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Celtricia

Started by LordVreeg, June 13, 2007, 11:35:23 PM

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LordVreeg

#420
Added the new HP system in, a modified version of the Accis rules.

Why?  Well, this is similar to an earlier 'advanced' system, but the idea is the same.  That I want a system that is easier to translate into being winded, or bruised a bit, to actually being cut or damaged.


Taking Damage in the Collegium Game.

In the Collegium Game, we are splitting traditional Hit Points in half. The lower half are considered physical HP, real wounds and actual bodily damage. The upper half is to be considered partially stamina, endurance and ability. These are called Physical HP and Endurance HP, respectively.  Hit Point in our game are low anyway, so this is designed to help the smart player manage them better.  It is also to better represent the physical condition better.  In most circumstances, characters are supposed to take Endurance damage until their Endurance HP are gone, before they start taking actual, Physical HP.

The upside is that players regain the upper half, the Endurance HP after a good night's sleep. All of them. They can also regain 1 endurance HP after a half hour break after a combat, And players can also roll their HP regeneration skill once per injury with a gulp of wine after said injury.  The idea here is that these Endurance Hit Points represent loss of wind and adrenaline, knowing when to rest and how to take a shot (and knowing how to take a shot is a critical part of real combat).  So they come back pretty quickly, and all of the Endurance HitPoints come back after a night of rest, which means 6 hours of rest in an 8 hour period.

The downside is that physical HP heal more slowly from rest, unless one uses by magic.  A character must make a Fortitude CC to gain back one HP during the night, and only if they make that roll by 25 or make a critical success can they heal 2 points up that night.  A failure means no HP returned, and a critical fail means that the wound actually got worse.  Please note that healing skills can be used to improve these rolls.

So if Patricus the Warrior of Underearth  has 10 HP, he splits them into 2 tracks, Physical and Endurance. HP 1-5 are physical, hp 6-10 are Endurance HP. Patricus can take up to 5 HP a day and still recover and be in peak form the next day. It is only when he takes more damage that he starts dealing with sprains, cuts, strains, wounds, etc.
If Patricus gains a few levels and has 15 HP, he would have 7 Endurance Hit Point and 8 Physical Hit points.

Please note that a PC can never recover more endurance HP then they have physical HP. So if Patricus Takes 7 hits of damage one day, 5 Endurance related and 2 Physical, if he misses his Fortitude CC the next day and remains at 3 physical HP, he can only regenerate 3 Endurance HP the next day.  This has a long term affect, without the favor of the gods.
Also note that since a character cannot have more Endurance HP than Physical, in the case of an uneven number of Max HP, the extra one goes to Physical HP.

Please note that players and NPCs can decide if their shots avoid Physical HP. For most combat circumstances, the player takes Endurance HP until they are gone, then moves onto physical HP, though certain spells and critical hits go on both.



I like the way this separates what damage really relates to a player character, and has an in game effect of allowing the players to stay in a game longer.  Maybe I am crazy, but I find this makes more sense to me, as well.
Basically, during the game, the players keep track of two Hit Point sets instead of one, or two damage tracks, if you prefer.  The damage is always taken off the Endurance Hit Points first, and the Physical Hit Points are affected only after the Endurance Hit Points are gone.  Healing works the same way in most cases.

After that, the normal damage taking rules take place.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

Old School Goodness here.

Igbarian group is hunting a few groups of undead that the Vampyre they loosed years of realtime ago has sent to terrorize the plans north of Igbar,
This page is the encounter charts.
http://celtricia.pbworks.com/w/page/83048656/Notes%20on%20setting%20up%20encounters%20in%20the%20NorthTag%20Fields

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg