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City of the Chosen: Discussion

Started by Raelifin, March 19, 2013, 03:04:58 PM

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BasnetI

*I take 1-2 hours making my assignments, some times I waste more time trying to feel like the character in order to decide
*Reading indeed, and then trying to figure out the others decisions and possibilities
*reading :)
*I take almost 30 mins to an hour to write something

Xathan

Quote from: Raelifin
* Approximately how long did it take you to do assignments?

In past weeks, it's been about half an hour. It's really hard this week, though, because one decision (you can guess which one) is really causing me consternation to figure out. :P

Quote* What was the longest/most demanding part? (My guess is reading.)

Actually, it's making decisions. It's really interesting; you always know in a game that making decision A will mean you won't have options B-F, but in this game you actually SEE what your options are and have it, and potential consequences, spelled out for you. I like it, but it's the hardest part.

Quote* What was your favorite part? (Just generally)

Reading: I like the surprise every week!

Quote* Approximately how long did it take you to do any roleplaying/fiction writing? (And perhaps: Do you consider yourself to be an especially fast/slow writer)

When I get going, I'm a fast writer. I'm very, very slow to get moving, however. I will be getting something up for this week; the holdup isn't laziness, it's making up my mind on my very first choice of Events. :P

QuoteI'll also be extracting some choice events and adding them to the rules thread along with a more detailed explanation of the way challenges work.

I'm looking forward to this!
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Raelifin

Superbright is swamped with finals and illness. To better facilitate her involvement in the game I have extended the assignment deadline to the 10th. I'll be working on the update during this time, so it's not as much of a delay as it seems. Thank you to everyone who posted orders already. :D

Xathan

I just realized why I love this game so much; it's like a strange, more detailed, and more varied collaborative choose-your-own-adventure book. I look forward to the updates less because "I need to figure out what to do next" and more "I want to read the next chapter!"

Just thought I'd share. :)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Raelifin

Yay! That's exactly what I was going for! I've always been a fan of choose-your-own adventures, and I actually write Interactive Fiction as a hobby. I hope to build up some strategic depth as more of the landscape and dynamics of the city get revealed, but I remember pitching it to a friend early on as "an ouija board adventure, where everyone has their hand on the game but nobody knows exactly where it'll go".

Thanks for the feedback! (Which I always encourage even if it's less generous.)

Raelifin

Some gameplay notes about the coming turn and future turns:

1. Instead of saying "+X Element in the Whatever domain" I'll often be shortening it to "+X Element in Whatever".

2. There will be an explicit concept of "controlled territory". A more in-depth explanation of this will be in the Events thread when it updates.

3. On the occasion that an event of the same name shows up twice in one turn (at different timeslots) I sometimes won't bother to explicitly specify that you can't assign a character to the same event twice. Unless otherwise noted, a character can only be assigned to an event of a single name once per turn. (Different characters can sometimes be assigned to the same event at different timeslots, depending on the event.) If this confuses you, it's pretty much as simple as "A person can't do the same event twice. Use common sense."

4. I'm making the domains explicit, for the sake of clarity. While not necessarily exhaustive, here's the standard list:
* Combat - Anything related to fighting or physically competing.
* Melee Combat - Brawling, sword-fighting, wrestling, etc.
* Ranged Combat - Archery and gunfighting.
* Strength - Tests of raw power
* Endurance - Doing strenuous things for long periods of time
* Healing - Recovering from injury, sickness, or preventing death
* Willpower - Resisting psychic attacks or otherwise resisting temptation
* Skill - A catch-all category that involves stealth, observation, reasoning, slight-of-hand, knowledge, and luck
* Machines - A sub-category of skill that involves manipulating machines and devices
* Construction - A sub-category of skill that involves building, planning, and engineering
* Political - Anything related to social manipulation or rallying people to follow you
* Social - Charisma and ability to successfully navigate non-partisan conversations

Steerpike

QuoteI've always been a fan of choose-your-own adventures, and I actually write Interactive Fiction as a hobby.
My first forays into any kind of gaming were the Fighting Fantasy game-books, and my GM style has been influenced the "If this, then this" quasi-algorithmic logic of those books on some level.  Do you have anything out there that's downloadable?

Raelifin

Alas, I do not. I've always gotten about 60-70% of the way through a project before my steam ran out. (I promise not to let that happen with City!) I'm actually tempted to finish my most recent game, which is set on a martial colony from the perspective of an android, but all my creative energy is going elsewhere at the moment. D:

Need more hours in the day!

Raelifin

I got asked about event elements, and I thought I'd answer here, since I think it's relevant to everyone.
The element of an event has no mechanical significance. If an event is "Frost" or "Iron" that is a description of the event, but doesn't carry any information about the event other than to frame it in terms of the elements that govern the world.

