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Monster Trainer Setting: Collaboration Edition

Started by Xathan, December 19, 2011, 01:36:35 AM

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Xathan

QuoteI really want to do a Pokemon inspired setting, with BLANK modifications

Watching the threads and shout box for as long as I have, at least once a month someone mentions wanting to do a setting based on the basic premise of Pokemon. A few get started, but never last particularly long.

Let's fix that.

The goal here is to create a unified setting focused on the core element of Pokemon - the world is inhabited by a variety of creatures that people capture and train to various ends. Most of the settings I've seen propose a feudal-japan style time period, since guns and planes and cars would render some of the more interesting uses of these beasts obsolete, but I've seen 'em all. (HA! See what I did there?)

I'm interested to see who all actually wants to work on this and get the whole thing going. There's not much here yet because I'm keeping it flexible - just going to see who is interested in the concept of a Pokemon collaboration before we go into details.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Nomadic

I haven't played pokemon since there were only 151 of them so go easy on me but I might be interested in messing around with this, if only because I think collaborations are awesome.

Xathan

I've only played bits and pieces since the original 151 - and I'm more interested in the basic concept behind it than anything.

And I hope you are, because collaborations are, in fact, awesome.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Ninja D!

I think having people with less current Pokemon knowledge than myself involved would be useful, actually. I'd be interested in contributing some, depending on where and how this goes. I can't imagine making this sort of thing not dark...

Ninja D!

I've got a bunch of ideas but before I get ahead of myself, I think we first need to come to a decision as a group about a few things. The biggest is what, exactly, is the core of the Pokemon / monster genre. Just behind that is the level of realism thatt we want.

Nomadic

Quote from: Nerevarine D!
I can't imagine making this sort of thing not dark...

Quick! Someone get Steerpike!

Quote from: Nerevarine D!
what, exactly, is the core of the Pokemon / monster genre

I think the core of Pokemon is that of the classic adventure. The act of striking out on ones own with nothing but the materials and weapons you can take with you. Beyond that I can really see it going any direction as it offers a nice blank template to build upon. I think really the decision comes down to what do WE want the genre for this thing to be? I actually kind of like the idea of a darker pokemon like you mentioned.

Ninja D!

For a darker take, there is the Pokethulhu approach or the realistic one. For the realistic one, see dog fighting.

beejazz

I'd be on board with the realistic take. Mons can attack people, and people can attack mons. Mons can gang up on each other. Mons can and do die. And something you beat the crap out of and force to fight on your behalf doesn't necessarily love you, however you feel about it.

For mons design, I don't think I'd take it full Cthulhu. The visual design of some of the original 150 could look pretty distinctive without borrowing like that (I'm thinking things like venonat, hitmonlee, oddish and the like). I might ditch the animal + elemental theme of many, but not all the original 150 were like that anyway, so you could still keep an appropriate Pokemon feel without using the same old formulas.

Also, pokemon as unique instead of species, and a story format that would often include saving a town from a wild mons. Just 'cause the mons are a little nastier doesn't mean the trainers have to be.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

LD

Suggestion: Why not use Cryptids... cryptozoological monsters, like those used in the Strange Matter book series?

Ninja D!

That's not a bad idea. Maybe modified versions of cryptids and creatures of legend...and owlbears, just because they're so cool.

Superfluous Crow

You could go all out and just use the Monsters Manual :P
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Xathan

I should not be surprised that this got so many responses, but I'm glad it did. :D

Quote from: Nerevarine D!
I think having people with less current Pokemon knowledge than myself involved would be useful, actually. I'd be interested in contributing some, depending on where and how this goes. I can't imagine making this sort of thing not dark...

It getting dark is almost certainly inevitable, but I'd like to avoid it getting super-ultra dark - so the question is how dark do we want it to get?

Quote from: Nerevarine D!
I've got a bunch of ideas but before I get ahead of myself, I think we first need to come to a decision as a group about a few things. The biggest is what, exactly, is the core of the Pokemon / monster genre. Just behind that is the level of realism thatt we want.

Realism is an interesting question: do we want monsters that can shoot fire/lightning/ice/psychic powers, or do we want "powers" more closer to those found in nature. I'm inclined towards a middle ground, leaning a bit towards the former - I like them having supernatural abilities, but not to the degree they do in the source material.

Quote from: Nomadic
Quote from: Nerevarine D!
I can't imagine making this sort of thing not dark...

Quick! Someone get Steerpike!

Summon the master of Darkness!

Quote
Quote from: Nerevarine D!
what, exactly, is the core of the Pokemon / monster genre

I think the core of Pokemon is that of the classic adventure. The act of striking out on ones own with nothing but the materials and weapons you can take with you. Beyond that I can really see it going any direction as it offers a nice blank template to build upon. I think really the decision comes down to what do WE want the genre for this thing to be? I actually kind of like the idea of a darker pokemon like you mentioned.

