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Celtricia

Started by LordVreeg, June 13, 2007, 11:35:23 PM

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LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

So, S-H and I have been hashing out a character concept.

And it is one of those times that it is reminding me why I love what we do so much.
The way one can get together and delve into the mechanics, to figure out how a character concept can be matched to the setting, is nothing short of magical.

We've matched his hopes to a number of guilds and schools, and this will create even more synergy. 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Spell list is now up to 646 spells.
A lot of additions to Hydromancy.

I expect that there CA game will cause quite a bit of increase as well.  I have to add more divination, especially.

Limetom, don't worry, I made sure any I added into the parts you've done has kept the formatting.  Do you think we should break the different types of magic into their own pages?  This is getting pretty long.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Humabout

If you'd like a suggestion, using categories would make them quite easily searched and sorted through.  Each spell can belong to multiple categories, too, so it would avoid issues with choosing just where to put a spell that could fit into multiple ones.  It also arranges them in alphabetical order for you, so adding new spells doesn't require much brainwork.

Material-wise, I'm still in awe of the breadth and depth of this setting.
`\ o _,
....)
.< .\.
Starfall:  On the Edge of Oblivion

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LordVreeg

Quote from: Humabout
If you'd like a suggestion, using categories would make them quite easily searched and sorted through.  Each spell can belong to multiple categories, too, so it would avoid issues with choosing just where to put a spell that could fit into multiple ones.  It also arranges them in alphabetical order for you, so adding new spells doesn't require much brainwork.

Material-wise, I'm still in awe of the breadth and depth of this setting.
I love suggestions.
I actually have these all on a master Access Database (along with weapons, armor, history, etc), but I have to output it to a PDF, select all, paste to word, then add the new ones to the wiki.  Frigging long process to get it to the wiki. 
But that is where the players need to find them, so your suggestion is along the lines of where we need to go. 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Humabout

Yikes, what a process!  Yeah, at its core, a wiki is just a database, so I find sites that treat them as such tend to be far more navigable and user-friendly.  Equipment, skills, monsters, etc. are also excellent candidates for categories.  And as sparkletwist always harps about, templates are really useful (if you're not already using them).  They cut down on a LOT of work, wiki-side.  As for the Access/PDF/cut/paste, ouch!
`\ o _,
....)
.< .\.
Starfall:  On the Edge of Oblivion

Review Badges:

LordVreeg

Quote from: Humabout
Yikes, what a process!  Yeah, at its core, a wiki is just a database, so I find sites that treat them as such tend to be far more navigable and user-friendly.  Equipment, skills, monsters, etc. are also excellent candidates for categories.  And as sparkletwist always harps about, templates are really useful (if you're not already using them).  They cut down on a LOT of work, wiki-side.  As for the Access/PDF/cut/paste, ouch!

Some of the players are planning a port over to a new wiki that is much more access friendly, but it might be a while.  The wiki is 1153 individual pages now, so I am lucky that PB works grandfathered my membership.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

limetom

Quote from: LordVreegI expect that there CA game will cause quite a bit of increase as well.  I have to add more divination, especially.

Personally, I'd be hoping for more cantrips for the underserved schools, as well.

Quote from: LordVreegLimetom, don't worry, I made sure any I added into the parts you've done has kept the formatting.  Do you think we should break the different types of magic into their own pages?  This is getting pretty long.

I'm torn. On the one hand, it is long, but on the other hand, having a full index is nice as well.

LordVreeg

Limetom, I added some Fire and water ones, will add more for the other schools as we go.  I like cantrips, they really give the word more flavor

And I am still trying to decide about the spells.  Nice to go back and forth, but we are getting a bit long to scroll
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

http://celtricia.pbworks.com/w/page/61603393/Declare%2C%20Roleplay%2C%20Roll%2C%20RecoverDeclare, Roleplay, Roll, Recover
A GS mechanic, used now for quite a while, and we added a more formal ruling page to it.  GS is a very social heavy game, so we have whole sessions where this is most of the game.

'Declare, Roleplay, Roll, Recover'


This is a mechanic GuildSchool uses to enable character skill to be used to affect and enhance roleplaying.   The idea is based on the issue many games have with actually using skills during the roleplayed, social parts of the game.  And the idea in GuildSchool is that we try not to interrupt the flow too heavily, and allow for the players to work with the results, instead of it being really absolute.  The other issue we try to solve is that players cannot use mechanics to avoid roleplaying.


In the game, a player will declare what skills they are trying to use, based on the situation at hand, and the GM will respond whether the skills have any bearing on the situation.  The GM will note what bonus or malus this creates, but not tell the PC. The player will then roleplay the event with the GM, and after about half of the interaction is over, the player will roll, (and the GM will make any rolls for skills by NPCs that may affect the outcome) and the GM will explain what effect the skills had, based on the roll, and continue playing out the interchange, recovering from the affects of the rolls.



Very importantly, this puts the onus, a huge burden on the GM, to allow the Roleplay to still dominate the situation, but to allow the skills to help or hinder.  A good roll with a good skill can be awesome, and we've seen good roleplay hindered on many occasions from a bad roll, but the end result is normally that good, intelligent skill use helps the PCs along.  Unless they get overconfident and forget that courtiers and politicians probably have pretty good social skills of their own...



Very Often, this leads to another set of 'Declare, Roleplay, Roll, Recover', and sometime these move naturally on through the interaction.  Many, many games are merely social interactions with many of these sandwiched in, constantly moving the flow of the game very naturally. 



Note well that knowledge based skills can be rolled before an interchange, whereas it is the skills that might affect a situation directly that use this dynamic the most.  Artisan skills like haggling, bartering, basic jester, Actor, as well as social skills such as Bluff, bribe, flirt, exhort,  and language skills are good examples of skills that normally use the Declare, Roleplay. Roll, Recover mechanic.  Though I have seen a lot of cases with other skills it has been added in.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

limetom

Things to look into from my on-going efforts to clean up the wiki:

Two Mentalist spells are missing. First is Dalamar's Cushion. Second is Comforts of Home, Charmer.

Another issue is that it looks to me like at least one of the Comforts of Home series of spells is actually an Artificer spell but is listed under Mentalist spells (specifically Comforts of Home, Recall). Didn't want to just move it as it may be there for a reason.

LordVreeg

well, a and b are added  and linked.  SO that part is solved
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

#403
igbar games tonight.  
this group and campaign hit the ten year mark recently, with consistent play, averaging just less than once per three weeks.  i consider myself quite lucky.

it is an interesting phase right now.   the group rescued Salimar Samriadaughter a while back, a very early plotline they picked back up, helping them politically.  Since that dramatic rescue, the group has spent 8 sessions in town, doing social and political gaming.  Their knighting and subsequent land grant in the Tiche Plains has taken a lot of time, as has the fallout of their founding of  full church of the Orphan on the Godstraat of Igbar.
The party, at least some of them, is aware of the enmity they have created with House Sheering and House Brockester (one of the PCs is a bastard of Brockester), but they seem to have forgotten their issues with the Winfire Trade Consortium and that they rescued Salimar from someone who is not going to be pleased....

I look forward to the next decade of play.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

So we've done some work on some of the older pages, while we are working on some of the New Collegium Arcana stuff.

Ritual Casting is a very important niche component to Celtrician Magic (especially now that some of the PC mages are looking at it).  It was very carefully formulated to explain how some of the magic in the milieu could exist.  It frankly is an important logistical piece.

Also, in between adding dorms and spells (yes, LT, there is another batch of spells coming), I redid the "who is guildschool" page. 
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg