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Authenticity

Started by Gamer Printshop, March 27, 2013, 01:03:57 PM

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LordVreeg

Quote from: SPThat's interesting too, GP, about grimness & grittiness, and that going hand-in-hand with authenticity, perhaps.  Not that I'd recommend ever presenting modules using it, but have you ever considered running Kaidan using a Pathfinder version of E6?  Or of using Pathfinder's Wound and Vigor variant?  Or both?
Ah, yes, system does creep in here, does it not?

That was always one of my problems with Kaidan, that I never though the feel matched the system.  I remember the early readig, with "life being cheap', and I remember saying, "How can life be cheap when HP are plenty?"  And I also had troublwe with the magic system and balance and the feeling of creepiness.  

That being said, you vision came through pretty clearly, despite the other contributors, and the use of non-human player races.

So your conversation about authenticity seems to invlove theme and feel quite a bit.
VerkonenVreeg, The Nice.Celtricia, World of Factions

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Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Gamer Printshop

One day, I might try to latch on a different game system to Kaidan, but for now, for marketing purposes and less development requirements I'll rely on Pathfinder. I have been approached by the owners of Ice Crown Enterprises, asking if they, or I could adapt Kaidan to Rolemaster or their other system. I'm none too familiar with ICE game systems, so I don't know if this is a better fit. Again, I predict at least 2 or more years dedicated to PF before I look at other possibilities.

My authenticity goals do involve theme and feel, and lots of little details.
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