• Welcome to The Campaign Builder's Guild.
 

The World of Deismaar Wiki (wiki and discussion)

Started by Moniker, April 09, 2007, 11:54:44 AM

Previous topic - Next topic

Epic Meepo

:ninja: Like stealthy ninja, Epic Meepo sneaks into your setting and takes a quick peek around.

I love the various city maps. Even though they're hand drawn, they're of very good quality. But where are the world and regional maps? They should pop up like artwork right at the top of the Physical Geography section, but I didn't see them. And I know they exist (or did at one point) because Ishy talks about them in an old comment on this post.

You have a long list of affiliations and even a history of the Andal's migration. Both of those sections could benefit from the inclusion of maps. The main list of affiliations could divide the organizations up by region and have a map showing the relative locations of their bases of operation. And a simplistic map depicting the course of the Andal's migration would also be nice.

So, all in all, very good. As you can see, my only real complaint is that there should be more. More maps and more everything!

This has been an Epic Meepo stealthy ninja review. :ninja:

EDIT: With power of ninja, you can make first post on new page! :ninja:
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Moniker

I appreciate the review, Meepo!

I'm working on getting more maps up on the website; I decided to consolidate some of the tabs (and eliminate the political/physical geography one).

The Cities and Settlements, as well as the Political Geography, should have maps attributed to those tabs now (with clickable locations). I am steadily trying to work in regional maps, but a lot (and I mean a LOT of them) are pencil sketches in a sketchbook that have been done ad hoc from the larger-scale world map.
The World of Deismaar
a 4e campaign setting

Moniker

I am finally drawing a seven year storyarc to a close with the advent of 4th edition. As I intend to advance the storyline 21 years into the future of Aglador, here is what I am presenting as a general premise of the game. It provides an epilogue of the actions the player characters have taken over the years and presents the basis of the story for Year 200: Aglador.

There are a number of similar names which can sometimes be confusing to those who aren't actually playing in the campaign. If you can find any glaring issues with the following prologue, please let me know.

Thanks in advance!

Act I: The Rise of King Verminas Belgarion
[spoiler][/spoiler]  

The stage upon which the war unfolds is a country known as [Aglador]. No stranger to strife amongst its kin, King [Aden Ladros] was branded a heretic by the Archbishop [Blicard] in 178 Third Age and died within the dungeons in the holy city of [Mithrin Roel]. Duke [Verminas Belgarion] ursurps the throne in Girithlin, the apparent victor of a political battle fought within the shadows. The death of [Ethan Dautinthorne], the crown prince of Aglador, soon came thereafter due to malady. Over a period of eleven years, the newly-crowned King Verminas instituted vast political reformation and eliminated Aglador's monetary reliance upon the [Southern Empire of Pharazon].

Aglador is thrown backward into a dark age.

In year 200, King [Verminas Belgarion] is suddenly stricken by malady (ironically, the same flux that had killed the crown prince) and dies in his ancestral home of [Caer Moray]. The question becomes who is to take the throne with no successor. Aurora Belgarion is the niece of Verminas, living as an adherent in Mahalma under the influence of the [Olornite] Father [Paramon]. Prior to admittance, she was adopted by King Verminas as his daughter. This would make her the heir apparent, and when she was of age she would marry a man of the King's choosing. However, the Queen Elaine Belgarion unexpectedly became pregnant with a second son in 200, giving birth to [Warren Belgarion]. The newborn infant would ascend the throne by proclaimation from the Queen. Too young to rule, the crown prince required a male regent who would be king in all but name. [Cassamir Dautinthorne], brother of the Queen, seemed the obvious choice for regency. However, fearing the influence such an appointment would give the Queen and the aristocracy, [Parliament] refused to back him. Instead, they recommend Duke Ethan Priam.


Act II: The Two Dukes
[spoiler][/spoiler]

Duke [Cassamir Dautinthorne] and Duke [Ethan Priam] are both distinguished; one the head of [Iron Throne] and master of [Belegost] and the other a folk hero and general of Rhovania's armies during the [Border War II]. Cassamir counts as ally to the greater part of the older aristocracy to the throne of Aglador, those that supported the rise of [Balbanese Dautinthorne] and his royal house during the [Kinstrife]. However, the disenfranchised and fallen nobility left in the aftermath of the second Border War look to [Ethan Priam], a symbol of unification and strength amongst [Dalefolk] and [Aradain] alike.