I'd like to answer the question about what we want with some more questions: do we just want it to be about people collecting and fighting these monsters for sports? Do we go with social hierarchy being based on a feudal society where your place is determined by the creatures your have trained and raised? Are they used for war? Transportation? Police action? (I'd like the answers to everything after the first to be yes, but that's my thought)

Quote from: Nerevarine D!
For a darker take, there is the Pokethulhu approach or the realistic one. For the realistic one, see dog fighting.

I don't want to go the dog fighting route as the focus - at that point, it starts just getting incredibly uncomfortable and a lot of the fun of game would be lost.

Quote from: beejazz
I'd be on board with the realistic take. Mons can attack people, and people can attack mons. Mons can gang up on each other. Mons can and do die. And something you beat the crap out of and force to fight on your behalf doesn't necessarily love you, however you feel about it.

I agree with this up until the last part - if we want to avoid the super dark slavery route, we could make it where mons and humans fight side by side, so it's not fighting on your behalf while you stand back and watch it bleed and suffer and war, but rather you bleed and suffer and battle as it does. Doesn't mean it will love you, but there's the potential for it to at least respect you and if it does love you, it's not a sick, twisted Stockholme syndrome thing. :P

QuoteFor mons design, I don't think I'd take it full Cthulhu. The visual design of some of the original 150 could look pretty distinctive without borrowing like that (I'm thinking things like venonat, hitmonlee, oddish and the like). I might ditch the animal + elemental theme of many, but not all the original 150 were like that anyway, so you could still keep an appropriate Pokemon feel without using the same old formulas.

I'm with you on this - something between Pokethulu and the actual game in terms of monster appearance, as well as ditching animal+elemental - we can manage much more originality than that. :P

QuoteAlso, pokemon as unique instead of species,

I'm not sure what you mean by that.

Quoteand a story format that would often include saving a town from a wild mons. Just 'cause the mons are a little nastier doesn't mean the trainers have to be.

I'm in favor of taht, though I'd like to leave that up to the DM more than anything else: just creating the possibility of it is good, though.

Quote from: Light Dragon
Suggestion: Why not use Cryptids... cryptozoological monsters, like those used in the Strange Matter book series?
Quote from: Nerevarine D!
That's not a bad idea. Maybe modified versions of cryptids and creatures of legend...and owlbears, just because they're so cool.
Quote from: Superfluous Crow
You could go all out and just use the Monsters Manual :P

I think those are all a good sources of inspiration, but I'd like to see us create new monsters - that, for me, is half the appeal of this kind of setting. :P

AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Steerpike

QuoteSummon the master of Darkness!

*Appears in a puff of noisome brimstone and echoing sussurations*

If it's going to be sort of feudal Japan, what about basing the creatures on Japanese Yokai?  This allows for various animal spirits (foxes, serpents, wolves, all sorts of things) and various weirder creatures (kappa, akaname, oni).  The world would be sort of "Nipponpunk": think Samurai Champloo but with weird monsters, necromancy, spirit-binding, etc.  The demons/spirits/mons would be used for everything from labour to entertainment (dog-fighting) to warfare to divination to transport to ritualized dueling.  There'd almost be an Eberron-like quality to the bound elemental stuff.

Random images:  a sentient katana; fox-possession epidemics caused by a Kitsuneesque thing in the nearby woods, a rickshaw being drawn by a red-skinned, hairless dog with smoke coming from its nostrils; a haunted waterwheel.

Xathan

QuoteIf it's going to be sort of feudal Japan, what about basing the creatures on Japanese Yokai?  This allows for various animal spirits (foxes, serpents, wolves, all sorts of things) and various weirder creatures (kappa, akaname, oni).  The world would be sort of "Nipponpunk": think Samurai Champloo but with weird monsters, necromancy, spirit-binding, etc.  The demons/spirits/mons would be used for everything from labour to entertainment (dog-fighting) to warfare to divination to transport to ritualized dueling.  There'd almost be an Eberron-like quality to the bound elemental stuff.

I can't speak for everyone, but I can happily speak for myself when I say: SOLD.
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[/spoiler]

Nomadic

Quote from: Black Market Xathan
QuoteIf it's going to be sort of feudal Japan, what about basing the creatures on Japanese Yokai?  This allows for various animal spirits (foxes, serpents, wolves, all sorts of things) and various weirder creatures (kappa, akaname, oni).  The world would be sort of "Nipponpunk": think Samurai Champloo but with weird monsters, necromancy, spirit-binding, etc.  The demons/spirits/mons would be used for everything from labour to entertainment (dog-fighting) to warfare to divination to transport to ritualized dueling.  There'd almost be an Eberron-like quality to the bound elemental stuff.

I can't speak for everyone, but I can happily speak for myself when I say: SOLD.

I'd be all for this. Japanese folklore has some very unique spirits and creatures that would work great here. In fact I really like this idea for our theme. A darker more adult version of Pokemon driven by a theme that makes that level of maturity appropriate for the setting. I also really like the idea of Pokemon and trainers fighting side by side. IMHO that actually brings out the companion quality that Pokemon supposedly has better than Pokemon itself.