• Welcome to The Campaign Builder's Guild.
 

New Race: Neuras

Started by Fullmetal_Alchemist, January 08, 2007, 04:45:38 PM

Previous topic - Next topic

Fullmetal_Alchemist

Sorry if I haven't been posting much, but I have been working alot on school work and this campaign setting. This is an idea I had for a new race within my world, but sorry if the picture is a bit "Over rated." It was the only one that matched the vision of this creature. I can remove it if I have to.

Neuras of Lost Heaven
[/color][/size]
   

Personailty
[/i][/u]   
Neuras have the looks along with the right words to say at the right moment. They think their beautiful, but they don't really care what others looks like. They love everything that has a living, birthing soul. But that doesn't mean they don't want to kill it, right?

   
Phyiscal Description
    Neuras are meduim sized humaniods that usually stand approximately four to five feet, weighing 100 to 130 pounds. The color of their fur depends on their gender. Black is for those male, while white shows those female. Their appearance is usually out standing, but they don't match well in pysichal strength.They are cat like, but stand as a human does. Their eyes are deep in rich colors. Most neuras have maroon, navy, teal, or fuchsia. It is also said that neuras are part of incarnum itself. Even neuras don't know if they were made from raw incarnum, but they do know how to control it.

   
Relations
   Usually, they would like to breed with their own kind, but like it was said before, most neuras don't care what something looks like. Sometimes it isn;t a person's fault because he is ugly. They are nice to anyone they think are treating them nice. This would usually be a human, seeing they sometimes have open minds like the neuras do.

   
Alignment
They usually stick to choatic and neutrailty, seeing their love is the spirit of the world. They tend to be both good or evil, but that depends on how they grew up. They take freedom into their own hands and make it their own. They care about anyones free spirit and how they use it for the world it watching them.

   
Neura Lands
   Like humans, neuras live almost anywhere they want. Though they would enjoy an envoirment where it stays at a perfect tempature. They are usually welcome to any peice of land, kingdom, and empire that sees them as allies.


Neura Recial Traits
[/color]
    +2 Charisma, -2 Strength. Neuras aren't your best sword trusters, but their appearence is a sight for glory.
    Medium: As a medium sized character, they do not not suffer penalties or gain speical bonuses.
    A neura's base land speed is 30 feet.
    Essentia Pool: An neura essentia pool is permanently increased by 1. If he doesn't have a pool, this grants him an essentia pool.
    +2 Recial Bonus againts all spells within the Enchantment school.
    Spell-Like Abilites: 1/day -- Resistance.  A Neura with a charisma score of 10 or higher also have the following spell-like abilites.                                            
        1/day Detect Incarnum, 1/day Arcane Mark, and 1/day Prestidigitation. Cast Level 1st; Save DC 10 + Charisma Mod + Spell's Level.
    Automatic Languages: Common. Bonus Languages: Abyssal, Celestial, Draconic, Elven, Infernal, and Sylvan.
    Favored Class: Bard
                               
Psychology
[/size]
"One can't understand the power of a free spirit, unless he tries to unleash his rage without sorrow..."
[/i]
   Almost all neuras believe in the power of love, the energy from a raw soul, and a song keeping them away from death's path. These creatures usually stand out as chaotic or neutralilty, which ever they see fit. They don't see the world as the perfect form of life. They know at birth that the world itself itsn't perfect, but you must try to make it the best you possiblely can.
   Neuras look at life where sorrow, pain, and darkness must be true within our very lives. Which comes to a fact, that they believe the soul itself can be a weapon, just like a sharp pen. They believe in their very souls for the truth, not the right answers. Some neuras are smart, but most just say something that answers their vision. So mostly, they usually will never say "I don't know, better ask that guy over there." They will answer a question the best they see fit.[/b]
"It is hard to understand why the gods do their job. It is even harder to understand why dragons are so rude. It isn't important, however. What do you care? You're still alive, no?"


Matt Larkin (author)

I am unnable to view your picture.  Looking at your code, your spoiler tag is missing the "=".

I like the name of your race, it rolls off the tongue quite naturally.

I'm a little confused; however, it seems from the intro that they want to kill other races, but then you talk about them breeding with other species?

I'm not sure humans live "wherever they want."  It's more a matter of opportunity and necessity.  You live where you can  prosper.

Your racial traits are good enough that I'd advise a +1 LA.  Charm person?  Anything more than a cantrip probably deserves racial hit dice or a level adjustment.  The other bonuses are pretty good, too, especially for a sorcerer or bard.

Nice on the pyschology.

You don't need to apologize for your work.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

Fullmetal_Alchemist

Well, they don't want to destory every race there is. They just don't care what they do. The most possible alignments for a neura is Choatic Neutral, Neutral Good, or just plan neutral. Not to get off topic on htis part, but neuras want "Love", not "Pain."
I don't know if i agree on the +1 LA. I tried to aim it at +0 because I don't even like playing La, even +1.
And sorry, but the picture is just working fine for me. If you want the website, here you go...

