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City of the Chosen: Discussion

Started by Raelifin, March 19, 2013, 03:04:58 PM

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Raelifin

Quote from: Steerpike
Hey Raelifin, I think there may be a date-issue in Gyeong-su's back-story.  You mention that he was promoted in 1918; I assume you probably mean 918.
Good eye. I forgot to mention that he's actually a time traveler who goes on wacky Back to the Future style hijinks. I've edited his backstory to reflect this. Thanks.

Raelifin

Good to see that you were able to play, Nomadic! Though your character is a bit of a violation of what I wrote earlier, I appreciate the way the naturalism-focus counteracts problems with futuristic tech. :)

Nomadic

If it is that's fine I can back out. I asked in the thread if it would be ok but I never got a response so I went forward with it.

Raelifin

#49
Nonono. It's okay! I responded to you over here on the previous page, but as I just said, it works fine given the natural-human theme.

[spoiler=From page 3 of the discussion thread]
Quote from: Raelifin
Quote from: NomadicAre there any limitations on the time the person can come from? I was thinking it'd be cool to have someone from the far future (from a point where humanity is a type II or even type III civilization).

I'm going to have to say that there is a soft limit at about 100 years from now. While I think it'd be interesting to have characters from the deep future, I am concerned about the logistics of such a large future history and the weirdness that might result from questions about transhumanism, etc. Sorry, Nomadic.
[/spoiler]

Nomadic

Ok fair enough, will stick around.

Raelifin

#51
@Nomadic:
Thanks. :)

@Xathan:
I think there's an error in your character background where it says "and #0467BC;listed by anyone that uses Soretti's protection". Also, I'm curious where Mr. Dante is from. New York? Chicago? Boston? L.A.?

@All:
I had a conversation via PM that makes me think it might be good to emphasize something that players may have missed. When you assign a character to an event, you cannot selectively reduce the elements that the character brings. For instance, if your character has the Youth trait, they grant +1 Blood to their group regardless of whether that's desirable or not. In this sense it is sometimes (but not generally) useful to have lower (including negative) elemental stats!

This is also why it's useful to have a collection of NPC allies that you can assign to events where your PC might not be a good fit.

EDIT: P.S. Smoke-dominant characters are really fun to write (or omit writing about  :wink:). I'm surprised nobody made any. (Except perhaps TMG's Juliet.)

TheMeanestGuest

Are events the only way we can 'mechanically' interact with the game world? That is, in a way that isn't purely fluff. Are we able to just give descriptions or orders for what our characters do in a given turn?
Let the scholar be dragged by the hook.

LordVreeg

This has been a good read so far, BTW.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Raelifin

@Vreeg: Thanks!

@TMG: Events are the primary way to mechanically interact with the world. You can also move items and equip characters. Some powers and items  (shapeshifting, conjuration, etc) give you extra choices you can make on a turn, as well. That being said, the world is not generated by an oblivious computer, your interactions with other players, backgrounds, and roleplaying/flavor text with your NPC allies will effect what events show up on any given turn.

Ideally, anything that (1) you as a player want to do and (2) your characters might want to do, should be reflected as an event on any turn. So for example, if you want to explore and your characters are willing to explore, you should have exploration events available. To this end, communicating your desire as a player via the "fluff" of your characters will have definite impact on how the game goes.

I know that that involves a lot of trusting me, as a GM. I'm trying to balance having interesting strategic choices with having a game that can adapt to lots of different situations without being super complex. Feedback is always appreciated. ^_^

LordVreeg

One of the most important things a GM has to have to function is the trust of the PCs.  The more of this they earn, the more they can create a world for the players.  Becasue it is the job of the GM to play, "the rest of the world".
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

sparkletwist

Quote from: LordVreegBecasue it is the job of the GM to play, "the rest of the world".
Lest I completely derail the thread, I'll just say... not always. :grin:

Raelifin

Quote from: LordVreeg
One of the most important things a GM has to have to function is the trust of the PCs.  The more of this they earn, the more they can create a world for the players.  Becasue it is the job of the GM to play, "the rest of the world".

It's worse for City because, in a very significant sense, I'll be controlling the attentions and choices (or at least restricting them) of the PCs. It's more like we're co-playing things because I'll essentially be setting up forks in the story and the players get to ouija-board the game towards their preferences.

Quote from: sparkletwist
Quote from: LordVreegBecasue it is the job of the GM to play, "the rest of the world".
Lest I completely derail the thread, I'll just say... not always. :grin:
Oh no you don't. Discussion of alternative game systems not directly connected to City can go elsewhere, thank you very much. :P

Raelifin

#58
1st-Batch of the Chosen:


PlayerNamePrimary ElementAgeTime PeriodHomelandGenderPrimary Ethnicity/Culture
SuperbrightLayla al-ZakiyyaDust19-20700sBaghdadFemaleArab-Persian
HippopotamusDundeeSaitoroDust~261500sJapanMaleJapanese
TheMeanestGuestJulietBlood272000sWestern North AmericaFemaleCanadian-American Caucasian
-Riccara VaillancourtFrost222000sMaine, USAFemaleAmerican Caucasian
BasnetIBastien "Mcgregor"Frost201900sUnited KingdomMaleBritish
NomadicJens FaberFrost27Far futureNorwayMaleScandinavian
-Hong Gyeong-suIron46900sKoreaMaleKorean
-OryxBlood16Distant PastEgyptMaleAfrican
-MaryDust331900sIndiaFemaleIndian (Gond)
-VitusSmoke?100sRomeMaleRoman
XathanJohn DanteIron241900sAmericaMaleAmerican Caucasian
-The Medicine ManDust50s??Western North AmericaMaleNative American
-Olga SurikovIron271900sSoviet UnionFemaleEastern-European
-JéssicaBlood231900sBrazilFemaleAfrican-Brazilian
-Emily WhiteIron472000sAustraliaFemaleChinese

Elements by character count:
Blood: 3
Iron: 4
Dust: 3
Smoke: 2
Frost: 3

7 Women, 8 Men.

Median age: ~26