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Fimbulvinter

Started by Steerpike, January 22, 2012, 05:04:09 PM

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Ghostman

Quote from: Weave
Would characters still be willing to look for the boy or would they strike off to find the "lost" characters?
It wouldn't matter who they'd go looking for, they'd end up finding whatever Steerpike wants them to find :P
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

sparkletwist

I was thinking Dagny, with her usual charm, would yell something like "We're going to look for a lost kid, any of you losers who can help, c'mon," and hopefully that would be enough to get the attention of Sjack and Egil, and probably Aeskil too.

Weave, where is Vidar? If you need an excuse for him to be hanging around town, he could have heard about the free food at Wulfheim and decided that sounded pretty good.

Steerpike

#782
Quote from: Weave...Or maybe that brings up more questions than it solves. Would characters still be willing to look for the boy or would they strike off to find the "lost" characters? Would the storm have made it any more difficult to track the boy? Etc.

I feel like probably the boy primarily, since the lost characters would be adults presumably capable of taking care of themselves to a greater degree than a weird lost kid.

Quote from: WeaveThis may be a bit too on the nose for conveniently bringing in new characters, but could it be that the snows pick up and a brief storm separates the players who can't attend and in turn finds the existing players brought face to face with the newbies?

This isn't that crazy considering many of the characters are careening about the wilderness on horseback, and it's been established that snow is falling very heavily, in "vast white drifts" to be specific.

This will, of course, make tracking trickier, but that was always the "plan" (plan makes it sound more sadistic than it is: I usually decide the weather more or less at random each day from some combination of fog/freezing rain/high wind/heavy snow).

Quote from: sparkletwistIf you need an excuse for him to be hanging around town, he could have heard about the free food at Wulfheim and decided that sounded pretty good.

I was coming up with a new rumours table and Vanslind was one of them.  :D

I sent a message to Weave with a bunch of thoughts about how he might be introduced (not sure if he received it).

Weave

Quote from: Steerpike

I sent a message to Weave with a bunch of thoughts about how he might be introduced (not sure if he received it).

Oh I got it, I've just been working on a game of mine as well that I'm running tonight for the first time on Roll20, so I figured I'd commit to it after tonight. Sorry!


Kindling

Sorry I've not been able to post for a while. I agree with sparkle on this one, I think it would stretch things a bit to have Ragnvaldr (and to a lesser degree Kylfa) present but not wholly involved at the moment. Ragnvaldr a) loves a fight and b) cares quite a lot about finding Kauko so just having him passively tag along as an NPC would is... definitely weird.

I think the best solution is for Ragnvaldr to get seperated by the snows due to his haste, particularly as it might not just be this session I have to miss, depending on scheduling. Hopefully he'll manage to rejoin the party at a critical moment - I'm picturing him emerging from a white haze of snowfall, Dagnöskur in hand, a bloodythirsty snarl-grin on his lips, just as the others are about to be laid low by some fell enemy or another! :)
all hail the reapers of hope

Steerpike

I should add, after some conversations with sparkletwist, that anyone interested in making an "Unchained" character or revising existing Barbarian, Rogue, or Summoner levels should feel free if they wish, though this conversion is not compulsory.

Xathan

Quote from: Steerpike
...though this conversion is not compulsory.

Thank god for that. The unchained Summoner forces you to pick an outsider type, if I read it correctly - no more psuedo-linnorm for me if I convert, which is kinda a shame - really waters down a cool class.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]


Steerpike

Excellent session today everyone.

Would people be up for the same bat time, same bat channel next week to finish off the Ironwood section? If we can get at least most of the participants back it's probably worth it.

Weave


Steerpike

#791
Great!

1500 XP for everyone who participated in today's session.

Also, all characters can roll on the table below 3 times (1d10) to represent recent rumours. Some are "developments" of previous rumours. Re-roll any duplicate results.

