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wounding rules

Started by SDragon, January 03, 2007, 05:52:17 PM

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SDragon

ok, so i just found out that MM2 is for version 3.0 and not 3.5 (genuine suprise, there; i thought if MM was in 3.5, and if MM3 was in 3.5....), but it did give me an interesting idea.

the rules for wounding weapons in 3.5 is that they deal 1 point of constitution loss to represent the bleeding; personally, i feel this sounds like a weird flavor-to-mechanics translation. in 3.0, apparently the rules for wounding weapons is that they deal 1 extra point of HP damage per round (until healed).

first off, i would like to know if the 3.5 rules for wounding weapons is supposed to represent the same anticoagulant effect as the 3.0 rules represent. assuming they don't (they seem to me to represent more of a wound of magical weakening then they do a bleeding wound that refuses to clot), then couldn't one just use the 3.0 wounding rules for anticoagulants? is there already 3.5 rules for that somewhere?

also, does anybody else know of any decent 3.0-only rules that might fill some sort of role in 3.5?
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Both represent blood loss, according to the books.  I suspect it was changed:
1) because 1 hp per round is a minor problem for high level characters compared to the damage they are already taking (and one a cure minor fixed).
2) because blood loss is something better represented by a longterm but not permanent weakening.

So, yeah, I'd say Con loss both works better mechanically and makes more sense.

An anticoagulant could work the same as 3.0 wounding, but as I said, Con loss makes more sense.  The only advantage of hit point loss is that it is continual, and thus could kill.

The Con loss wounds apparently cost lots of blood then close on their own...

When 3.5 first came out WotC released the update booklet that updates the stats for MM2 (among others).  You can download it from their site.

I cannot think of any rules I liked better in 3.0 (at the moment), but I'm sure there are some people here who do have some.
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