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So here's my first prototype for a homebrew FATE system...

Started by LoA, November 04, 2016, 02:07:13 AM

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LoA

So let's keep this Homebrewed System related debate train rolling! This time I'll throw in a house ruled version of FATE for Eff.

So the basic premise of this system is simple. It's Fudge dice, and the FATE ladder, but with a twist.



Instead of just having archetypes and stunts, I decided to expand it a bit and throw in elements from point buy systems like GURPS and Fallout.

Creating your Character

You start off with 6 stats listed below (the names will be Blorphed eventually)

Endurance:
Sociability:
Perception:
Reflex:
Intelligence:
Tonicity (this is an actual word):

All of these base stats start off at +0 and apply to the ladder. All of these are tied to skills and professions (again terms will be blorphed eventually.

Then you are allotted 5 att. points with a cap of at most +3 to each skill. You can then deduct at most 3 points from any attribute.  So example character:

Belevie Blerbelstein
End:-1
Sociability:+2
Perception:+1
Ref:+0
Int:+3
Ton:+0

So she has her Att. Points in Sociability and Intelligence, but then she took a point from Endurance and sunk it into Perception. So she's relatively strong mentally
but physically unspectacular.

Then she get's to pick a beginning occupation.
Let's say she want's to become an espritologist someday. So the GM and the player work out a plan and she starts off with "Scientifical Prodimogy". Young but brilliant is her current status as a character. So she begins with two skills to her name: Espritology (tied to intelligence) and Learnability (Tied to Sociability) This means that she gathers information from peers much easier, and she has a knack for identifying esprits in the wild.

This is only the first half of what I have in mind, but I thought I would share. Basically I'm taking the philosophy of FATE but taking it in a different direction.

So what do you guys think? Feel free to tear it apart.

sparkletwist

Quote from: LoAFeel free to tear it apart.
So far I'm not really seeing how this is all that different from standard Fate. Instead of basing it on purely skills you're going to base it on a stat+skill combination, but that isn't really a huge departure.

Actually, if you only get two skills, it seems more like the six stats are your "skills" (or FAE-style approaches) and what you're calling skills are more like what Fate calls "stunts," situational bonuses that apply on top of your core skills. So at that point you're just shuffling around terminology for no reason.

LoA

Quote from: sparkletwist
Quote from: LoAFeel free to tear it apart.
So far I'm not really seeing how this is all that different from standard Fate. Instead of basing it on purely skills you're going to base it on a stat+skill combination, but that isn't really a huge departure.

Actually, if you only get two skills, it seems more like the six stats are your "skills" (or FAE-style approaches) and what you're calling skills are more like what Fate calls "stunts," situational bonuses that apply on top of your core skills. So at that point you're just shuffling around terminology for no reason.

Sorry I meant to respond to this sooner. You start off with two skills, but then you upgrade your starting occupation. So then the character goes from Scientifical Prodigimy, to Esprotoligist Pupint.... And now that I've re-read FATE accelerated, Yeah, this is just adding an XP and point-stat system to the current system. You level up through perks and stunts instead of just having a set of stunts at the beginning. I want the Esprits themselves to have some more crunch though. Sort of a simplified version of the Pokémon Tabletop game or something.