Blood events are about impulsive decisions, passionate attempts, and often about violent attacks.
Iron events are about disasters, avoiding harm, and preventing things from going awry.
Dust events are about subtle things that require a proactive hand.
Smoke events are about mysteries, lies, or stealth.
Frost events are about long-term growth, consolidating power, or political backstabbing.

Again, these are loose categories and descriptions, just like "Crisis" and "Opportunity" (which roughly describe whether an event can safely be neglected), they hold no actual effect in the gameplay.

BasnetI

Rael, amazing job with the narrative, I'm getting more and more attached to this game as I keep reading it!

Raelifin

Embarrassing side-note: I just realized your name is BasnetI and not Basnetl. :O

Thanks for the kind words. ^_^

Raelifin

#116
The Chosen Revealed Thus Far:



PlayerNamePrimary ElementAgeTime PeriodHomelandGenderPrimary Ethnicity/CultureSocial Personality
SuperbrightLayla al-ZakiyyaDust19-20late 700sBaghdadFemaleArab-PersianIntrovert?
HippopotamusDundeeSaitoroDust~26mid 1500sJapanMaleJapaneseIntrovert
TheMeanestGuestJulietBlood27late 2000sWestern North AmericaFemaleCanadian-American CaucasianIntrovert?
-Riccara VaillancourtFrost22early 2000sMaine, USAFemaleAmerican CaucasianExtrovert
BasnetIBastien "Mcgregor"Frost20late 1900sUnited KingdomMaleBritishExtrovert?
-Jens FaberFrost27Far futureNorwayMaleScandinavianIntrovert?
-Hong Gyeong-suIron46early 900sKoreaMaleKoreanAmbivert
-OryxBlood16Distant PastEgyptMaleAfricanIntrovert
-MaryDust33mid 1900sIndiaFemaleIndian (Gond)Introvert
-VitusSmoke?early 100sRomeMaleRomanIntrovert
XathanJohn DanteIron24early 1900sAmericaMaleAmerican CaucasianExtrovert?
-The Medicine ManSmoke50s??Western North AmericaMaleNative AmericanExtrovert
-Olga SurikovIron27early 1900sSoviet UnionFemaleEastern-EuropeanExtrovert
-JéssicaBlood23early 1900sBrazilFemaleAfrican-BrazilianExtrovert
-Emily WhiteIron47early-mid 2000sAustraliaFemaleChineseIntrovert
Light DragonVic FellowesSmoke30s?late 1800sMississippi, USAMaleAmerican Caucasian (French?)Extrovert
-JarjiIron40s?mid-late 300sGeorgia/Iberia/KartliMaleEastern-EuropeanIntrovert
-Park Yoon-JiSmoke28late 1900sSouth KoreaFemaleKoreanIntrovert
-Estrella SalazarIron31early 1800sNew MexicoFemaleMexicanIntrovert
-Lucie de ToulouseBlood5late 1000sFranceFemaleFrenchExtrovert
-Mu QiDust24early 200sChinaMaleChineseExtrovert
-Chan FengIron24early 2000sChinaMaleChineseIntrovert
-Mark/ThabaDust36mid 1900sSouth AfricaMaleCaucasian-influenced AfricanExtrovert
-"Un Sacerdote"Smoke~30mid 1600sSpainMaleSpanishIntrovert
-MyaBlood38late 1500sBurmaFemaleBamarExtrovert
-NazFrost18late 400s BCTurkeyFemalePersianExtrovert
-Mohandas SharmaFrost35mid-late 2000sIndonesiaMaleJapanese/Indian/IndonesianExtrovert
-Henry McCormackBlood41mid 1900sMissouri, USAMaleIrish AmericanExtrovert
-Athena TranscendentFrost59mid-late 2000sEarthFemaleSemi-American TranshumanExtrovert

Elements by character count:
Blood: 6
Iron: 7
Dust: 5
Smoke: 5
Frost: 6

13 Women, 16 Men.

12 Introverts, 16 Extroverts, 1 Ambivert.

Median age: ~27

Raelifin

Do any of my players specifically want to avoid reading a bigoted character use a particularly nasty racial slur that starts with the letter N? I have one in the mental pipeline and I just realized that it may be really unpleasant to read that sort of hate speech, even in the contexts of a fantasy.

LD

Is Juliet from 2008 or 2080? Her background refers to some conglomerations that don't exist in the present.

Also, re your list of characters. I like the list; could you maybe please put the decade for people we know the decades for in the Time Period?

Also, for clarity: I appreciate the ? next to French; Vic probably isn't French... more to be revealed in the storytelling thread. He does speak some French, and he's decent, but it isn't great French and he doesn't have a huge vocabulary. As for age... He's probably in his thirties as far as anyone knows. Whether he'll tell anyone is a mystery. That's Smoke for ya'...

Raelifin

Juliet was born in 2067.

The scientist in me doesn't like mixing different numbers of significant digits, and some characters have more specificity than others. I'll compromise and say "early/mid/late XX00s".