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Celtricia, World of Factions--GuildSchool 101

Started by LordVreeg, December 10, 2011, 07:07:57 PM

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LordVreeg

#15
Here are all three guys and their attributes again, the 1-hand and 2-hand stats.  The three protagonists are Pfenig Restlington, hobyt Mage, Rex Baird, a human merchant, and Bar Vog Grenthog, a Gartier Guard of the Scarlet Pilums.  Since we are doing a comparison here, only Strength and Coordination matter.    Pfenig has a ST of 6 and a CD of 9, Rex has a ST of 13 and a CD of 13, and Bar has a ST of 18 and a CD of 15.  We are comparing the affects of the ST and CD of the three protagonists (low combat stats, average combat stats, and very good combat stats) as examples as to how the Guild School system works, especially to optimize what weapons will be useful.  Without having to arbitrarily create new systems, the attribute over rules will make weapons choices and use very realistic.

We are going to stat out the scimitar next.

Scimitar 2 hand STN14/2.1mod CDN13/.95 mod  1 hand STN10.5/2.1mod  CDN9.75/.95 mod
1d8+1d6+11/d6, maximum damage 25. average damage 5.4

So back to Pfenig...
1 hand ST ((6-14)*2.1)=-16.8 CD ((9-13)*.095)=-3.8  for -20.6% to hit, -4 damage, 0 speed bonus.  [note=yuck] See what I mean?  the system basically tells this guy that this weapon is a little big to used 2 hands...and 1 hand is a disaster.  Now, Rex looks pretty good, as he is an average guy using an average weapon...[/note]

2 hand ST ((6-10.5)*2.1)=-9.5 CD ((9-9.75)*.95)=-.7, for -10.2% to hit, -2 Dam, 0 speed bonus.

On to Rex...an average guy with a 13 ST and a 13 CD, using an average weapon, a scimitar...
1 hand ST ((13-14)*2.1)=-2.1 CD ((13-13)*.95)=0  -2.1%to hit, 0 damage bonus, 0 speed bonus.
2 hand ST ((13-10.5)*2.1)=5.25 CD((13-9.75)*.95)=3.1  +8.35% to hit, +1 Dam, 0 speed.  

And Bar Vog, ST18 and CD15...this guy should have the option of 1 hand or 2 hand...
1 hand ST((18-14)*2.1)=8.4  CD((15-13)*.95)=1.9  +10.3% to hit, +2 Damage, 0 speed bonus
2 hand ST((18-10.5)*2.1)=15.75  cd((15-9.75)*.95)=5  +20.75% to hit   +2 damage , -1 speed bonus.  

So this weapon is really average, decent, popular....some decent heft and stopping power.  But it really is just to big for Pfenig, though if it was his only option, he'd need to go 2 handed.  It's made for a guy like Rex, who should still use it two handed to really wield it, but if he want to use a main gauche or a shield, he has the option.
The weapon is a little small for BAr, but he can make very, very good use of it.  One handed and a shield is easy, or he could wield 2 of them easily.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Superfluous Crow

What I was trying to point out was that the numerical bonus from going two-handed is largely independent of a character's strength.
For the to-hit bonus of the scimitar:
Pfenig: (-10.2)-(-20.6)=10.4
Rex: 8.35-(-2.1)=10.45
Bar Vog: 20.75-10.3=10.45
As you can see, the actual bonus is identical for all the characters (the small discrepancy is a rounding error I believe). You could, in fact, do away with the Attribute Over calculations (for going 2-handed as opposed to one-handed) entirely and just add a fixed number, but I am quite certain this is not what you want. If you want there to be a less fixed difference between using one and two hands you will have to change the modifier as well.
 
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

LordVreeg

Quote from: Superfluous Crow
What I was trying to point out was that the numerical bonus from going two-handed is largely independent of a character's strength.
For the to-hit bonus of the scimitar:
Pfenig: (-10.2)-(-20.6)=10.4
Rex: 8.35-(-2.1)=10.45
Bar Vog: 20.75-10.3=10.45
As you can see, the actual bonus is identical for all the characters (the small discrepancy is a rounding error I believe). You could, in fact, do away with the Attribute Over calculations (for going 2-handed as opposed to one-handed) entirely and just add a fixed number, but I am quite certain this is not what you want. If you want there to be a less fixed difference between using one and two hands you will have to change the modifier as well.
 
Let's see after the last weapon.  The dagger showed different changes; (unless it is just my math), and the advantages for damage and speed bonus do change more.   
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Superfluous Crow

I went through the dagger math and it seems like there were a few minor errors - the difference in bonus between using 1 and 2 hands should still be constant. (in the case of the dagger 1.6875 or thereabouts)
Or am I the one miscalculating?
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

LordVreeg

#19
we'll check.  I am not going to get to deep into it now, because their are still differences with the bonuses, and so the calculations still need to be done...Though I think you math is making sense.  It actually makews some sense that since the attribmod is constant...that makes sense.

It gets more fun wehen we get into the attribute over rules for skills, where they really shine...
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg