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A few humble campaign ideas

Started by Malagigi, January 02, 2007, 01:45:52 AM

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Malagigi

I would like help with goblins and ogres for now. I would also like help with statistics for elves and favoued classes for all three of these races plus dwarves.

~Kalin~

Significant changes to the Elves, goblins and ogres hmm.....thinks about it a while....i got nothing.....no wait what is you made the goblins the nature loving hippies and the elves the plague apon the lands that adventurers love to kill, it would definatly be different, no idea what to do with the ogres.

On a more serious note have you got any ideas on how you want your elves, goblins and ogres to be like, even if it is a basic idea? the more information you can give generally the more you can get back.

Quote6. All races have political structures and territory. Most races have two preferred schools of magic. This is list of some of those races.

Sorry just seen this so switching the elves and goblins wont work, when you say goblin are you including hobgoblins and Blues (smart psionic goblins)? If you are you may want to have it so the Blues are the ones in charge, they run the government, make the rules, keep everything running
Lurking on the CBG boards since May 24 2006.


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Malagigi

Quote from: KalinSignificant changes to the Elves, goblins and ogres hmm.....thinks about it a while....i got nothing.....no wait what is you made the goblins the nature loving hippies and the elves the plague apon the lands that adventurers love to kill, it would definatly be different, no idea what to do with the ogres.

On a more serious note have you got any ideas on how you want your elves, goblins and ogres to be like, even if it is a basic idea? the more information you can give generally the more you can get back.

Elven society is based upon a combination of Enlightenment philosophy, Celtic culture, and Greco Roman engineering combined with wizardry (with wizardry as a science). Care for nature among the elves is based on philosophical, religious, and moral concerns as well as scientific fascination, not fuzzy sentimental hippie beliefs. While peace loving, they are not pacifists, nor will they wage war over chopping down one tree.

Goblins are short, gray skinned, wrinkled, and thin. They can be thought of as wizarding versions of the Roundheads (the followers of Oliver Cromwell). Their religion can be thought of as a distinctly Calvinist version ancient Celtic religion.

Ogres, as a whole are crude and rustic by elven, goblin, kobold, and hobgoblin standards (though just crude by every other raceâ,¬,,¢s standards). They live among elves and their temples double as taverns and general stores.
Quote from: KalinSorry just seen this so switching the elves and goblins wont work, when you say goblin are you including hobgoblins and Blues (smart psionic goblins)? If you are you may want to have it so the Blues are the ones in charge, they run the government, make the rules, keep everything running

Nope. There are no Blues. Also the hobgoblins are in league with the Good aligned Persian kobolds, not their fellow goblins.

Malagigi

Hi there! If any one wants to comment on this project so far, do so. The only thing I can't stand is the lack of discussion on this potential campaign world. Give your ideas and I might be able to work on them.

Malagigi

Also, anyone who helps me in this project will be listed as a co-creator of this campaign setting.

Malagigi

If any one else wants to help that would be much apreciated, especially if your have any information on Cromwellian England.

Malagigi


~Kalin~

sorry but ive had writer block for about a week, i got nothing but this caught my eye
QuoteAlso the hobgoblins are in league with the Good aligned Persian kobolds, not their fellow goblins.
Can you expand on this it seems like an interesting story?
Lurking on the CBG boards since May 24 2006.


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Malagigi

Quote from: Kalinsorry but ive had writer block for about a week, i got nothing but this caught my eye
QuoteAlso the hobgoblins are in league with the Good aligned Persian kobolds, not their fellow goblins.

   The split between goblins and hobgoblins took place in the year 63 O.E. (Orcish Empire). It took place over the concept of predestination and weather or not salvation requires good works. The theologian Arthur Bitterwood, head of the goblin delegation, argued that God had determined the damnation or salvation of all the members of the sentient races at the beginning of time. Arguing for the hobgoblins, was the theologian Rodger Dentroot, articulated the position that all thinking races are responsible for their own damnation or salvation.  After decades of looking for a new home hobgoblin kind (under the leadership Rodger Dentroot) came up on the Sun kobolds. They almost immediately saw them as fellows who agreed with portions of their theology, and settled among the Good kobolds acting as guards and front line troops.
   However this was only the final straw for goblin-hobgoblin relations. In the year 2516 F.D. (Fae Dominion), war broke out between the Fae League, also known as the "good fairies"(made up of the elves, goblins, hobgoblins, ogres, nymphs, satyrs and other non-Evil fae) and the combined forces of the cave dwelling Western kobolds, the hag covens, and twelve dozen orcish war bands, as well as corrupted fae of other kinds. While the Fae League triumphed, allegations of goblin humiliation of prisoners of war surfaced. In response to these concerns the famed goblin statesman Reginald Blackstone said, "Provided we do not take part in the same blasphemous cannibalistic actions as the orcs do, are we not justified in treating them the way we would treat common animals?" This caused a schism in the fae community split apart the goblins and hobgoblins.

Malagigi

Okay, the little snipet of goblin and hobgoblin history is for the most part finished. Any comments or suggestions would be appreciated.

Malagigi

If any one wants to discuss this project so far I would be very greatful.

Malagigi

I added a few more details to some of the races and finished the racial listing for dwarves, high elves, goblins, hags, ogres and trolls. I'll simply wait for further comments on the project.

LordVreeg

Hmm.  
Must've missed this earlier.
I like the split between goblins and hobgoblins. I love having a goblin named Arthur and a Hobgoblin named Rodger, it seems incongruous to me...but I like the 'Good Fey' league, especially that included Ogres, and the goblins.  It gives the setting an interesting flavor.
(I have a philosophical/racial split going on in my world, in that about a hundred and fifty years before the current day, the Bright Lands Plutocrats made official a policy of racial integration, and it was based on the 'Integrated Culture Test'.  Basically it was a theory that what makes a person civilized is their ability to function in a mixed society, and the law was passed to protect the members of the Blacknote Orcash Tribe that wanted to become citizens of the Bright Lands.)

I also like that you have a very strong idea what the different classes will be patterned after.   It will allow players to know if that class is really what they have in mind, and make the world more congruent.

Your first comment on necromancy made no sense to me.
[blockquote=Malagigi]3. Necromancy is the magic of life and death. In other words Necromancy is magic related to organic substances and compounds.[/blockquote]
I can kind of get the connection between life and organic compounds, but you need to expand on this and make some clear distinctions.Many worlds have them as opposite, though mine has them both as learnable skill disciplines.  

What kind of initial play area are you planning on, and how is the society in that area set up?  Politics, influence of the church(es), daily life?  I like that the beings worshipped are angelic/fiendish, but I am loking for more data on the way the churches are set.  I see you seem to have seperate pantheons for some of the races...are these still angelic/diabolistic in nature?
 
VerkonenVreeg, The Nice.Celtricia, World of Factions

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Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Malagigi

More on ogres.
The ogres can be seen as a Scottish-based warrior race with a strong clan focus. Every six years, the chieftains of the 160 major clans form a conclave to elect their high king. This may be an incumbent, but normally isn't. A high king may be removed from office and in some cases summarily executed for treason, murder, rape, cowardice or disregard for his or her troops and or civilians. To declare war both two-thirds of all clan chiefs and the high king must vote for the war in question. If either the king or council object, war will not be declared. Both the titles of chieftain and king are unisex.