Eventually, Aurora Belgarion is taken from Mahalma to the holy city and then turned over by the [Knights of the Southern Cross] to Duke Cassamir in Belegost. Casssamir then declares her the heir apparent to the throne, undermining the wishes of the Queen Elaine. Although marriage is rumored with Aurora to Cassamir or his son [Balbanese Dautinthorne II], nothing has yet come to pass.

Although the lines have been drawn, it is not strictly between the [Aradain] and [Dalefolk]. The kidnapping of Aurora has precipitated the war with Duke Ethan, as he musters his soldiers along the edge of the [Western Myrkwood], rallying loyal barons on his side.


Major Houses

[House Dautinthorne]
Duke Cassamir Dautinthorne (Belegost)
Rose during the Kinstrife.
Ethos - careful and patient but cruel in execution

[House Belgarion]
Queen Elaine Belgarion and crown prince Warren Hamilton (Girithlin)
Duchess Aurora Belgarion (Caer Moray)
Dissadent house from the Kinstrife. Rose during the inquisition of Aden Ladros and Estel Dautinthorne.
Ethos - calculating yet practical

[House Priam]
Duke Ethan Priam (Hornburg)
Founded upon the unification of Rhovania beneath the [Valelaw]
Ethos - vigilant but vengeful
The World of Deismaar
a 4e campaign setting

Moniker

New updates for the organization Iron Throne, the sword of Parliament in the country of Aglador: http://deismaar.pbwiki.com/The+Iron+Throne
The World of Deismaar
a 4e campaign setting

Moniker

Map of the western hemisphere completed with cities on a hex grid

[spoiler]http://ogy.cc/wh_nas.jpg [/spoiler]
color, 9 meg file

LOCK PLEASE. Starting a new thread
The World of Deismaar
a 4e campaign setting

Moniker

Big updates!

The campaign in the city of Kahabro is going extremely well. I've updates a number of factions and districts within the city, and included the true history of it's founding beneath the Gothric princes on the front page of the wiki.

deismaar.pbwiki.com
The World of Deismaar
a 4e campaign setting

LordVreeg

I always enjoy your stuff.

Kahabro is interesting, and you are showing more and more of your own personality in this city, and less and less the influence of certain authors.
I love the Factions and organizations, especially the nine men.

750 noble families?  That is a lot..and I like how you go into the breakdown, but you need to tell me what makes then noble versus rich.

I enjoyed the breakdown on the Fifth House.  That helped me get an idea of the type of rule.

I think I am not going to update to 2.0 PBwiki for Celtricia...I don't like how segmented it looks.

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Moniker

Noble Families
The 750 noble families have specific influence with the 21 Merchant-Princes which rule the city. Those who qualify as nobles within the city either have a stake in the heavy grain trade industry or within its banking system for lending towards the economy of the city and its goverment. Although there are many houses which lay claim to the aristocracy, only twenty-one specific houses truly have influence within the governance of the city itself.

The noble houses exist as an extension of local politics and the interaction between the artisan's guilds. Truly, they might as well be one in the same, as that many of the alderman of the guilds themselves come from highborn families.

Factions
The faction that the players work for is the Kargat http://deismaar.pbwiki.com/Kargat, which is "lead" by the Founder http://deismaar.pbwiki.com/The+Founder to kill the Nine Men.

The basis of the story is that they're all indentured to the Founder's whim and will as measure to exhonerate themselves from terrible crimes they've committed. No one really knows what the Founder is, or who he's working for, but they carry out his wishes in the shadows. The relationship between the Kargat and the Legate http://deismaar.pbwiki.com/Legate.

The Foundry, which is where the Kargat operate out of, is also where the secret alchemical processes to develop Walstanian Pyreshot is kept. It's well-guarded, as it is the reason the Legate and the Merchant-Princes have held onto the city for so long without the intervention of the Fifth House theocracy. It more or less serves as a city-state unto itself.

PB 2.0
I haven't really settled on whether I like it yet or not. The sidebar is cleaner and it carries over the right fonttypes much easier, but is kind of a pita to manage since I am used to upmarking in wiki format, as opposed to using the selectable buttons to denote headers, italics and the like.
The World of Deismaar
a 4e campaign setting

Steerpike

Just started reading your setting and I'm enjoying it so far, especially the detailed city layout.

One thing that struck me that has somewhat been noted already above are the names.  I'm not sure if you're naming things after people/places in other settings intentionally, but the name Belgarion is shared by the protagonist of David Eddings' Belgariad/Mallorean, while Baelish is the surname of Littlefinger in A Song of Ice and Fire... you might want to change those names or tweak them, because to those who've read a fair bit of fantasy they'll stand out pretty strongly.