[ic=Local Rumours][spoiler=1]Slavers: A large slave-caravan has been sighted moving south from the Hrafnlands towards Skrikborg, protected by Blóðbard warriors and Hrafnii mercenaries. Perhaps King Ivar the Perverse has something sinister planned for these thralls?[/spoiler]

[spoiler=2]Blizzard: Travelers from the north speak of truly terrible blizzard worse than any yet seen in Fimbulvinter moving down from Snӕrland and now ravaging the central Hrafnlands. There are said to be gigantic creatures glimpsed in swirling snows, which rumour has are terrible Frost Giants from Nilfheim![/spoiler]

[spoiler=3]Dragons Stirring: A great Dragon has been spotted in the Orm-Fells – a pale horror with vast wings and a barbed stinger at its tail. Dragonkind seem to be multiplying fast in the mountains, fighting with one another. While normally battles amongst Drakkar take place only after breeding-season – fall and winter, when brumating Dragons nest together and produce young that will hatch with the spring – now that Fimbulvinter is upon the world, Dragons may be reproducing at a much greater rate.[/spoiler]

[spoiler=4]Hrafnii Bandits: Due to the devastation of the Hrafnlands many of the Hrafnii have been found wandering further south and west, and Unkindnesses of these brigands are now preying on travelers and settlements. There are conflicting reports of such warriors working with the Blóðbards and fighting against them. A large group led by a woman named Fjotra, said to be an archer of tremendous skill seeking vengeance for her slain brother, have been spotted not far from Wulfheim.[/spoiler]

[spoiler=5]Cave-Dwellers: There are claims of strange, pale men with hairy pelts emerging from caverns deep in the Orm-Fells, descending into the hills to hunt beasts and any other living thing that they can find. Old stories tell of a lost folk who disappeared into the caves or interbred with Dark Elves or Dvergar, but most believed such tales were nothing more than legends told by mothers to frighten their children. [/spoiler]

[spoiler=6]March of the Dishonoured Dead: An army of Again-Walkers is making their way slowly east, slaying all in their wake and adding to their numbers. They are at least five hundred strong – perhaps more – and though slow-moving, they are inexorable. There may be yet more behind them.[/spoiler]

[spoiler=7]Dvergar Merchant: A trader from the north brings word that a Dvergar merchant has set up shop in Hrafnford and is selling marvelous objects forged in Svartálfaheim. Though his prices are steep, he is said to take curious trades. It is said that gangs in Hrafnford are fighting over the city's two halves, using these Dwarf-made weapons in their battle.[/spoiler]

[spoiler=8]Skræling Uprising: Reports from the west hold that a group of Skræling thralls being transported to the North along with goods from the distant lands across the ocean managed to kill the crew of their ship and have landed in the North.  Ruthless freedom-fighters, they are now roving the Northlands freeing any Skræling or Thule thralls they come across and killing their masters, taking their scalps for trophies.  It is said that some of their number are shamans capable of summoning a terrible flesh-eating spirit that possesses certain of their warriors, transforming them into something called "Wendigos." A group of these warriors is said to have entered the Blóðlands from the west.[/spoiler]

[spoiler=9]Plague Spreading: The sickness in Austragötaland is spreading throughout the North and is said to be afflicting the Gyllirlands. Refugees fleeing the plague - and, sometimes, carying it with them - may be soon be seeking the Blóðlands, especially given rumours of marvels and miracles being performed there.[/spoiler]

[spoiler=10]Rising Seas: Fisherfolk and others from the coasts claim that the seas are rising rapidly, and that huge tidal waves and sea-storms have swallowed entire settlements. Sea-serpents, as well, seem to be multiplying rapidly in the Sea of Skulls and in Gandvik.[/spoiler][/ic]


Xathan

Quote from: Steerpike
Excellent session today everyone.

Would people be up for the same bat time, same bat channel next week to finish off the Ironwood section? If we can get at least most of the participants back it's probably worth it.

Barring complications, I'm in!
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Polycarp

How do we feel about mid-adventure leveling?  Kylfa just got enough XP for 6th.
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