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Discussion: The World

Started by daggerhart, March 29, 2006, 02:13:11 PM

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Poseptune




So something like this, were the orange is the old empire and the red is the new?
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Numinous

I'd say that the old empire should reach along the southern coast more, due to naval advantage.  Also, the core of both empires should be the "spiky" landmass farthest out to sea, spreading across both land bridges onto the mainland.  At least, that makes more sense to me.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Poseptune

It is good to have one of the older members on board, welcome back Crit.

So something like this?



The black dot would be the capitol. I didn't choose the northern most tip for that, because I like the idea of the Empire spreading in all directions not just south. (it's big because I wanted it viewable, and was too lazy  to change my brush size :) )

Once we've decided this I will post one with a couple of scale markers, and we can decide what scale we want to us for the map.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Wensleydale

*throws the boat in, or oar... maybe... whatever*

That looks good to me.

Numinous

That's pretty much what I was talking about, good job of reading my mind!  We can dally with the details later, but the general idea is much more of what I had in mind now.

EDIT: I think it's a good idea to keep in  mind that expansion increases along waterways, due to ease of travel and the relatively more fertile land along bodies of water.  A decision we might want to make soon is whether the empire is naval-based or land-based, as this can largely determine it's view of the sea.  To use examples, the empire from Chronicles of Narnia (can't remember the name) feared the ocean and avoided the coasts, whereas the real British empire mastered the ocean, and ruled from the coasts and ports.

And in response to your comment, it's good to be back.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Poseptune

hmmm land or sea? I wonder which I would pick.

I suppose at some point, if it hasn't been discussed, is the technology level we are shooting for. Especially if they are going to be a major sea force. Do they use cannons or magic?
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Numinous

Even if it's just flaming pitch and arrows, a navy can be awesome.  ie the Greeks didn't have magic.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

MittenNinja

Looks good to me! Although I would assume the empire would have  colonized the islands just to the south as well. They are relatively close.
"The best defense is a dead opponent."



Poseptune

Quote from: Natural 20Even if it's just flaming pitch and arrows, a navy can be awesome.  ie the Greeks didn't have magic.

Oh I know, that is why I was saying we should start discussing the technology level. Do we want Viking Longships, Dromons, Caravels, Barques, Galleys, Galleons, or even Ironclads (steam or sail powered)?

What I was thinking:

The Old Empire was a naval superpower with a decent military force. They were the first to develop Caravels, Galleys, and a handful of Galleons. The rest of the sea faring civilizations were still using Longships and Dromons. The civilizations near the shore were easily conquered, but as they moved inland, they found areas that had a stronger land based fighters (tribes with special fighters, armies, etc..). This is why they were only able to conquer a few [hundred] miles inland (this all depends on the scale we choose).

The New Empire still has the same level of ships, because of the downfall. They were not able to develop newer ships. They build more Galleons, with some lighter ships as support. The other civilizations are also sailing in these styles of ship. Some rescued from a fate of rotting on the shore, some were able to copy the design with maybe a few modifications. Because of this, the new empire has had a harder time expanding their territories. They still have the resources to build a bigger fleet than any the world can match, but it will take some more time.

Oh if you couldn't tell, I prefer a sea-faring nation. :)

Quote from: MittenNinjaLooks good to me! Although I would assume the empire would have colonized the islands just to the south as well. They are relatively close.

I was thinking about that. The map above was done quickly, I used the magic wand selection tool so I could paint the nation without going outside the lines (*sniff* :cry:  I failed Kindergarten). I will add those to the Empire when I make the various scales.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Wensleydale

I agree with you here Poseidon. For a start, it'd be much easier to conquer those lands beyond the land bridge with ships... and would explain their reluctance to conquer too much further inland.

Hangfire

I wanted to add a few comments regarding the map (which is looking really good). The placement of the Empire is odd to me (and I know this is a fantasy world where the normal laws of climate and geography don't have to mean anything). All of the great empires on earth have occured (with few exceptions) at relatively the same mean distance from the equator. Off the top of my head I can only think of the Incan empire as having been close to the equator - the others, Roman, Mongolian, Chinese, Japanes, Hitties, Babylonian, Egyptian, etc all occured north of the equator. Climate is more conductive to large scale agriculture, which would be required to sustain an empire. Just something to think about.

As for the ring, nothing I've been able to find indicates that a world of the earth's proportions could not have a ring, and in fact there is some talk that Pluto may have a ring and that when the New Horizons probe reaches the area in 2015 we'll know for sure. A ring would be a great addition to the world.
Sky Isles

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Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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[/spoiler]

MittenNinja

Quote from: HangfireAs for the ring, nothing I've been able to find indicates that a world of the earth's proportions could not have a ring, and in fact there is some talk that Pluto may have a ring and that when the New Horizons probe reaches the area in 2015 we'll know for sure. A ring would be a great addition to the world.

Silly Hang, Pluto isn't a planet.  :-p
"The best defense is a dead opponent."



Hangfire

Quote from: MittenNinjaSilly Hang, Pluto isn't a planet.  :-p

I'm starting to show my age. Who do these guys think they are change planets to, what is it now, a demiplanet or some such garbage? Pluto will always be a planet to me :D
Sky Isles

Unless otherwise noted, none of the above text is Open Game content.
[spoiler=Open Gaming Licence v1.0a]OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

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14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson

Hangfire forum post at  URL Copyright 2007 Frank Bath.
[/spoiler]

Ishmayl-Retired

It's called a planetoid and/or a dwarf planet...  :-/
!turtle Ishmayl, Overlord of the CBG

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MittenNinja

Yea I wasn't to happy that they changed it. But oh well, what are you going to do?
"The best defense is a dead opponent."