing to trade with him--no pickpocketing needed.


@SabrWolf:

I didn't know people sold the same spell at different prices. So it's worth it to shop around, then?
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design