P.S: How about I replace "Charm Person" with "Flare" or "Ghost Sound"?  

"It is hard to understand why the gods do their job. It is even harder to understand why dragons are so rude. It isn't important, however. What do you care? You're still alive, no?"


Jharviss

If you replaced Charm Person with a 0th level spell, I believe that would definately rebalance it.  The only real issue is your usage of a 1st level arcane spell as a spell-like ability.

Though, if your think deeply into it, it's not that bad.  I can't say I know what the essential pool is since I haven't read about your setting, but I'm going to pretend it's similar to have a psionic bonus.  In all honesty, the charm person may just work.  Maybe if you said they can charm person once per day except that the charm person only works on these creatures or lasts for a shorter amount of time or is easier to resist.  Something small but noticable.  

I say this comparing it to elves and dwarves, for both of those races actually have very significant racial bonuses.  In my immediate mind I see the Charm Person once per day being stronger than a +0 LA but no where near strong enough to be a full +1 lA.

Fullmetal_Alchemist

Quote from: JharvissIf you replaced Charm Person with a 0th level spell, I believe that would definately rebalance it.  The only real issue is your usage of a 1st level arcane spell as a spell-like ability.

Though, if your think deeply into it, it's not that bad.  I can't say I know what the essential pool is since I haven't read about your setting, but I'm going to pretend it's similar to have a psionic bonus.  In all honesty, the charm person may just work.  Maybe if you said they can charm person once per day except that the charm person only works on these creatures or lasts for a shorter amount of time or is easier to resist.  Something small but noticable.  

I say this comparing it to elves and dwarves, for both of those races actually have very significant racial bonuses.  In my immediate mind I see the Charm Person once per day being stronger than a +0 LA but no where near strong enough to be a full +1 lA.

Err...essentia is part of Magic of Incarnum D&D supplement book  :D
Plus, it is VERY different from psionics, which I like. I'm not a huge psionic fan. i like incarnum better because I just like to use soul energy instead of mind powers.

Essentia

Essentia is a character's personal store of incarnum. Most characters can't access this pool of energy, though certain classes and feats open up this potential. Essentia can be invested into soulmelds in order to enhance their effects. Essentia can be reinvested each round to augment soulmeld and other effects as the meldshaper wishes.

Essentia is the substance of a character's personal soul energy. Everybody has it, but only some characters learn to manipulate it to enhance magical effects. Meldshapers, for instance, can invest it into soulmelds to make them more powerful. Every soulmeld can be enhanced by investing essentia into it, in much the same way as spells improve with higher caster levels. Unlike caster level, a soulmeld's invested essentia is not a fixed number; it can shift up or down as the meldshaper desires. The more powerful the character, the more essentia he can invest into his soulmelds and thus the more powerful they can become.

In addition to its use in soulmelds, essentia can sometimes be invested into feats, class features, and other abilities. Chapter 3: Character Options presents a new type of feat, the incarnum feat, which grants abilities that scale up with invested essentia. Chapter 5: Magic introduces spells and magic items that have similar scaling effects. Any character, regardless of whether he can shape soulmelds, can gain access to his personal pool of essentia by the selection of the proper feat or other option.

P.S I changed Charm Person to Resistance if you think that is better.

"It is hard to understand why the gods do their job. It is even harder to understand why dragons are so rude. It isn't important, however. What do you care? You're still alive, no?"


Endless_Helix

Hmm... Comparing it to a gnome, It seems a bit out of balance actually. Gnomes have a weaker stat bonus section for a caster, but they get a lot of abilities. I think you could easily throw in some skill bonuses to bring it in line. Compared to a half orc, it's a little more powerful, but not by too much. So something along the lines of a +2 racial bonus to a skill, probably diplomacy or something social...
I am Brother Nail Gun of Reasoned Discussion! Fear the Unitarian Jihad!

My Campaign Settings
 Orrery
Orrery Brainstorming
 Daerderak, The Infernal Sands

Fullmetal_Alchemist

Quote from: Endless_HelixHmm... Comparing it to a gnome, It seems a bit out of balance actually. Gnomes have a weaker stat bonus section for a caster, but they get a lot of abilities. I think you could easily throw in some skill bonuses to bring it in line. Compared to a half orc, it's a little more powerful, but not by too much. So something along the lines of a +2 racial bonus to a skill, probably diplomacy or something social...

1) Half-Orcs and Half-elves are weak. Besides, comparing races with their power doesn't prove it is good or bad. If you have Magic of Incarnum, compare it to a Duskling.
"It is hard to understand why the gods do their job. It is even harder to understand why dragons are so rude. It isn't important, however. What do you care? You're still alive, no?"