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Haveneast: Kingdom of the Goat-Witch Discussion Thread

Started by Hibou, November 24, 2013, 09:20:02 AM

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Polycarp

I have no set schedule until mid-January, so posting on the doodle is sort of pointless for me.  Whatever you figure out will probably work for me (or not, but there's no way to predict it).
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Hibou

#46
So I've been having some computer troubles that prevented me from posting last night. We're going to go with the Monday night timeslot, 7 PM eastern. Can everyone still make that this week?

I'll be on the chat often this weekend getting things prepared so if you want help creating your character or tailoring it to the setting I'll be there. I'd like to get everyone to write a very brief background for their character.

Primary game final roster:

sparkletwist (Cleric/Ranger)
Numinous (Witch)
Polycarp (Fighter)
Steerpike (Cavalier or Inquisitor)
Llum (Oracle/Rogue [was mentioned in chat but not expected to play, will leave it here just in case])
SA (wizard)
Nomadic (co-GM/guest roles/Thatch, First Knight of Gilbany)

Barbarian game:

MagnusPym (Barbarian)
Hippo (Druid)
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Hibou

In the interest of making sure everyone's as ready as possible I'm going to postpone the first session until the 30th. If you can't make that day we'll run it and introduce other people later on. Send me PMs or just post here if you have character questions.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Numinous

Quote from: Hoers
In the interest of making sure everyone's as ready as possible I'm going to postpone the first session until the 30th. If you can't make that day we'll run it and introduce other people later on. Send me PMs or just post here if you have character questions.
Sorry for not responding, I'm still stuck in the last few bits of finals.  The 30th works for me.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

SA

Nnnnnooooooo. That's my birthday (31st, Brisbane time).

LordVreeg

dad is a New Year's Day baby.  says he went 20 years with a hangover on his Bday
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg


Hibou

To accommodate that, I'm going to move the game to Monday, January 6th, which should give everyone time to get back into their groove.

Adding a lot of material over the next week or two.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Polycarp

The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

HippopotamusDundee

Quote from: Hoers
To accommodate that, I'm going to move the game to Monday, January 6th

Think I may be working that day, but as I'm in the side-group that isn't (I hope) too much of an inconvenience.

Hibou

Quote from: HippopotamusDundee
Quote from: Hoers
To accommodate that, I'm going to move the game to Monday, January 6th

Think I may be working that day, but as I'm in the side-group that isn't (I hope) too much of an inconvenience.

Nah that'll be fine. I'll have you guys start the week after on Sunday, most likely.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Hibou

I'm going to move this back once more to the 13th, as it's looking like I may be pretty busy in the weekend and early next week. How do people feel about bi-weekly, to reduce the pressure of making it all the time?
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Steerpike

If it's the 13th I should be able to make the first session.  Which would be kinda cool.

Bi-weekly (as in, every two weeks) suits me very well, personally.  The advantage of weekly is that if someone has to miss a session it's not as big a deal; but, on the other hand, with bi-weekly sessions people would probably miss fewer sessions.

Hibou

Changed the thread name to match the poll name. First session is coming up. I'll be sending everyone PMs about character prep and whatnot as necessary. Also trying to get more useful setting information up as soon as I can.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Polycarp

#59
[ic=Sorin Tiomir iz Verdain]
[spoiler=Picture][/spoiler]

Quote from: DescriptionSorin is an imposing man, large and broad-shouldered, but still a young man in his early 20s - though the beard makes him look older.  He has dark brown hair and blue eyes.  Though rather hirsute with shoulder-length hair, bushy eyebrows, and a full (but short) beard, he keeps himself impeccably groomed.  He wears a polished and finely engraved breastplate, with a vivid crimson tabard that displays his house's arms.  His adventuring clothes are not colorful or ostentatious, but the fur trim makes it clear he is not merely a sell-sword or petty knight.  He is usually seen carrying a four-foot stave, shod with steel on both ends, which is actually a witch steel flail - when not in use, he keeps the ball and chain coiled about the end and wrapped in a knot of crimson cloth that can be undone in an instant.  Out of combat he carries it like a gentleman's cane, though it is obviously much stouter and heavier than that.

His horse, Istav, is a massive black charger with a white patch on its head.  It doesn't look very friendly.

Samurai (Standard Bearer) 4

STR 18 (+4)
DEX 17 (+3)
CON 15 (+2)
INT 11
WIS 13 (+1)
CHA 13 (+1)

Hit Points 36 (28, +8 Con)
AC 20 (+3 Dex, +6 Armor, +1 Dodge), 24 vs. movement AOO

Melee Attacks:
WS Heavy Flail +9 (1d10+7) 19-20/x2 [disarm, trip, +2 crit confirm]
Dagger +7 (1d4+4) 19-20/x2
Ranged Attacks:
Javelin +6 (1d6+4) x2 [Range 30 ft.]
Dagger +6 (1d4+4) 19-20/x2 [Range 10 ft.]

Initiative +3
CMB +9 (+14 trip, +13 disarm, +11 dirty trick/reposition/steal)
CMD 22 (24 vs. disarm/trip/dirty trick/reposition/steal)

Fort +6
Ref +4
Will +2 (+2 morale bonus vs. fear)

Speed: 20ft (50 ft. mounted)
Carrying Capacity: 86/87-173/174-260

Skills (ACP -3):
Climb: +6 (2+class+Str-ACP)
Handle Animal: +5 (1+class+Cha)
Intimidate: +12 (4+class+Cha+Str)
Knowledge (nobility): +9 (4+class+Int+½ level)
Perception: +8 (4+class+Wis)
Ride: +7 (4+class+Dex-ACP)
Swim: +7 (3+class+Str-ACP)

Class Features:
Challenge 2/day (+3 damage, DR 2/- vs. target, -2 AC to other foes)
Resolve 2/day (remove condition, roll Fort/Will save twice, or remain conscious)
Honor in All Things 1/day (+4 morale bonus to save or skill check)
Banner (+2 saves vs. Fear, +1 attack on charge for all allies within 60 feet)
Weapon Expertise (Quick Draw and +2 crit confirm, heavy flail only)

Feats:
Combat Reflexes
Deft Maneuvers
Dodge
Furious Focus
Fury's Fall
Intimidating Prowess
Mounted Archer
Weapon Focus (Heavy Flail)

[spoiler=Equipment]Equipment, on Sorin (55 lbs):
Breastplate, Masterwork (30 lbs)
Soldier's Uniform (5 lbs)
Heavy Flail, Witch Steel (10 lbs)
Heritage Book (2 lbs)
Dagger (1 lb)
Tabard (1 lb)
Journal (1 lb)
Sealing Wax (1 lb)
Signal Horn (2 lbs)
Grooming Kit (2 lbs)
Inkpen
Ink
Signet Ring
Flint & Steel

Equipment, on Istav (146 lbs + 255 lbs = 401 lbs)
Military Saddle (30 lbs)
Barding, Chainmail (80 lbs)
Saddlebags (8 lbs)
Lance (10 lbs)
Javelins, 5 (10 lbs)
Waterskins, 2 (8 lbs)

Equipment, on Pack Horse (216 lbs)
Pack Saddle (15 lbs)
Chain Shirt (25 lbs)
Small Tent (20 lbs)
Cot (30 lbs)
Bedroll (5 lbs)
Cask of Wine (16 lbs)
Rations, 8 days (8 lbs)
Animal Feed, 8 days (80 lbs)
Rope, hemp, 50 ft. (10 lbs)
Lantern, Hooded (2 lbs)
Oil, 5 pints (5 lbs)[/spoiler][/ic]
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius