• Welcome to The Campaign Builder's Guild.
 

Post Your House Rules Here

Started by Ishmayl-Retired, April 19, 2007, 06:10:18 PM

Previous topic - Next topic

Moniker

Not really a house rule of sorts, but I do not use goblinoid creatures (Orcs, Kobolds, Goblins, etc...) or any sort of 'disposable' evil-type humanoids for foes whatsoever. The main threat to mankind is well, mankind itself.

I have been known to use Ogres sometimes, but are called Fomorian and are tied to the Pictish culture in the northern country of Guarhoth http://deismaar.pbwiki.com/Guarhoth
The World of Deismaar
a 4e campaign setting

Elflord274

allowing players to use kobolds or other goblinoid creatures sorta weird and hard to manage along with large creatures like centaurs

Ishmayl-Retired

Okay, we've got enough stuff here to get some things posted on the Wiki; how exactly would you guys recommend I do the organizing for it?  We have some rules here that are pretty good numbers-based rules, and then we have some that are definitely theme-based (for specific settings and such).
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Túrin

A thematic ordering will be a mess. I'd say put them all together and organize alphabetically, either by contributor name or by the name of the rule (latter means you'll have to make up names for houserules).

Túrin
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Ishmayl-Retired

I think alphabetizing by name is a good enough idea for me, unless someone else thinks otherwise (and thus wants to contribute in said way ;) )
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Here's what we have so far.
 
Please offer any suggestions you may have for improving the page, and also, keep the rules coming.

!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Stargate525

Quote from: TúrinA thematic ordering will be a mess. I'd say put them all together and organize alphabetically, either by contributor name or by the name of the rule (latter means you'll have to make up names for houserules).

Túrin
I don't know. I'd personally like to see it organized by what it affects (skills, feats, races, etc.)


I've got another one; A dragon's breath weapon is an extraordinary ability. It can be done without magic, so why don't they do it that way?
My Setting: Dilandri, The World of Five
Badges:

Higgs Boson

I like to give the players an extra feat spot at level one for a Heritage feat.
[spoiler=CLICK MEEEEE] My setting(s):
[spoiler=Quotes]Why are my epic characters more powerful than the archfiends from the Book of Vile Darkness, the archangels from the Book of Exalted Deeds, and the Elder Evils from Champions of Ruin?

If you're playing epic, pause for a moment to laugh at WotC's farcical cosmic entity stats and move on. They aren't there to be taken seriously. Trust me. They aren't even suitable for use as avatars. -WotC Epic Boards, Epic FAQ

Nobody can tell... hell we can't even tell if he actually exists -Nomadic, talking about me.
[/spoiler]

My Site

[spoiler=Oh Noes!] [/spoiler]
[spoiler=Various Awards][/spoiler]
[spoiler=For those who don't know...]...my name is the current name physicists have for the "god" particle that created mass by creating a field that forces other matter to move through (from what I understand). [/spoiler]
From the Office:
Interviewer: "Describe yourself in three words."
Dwight: "Fearless, Alphamale, Jackhammer...... MERCILESS!"
[/spoiler]

Ishmayl-Retired

Ooh, what's a heritage feat?
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Hibou

I think they're in Complete Arcane or Complete Mage or something... you take them based on certain creature types (Fey, Demon, Dragon, etc.) and get some special abilities.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Sarandosil

You want us to directly edit the Wiki if we want to add more houserules/clean up the ones we have?

Warcraft 2 rawks.

Ishmayl-Retired

Shouldn't be a problem if you personally edit it
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

the_taken

Zombie Behavior

The MM doesn't explain how zombies behave, so I wrote rules for it.

Zombies can only see 60ft around them, but they have Darkvision, and they can see thru supernatural Darkness effects. Regardless of the original living creature's abilities, a zombie has a listen and spot modifier of +0.
Cerebral functions of zombies: Nothing. Zombies do not think, they react. They can't learn new reactions, being thoughtless. There are three possible behaviors patterns a zombie may exhibit, depending on how the zombie was created and whether it's controlled or not.

Animated and Controlled: Zombies can only follow simple commands based on their ability to recognize other things. Zombies recognize:
    Their controller*Other zombies*Other undead*Other things that move
Everything else is either and impassible obstacle (trees, doors, walls and curtains), or bypassable obstacle (short walls, furniture). They often fail to notice some objects and trip over them, such as corpses and bear traps.

Animated and Uncontrolled: Zombies have two states when uncontrolled: Active and Passive.

Passive zombies simply lay on the ground, barely attentive. They pass as corpse, gaining a +10 to disguise checks (net +5 modifier to disguise checks). A DC 5 Move Silently check allows anything to go unnoticed around Passive zombies. Failure means a Zombie becomes Active. Passive Zombies automatically fail spot checks, while a disturbed zombie becomes Active immediately.
Active zombies move or stand about randomly. If they detect movement, they pursue it at their fastest speed. When within 5ft of a source of interest, they can determine whether it is a living entity or not. Non-living entities are left alone, though the zombie will follow it for some time before becoming bored. A bored zombie will wander off and forget it's target of interest. Packs of zombies form by having each zombie take turns attracting each other's attention.
Living creatures within 5ft of a zombie are attacked, and become the priority interest for the zombie. A zombie will constantly follow a living creature it detects for as long as it can keep it within 60ft. A zombie that has lost sight of a living creature will move to the place it had last seen the living creature.
A zombie that has not had anything of interest for a day will fall to the ground and become Passive.

Graveborn Zombies: These zombies behave in a similar fashion to uncontrolled zombies in the Active state, but they ignore other Graveborn Haunters from the same graveyard, and move about the graveyard in a spiral pattern. They also ignore anything out side their graveyard and never leave it.
Like all Graveborn Haunters, Graveborn Zombies are only active at night, where near sunrise they return to their graves. A destroyed zombie of this kind melts away, and returns the next night fully formed, to haunt again.

Bill Volk

That reminds me of a couple more house rules of mine:


Lemures have an Intelligence of 3.

Zombies and other mindless undead are neutral, though spells that create them still have the evil descriptor.