• Welcome to The Campaign Builder's Guild.
 

City of the Chosen: Discussion

Started by Raelifin, March 19, 2013, 03:04:58 PM

Previous topic - Next topic

Raelifin

Hello Guild! There's been some interest shown in the Underdeep thread about another PbP game, and since I've been thinking about starting one for a few days now I thought I'd throw up a thread to get the ball rolling. It has been my experience as a GM that the best games are collaborations between all people involved, so rather than put up the game concept as a take-it-or-leave-it, I'd like to use this thread to talk about what sort of game people want to play. (More specifically focused on those who want to take on another game than the underdeep poll thread.)

I have an idea for running a game where all players are humans taken out of all periods of history (and perhaps the near future) from anywhere on the globe and placed in a strange city. Initially the "city" is constrained to a single building, but over time areas will mysteriously unlock, granting access to more areas with arcane devices and powerful resources. As a human in the city you'd have to decide whether to cooperate or fight with your fellow abductees while exploring the environment and building a new society.
Mechanics wise, I was thinking that players would have a collection of "resources" and "liabilities" which could range from basic supplies to alien artifacts to irrational concepts. Each would have a section of rules (kind of like a card game), which would clearly state its effects on your resources, other peoples resources, and on npcs.
I imagine running a large number of npcs which would each have an alliance to one of the PCs. Each turn the PC would be able to use the resources of all their allies, but because the resources stay with the npcs, players can compete to win their favor.
Thematically I'm thinking of something like a not-so-sucky version of Lost.

Clearly this concept is loose, and I have more potential ideas, but if people are more interested in running another underdeep game, I'd be happy to run one of those instead. Speak up if you have ideas and a desire to play! I could easily make things more fantasy, more sci-fi, more mystery, or more wargamish.  :ph34r:

EDIT:

Despite some early trepidation, I will be running the game! Here's the rules thread (currently in-progress): http://www.thecbg.org/index.php/topic,209841.msg221929.html

Primary Game Thread
Roleplaying Thread

Magnus Pym

TMG was about to throw a really cool game that was Asian-inspired. I hope he's still interested.

Raelifin

Neat! I didn't mean to step on any toes by offering to run a new game. This thread could also serve to discuss interest for players who might play in his game.

Xathan

I think there's now 4 people looking at running a PBP game. I don't see a problem with this: if I ever run my Underdeep inspired game, it just means I'll make the turns longer to give people more time to play in all the different games. :)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Steerpike

Mandate of Heaven is one of the things that directly inspired Underdeep.

It's a cool idea, Raelifin.  Tragically I doubt I would have sufficient time to participate, much as I would love to.

I have some other whacky ideas for games along the same lines myself, not that I have the time to run them. (In particular floating around my head is an idea for a game set in a single city, with maps for the different districts and sewers.  You would play as criminals and other underworld elements in this city, with different interests and abilities. Example factions: Wererats (sewer scavengers), Thieves Guilds, Assassin's Guilds, Evil Cults.)

But your idea is pretty fascinating, and strange!  I think you should run what you want to run.

EDIT: Btw I blame Polycarp for the plethora of forum games.  Damn him and his freaking amazing Republic Reborn.

Raelifin

Oh man! I had no idea about Mandate of Heaven. Is that still going? The thread says the last post was on Jan 1st.

I fully intent to play what I want to play, but to make things fun I want to hear what other people want to play so that we can be co-inspired. :D

And yes, RR is amazing. I've been having a blast reading it.

Numinous

Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Raelifin

I had no plans for superheroes, but it could totally work! What if everyone started developing powers when they arrive at the city?

I wasn't anticipating any math, but I was anticipating lots of strategy. The upper-end of the math would be lower than Magic: the Gathering, I think. Basically, you have a pool of resources, and then each turn you can use abilities of the resources, but all the abilities and conflicts would be (I think) solved deterministically by rock-paper-scissor and other interesting but non-complex mechanics.

sparkletwist

My own personal "if I had the time (and patience) to run a forum game, this would be what I ran" is the concept of a few people with a few minor superhuman abilities and a lot of advanced knowledge ending up in the midst of a very primitive civilization, and having to decide just what they're going to do. Just try to blend in, set themselves up as god-kings, or whatever. This is vaguely similar to the kind of thing you were suggesting, I think, with some Lord of Light or Stargate thrown in there. (I was rooting it in my own Asura setting, naturally)

Or scheming noble houses in some kind of steampunk civilization. That's always good fun. :grin:

Raelifin

Hrm. What if the city had native humans that were clearly not of earth and were only at a bronze-age level of advancement despite being surrounded by advanced technology. Kinda stargate-esque but without the world-hopping (after the initial jump).

Players and NPC terrans would be free to come from historical earth, so "advanced knowledge" would depend on the player selecting a character from a more modern period.

Interested in playing? I'm thinking weekly turns, at least to start.


Raelifin

Looks like Humabout is starting a new PbP game. At the risk of over-saturating the board I'm gonna put Elysium, City of the Chosen on hold for a bit.
If people are still interested after we see more of Mnemosyne then I'll start Elysium up, but I'd rather his game go well than both of our games to founder from competition.

LD

Why not flesh out the rules so that people could choose between the two?

I understand not wanting to step on anyone's toes though.

Personally I have not seen enough of either of these two to know if I am interested.

Raelifin

Well, part of the point of this thread is to find out what sort of game people would be interested in, rather than project a set of rules top-down and see whether people dig-em.

I'm waiting to develop them because I'm not convinced that the number of available players is large enough to support both games. I fear that by introducing both at once we'll split things and both get sub-optimal setups.

Rhamnousia

Personally, I like the idea of focusing on a central character and their "party". Rather than dealing with huge amounts of production and expenses every turn, the emphasis might be on managing their limited but relatively more powerful resources and their relationships with NPCs. Like a not quite on the scale of wargaming, but a little beyond a single-character RPG. If this sounds a lot like my suggestions for Mnemosyne, then it's only because I'd enjoy playing the same metagame in two totally different settings.

Ideally I'd love to give my attention to all three games: you've somehow managed to hit upon another genre I never see realized, with the Stargate-esque anachronisms and arcane artifacts. Is it "sufficiently-advanced" technology, actual magic, or a mix of both?

Incidentally, I already want to play a preternaturally-unflappable San Bushwoman from the Kalahari.