• Welcome to The Campaign Builder's Guild.
 

Roundtable Discussion: CBGuide, Issue Five (or, What's the Dilly-yo?)

Started by Elven Doritos, April 10, 2007, 07:37:01 PM

Previous topic - Next topic

Ishmayl-Retired

Excellent.  Now, does anyone have any of the new books out to review?  I've heard these new superadventures for Forgotten Realms (Shadowdale, Cormyr, etc) are supposed to be really good.  Or for that matter, is anyone getting into the "Burning War" campaign that enWorld is producing?
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

By the way, I've been thinking about a possible series that I would like to work on for the Guide.  Basically, it would be about taking real-life history and anthropology and finding ways of putting them into games in unique and creative ways.  I have a huge stack of National Geographic magazines, as well as a few anthropology books that I occasionally get ideas from, and I'm thinking about publishing some of these idea tips.  Is there anyone that would be interested in helping me with something like this?  All that I require would be for you to have an interest in history and anthropology so that it's not just me doing all the research.  Also, Crit, is this something you and Meeps would be interested in?

On another note, I'm curious about the size of the Guide.  Are we trying to limit the size to something like 20-ish pages, or is longer okay?  I would like to think that we could expand a bit and make them a little longer as we get more useful material.

And on another note, while I'm thinking about it.  The whole "no themes" thing.. what if we did have a general theme for the zine, but articles don't have to follow said theme?  Meaning, for instance, you could say, "The theme of the next issue is plants and growth (or whatever)", and that way, that gives people something to write about if they're trying to think of something, but it doesn't mean everyone has to write about plants.  So, if you get three good articles about plants, and two about other things, then the zine has an overall theme without forcing everyone to write about it.  Just a thought.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Elven Doritos

Quote from: IshmaylAnd on another note, while I'm thinking about it.  The whole "no themes" thing.. what if we did have a general theme for the zine, but articles don't have to follow said theme?  Meaning, for instance, you could say, "The theme of the next issue is plants and growth (or whatever)", and that way, that gives people something to write about if they're trying to think of something, but it doesn't mean everyone has to write about plants.  So, if you get three good articles about plants, and two about other things, then the zine has an overall theme without forcing everyone to write about it.  Just a thought.

This is exactly how themes were previously implemented in the Guide.

-ElDo
Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

Raelifin

Indeed, and I'd like to state that this isn't out of the question. The main problem is that themes have been seen as prohibitive (even when they aren't) and that some themes haven't been followed very well. What I'd like to see is a shoutout of "The CBGuide staff would love to see some demonic articles" (example) and then issue themes will arise if writers submit material sharing a certain theme.

Just as inspiration, I say why not go vegetable? Writers of the CBGuide, let's write articles on plant-related monsters, locales, races, cultures, magics and whatever else! Personally, I'd love a good optional d20 system for herbology or alchemy.

Raelifin

Quote from: IshmaylOn another note, I'm curious about the size of the Guide.  Are we trying to limit the size to something like 20-ish pages, or is longer okay?  I would like to think that we could expand a bit and make them a little longer as we get more useful material.

The size of the guide has, as far as I know, been the result of the number and length of articles submitted. Longer guides would be great, but we'll need more articles. ;)

In other words: Guildies, please write as much as you want! This is your guide! ^_^

Elven Doritos

Quote from: RaelifinIn other words: Guildies, please write as much as you want! This is your guide! ^_^

Did the term "Guildonians" never catch on? :huh:
Oh, how we danced and we swallowed the night
For it was all ripe for dreaming
Oh, how we danced away all of the lights
We've always been out of our minds
-Tom Waits, Rain Dogs

Poseptune

[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Epic Meepo

I move that the ceremony at which Silver Dorito awards are handed out be named the Guildies.

And an on topic note: I make the Guide as long as possible with the articles the editors get for me; there's no upper limit on page count.

Also, don't wait to see what the next topic is going to be to write articles. If everyone inundates the editors with tons of articles, the editors will be able to pick themes based on submissions instead of having to solicit submissions based on themes.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Raelifin

Exactly. In fact, please don't pay attention to what state the guide is currently in when deciding to write an article. If the guide is almost out, we can use your article in the issue after that.

Jharviss

The theme would only work if there were more articles.  If there are four articles, it only works if every article adheres to the theme or there is no theme.  If there are more articles, there can be a theme with some articles not adhering to it.  I support a theme, but it won't work right now.  

Poseptune

Article Ideas: (not to be written by me, as Crit can see by what I sent him earlier I'm not that good :) )

Creating new races for your world - An article about what to consider when introducing a new race. Explaining when it is good just to tweak an old race and give it a new name or build a new one from scratch(not availibles in stores). Explanations on how to make a race balanced and playable (low LA and ECL). As well as other things that I am failing to think of right now.

A series of articles that describes and provides an example of how to build a world - The author would start building a new world while describing the process by which he is designing it, offering tidbits of other methods of world building, but sticking to one method. For example, the author picks a top down method of world building. He starts buidling the world and as he is describing the process offers small pieces of how to design using bottom-up to contrast what he is doing. That may be a lot of rambling, but I believe their is an idea in there somewhere. Maybe even expand on the methods provided in the Theme Wars thread.

Fill your world with NPC's
- An article .... uh I don't know, but the title sounded cool. Well it did, even if it doesn't now. :(

Building your world with the right level in mind - This could be high-mid-low level characters, high-mid-low-no magic, -- technology, etc...

and of course book reviews.

More suggestions to come if I think of any.

[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Ishmayl-Retired

Poseidon, the world-building series sounds fun, and possibly up the alley of the articles I proposed a few posts up.  I could definitely be interested in that.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Poseptune

Ish, if you need help with research I'd be willing to help. I enjoy history and such and I don't mind reading. ;)
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Túrin

Quote from: PoseidonA series of articles that describes and provides an example of how to build a world - The author would start building a new world while describing the process by which he is designing it, offering tidbits of other methods of world building, but sticking to one method. For example, the author picks a top down method of world building. He starts buidling the world and as he is describing the process offers small pieces of how to design using bottom-up to contrast what he is doing. That may be a lot of rambling, but I believe their is an idea in there somewhere. Maybe even expand on the methods provided in the Theme Wars thread.
Someone has beaten you to it: http://www.giantitp.com/articles/YPgbz2j3PckGjjviJU5.html

Which is not to say it wouldn't be cool if someone pulled this off in our Guide. Thematically it fits perfectly, of course.

Túrin (isn't volunteering :P)
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Poseptune

Quote from: TúrinSomeone has beaten you to it: http://www.giantitp.com/articles/YPgbz2j3PckGjjviJU5.html

Which is not to say it wouldn't be cool if someone pulled this off in our Guide. Thematically it fits perfectly, of course.

Túrin (isn't volunteering :P)

I am aware that it has been done before. Oakspare on the WotC boards is doing something similar, but a little more chaotic in a thread. The when I rememberd the thread, that is what gave me the idea to suggest something similar. It is more about designing a game than a world. I had forgotten that Giant had started a similar project (I had read the first page a long time ago, but nothing else).

Because there are soo many different method to approach designing a world this article is still very viable. The author just has to pick a different method than Senoir Burlow, or others that have come before and after him.

I think someone has already started to brainstorm about this idea. Actually someones.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton