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Eda Revisted

Started by Wrexham3, August 01, 2007, 06:10:00 AM

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Wrexham3

#30
Quote from: LordVreeg
Okay, this is intersting stuff and much to my liking; I also have my tribal humanoids working in (fractious)concertedness.  It never made any sense that in a world with so much variety, that these races would stay totally apart.  So I really like the intergration of the Yrch-Hai collective.  Can orcs or hobgoblins cast if they learned?  Or is there some barrier?
I also like the way you have totally thrown out the 'chaotic' orcs, forming a lawful collective of races subconsiously steered towards working together.  Such a nation would be formidable once started on a path...
Who provides the high-level thinking for them?  I know it is Orcs, but what makes some orcs abale to lead?

(I have the Gartier (bugbears) as the highest average intelligence creature of the major races....smarter, actually, than humans and such on average.  Smart enough to almost always be in charge of the tribals...but smart enough to want to be part of an integrated culture, so the bugbears despise what they are in charge of....makes them sarcastic sons of bitches)




LordVreeg

[blockquote=Wrexham3]However the division between sorcerer, druid and cleric is probably quite blurred in Yrch society. The great orc civilizations of the Inner Sea regions may practice wizardry. [/blockquote]

I found this a very interesting comment.
So, do the orcs of the Inner Sea regions travel?  Is htere regular trade and communication between these orcan cousins?

I also wonder if there is an Orc 'collective unconsious' for the priests to tap into.  That so what powers all mentalist magic in my setting, but I see a great possiblity for and energy and a unique bent of minor casting.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Wrexham3

#32
Orcs 

LordVreeg

[blockquote=Wrexham3] Posted:  Wed Jan 23 2008, 11:48AM
Orcs travel a great deal between the Inner Sea region and the plains of Malvazar. The Empire of Teshenn, which lies at the heart of the Inner Sea region, has historically sought to extend its control over the Malvazar plains, with little long-term success. However, the trade routes from Teshenn, across the Samiral Sea and the Malvazar plains is somewhat equivalent to the 'Silk Road' in the real world.[/blockquote]
Just wondering how much knowledge of sorcery one group would brign them to the next.  You mentioned that some of the large Orcan countries might practice wizardry, so I was wondering if there was much travel between them, or if that could actually be part of a large-scale, ongoing plot development.

VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Wrexham3

#34
The danger of the orcs 

Wrexham3

#35
Chronology of Karelan - Part 1


Wrexham3

#36
Chronology of Karelan - Part 2


Wrexham3

#37
Chronology of Karelan - Part 3


Wrexham3

#38
Chronology of Karelan - Part 4


Wrexham3

#39
Chronology of Karelan - Part 5


Wrexham3

#40
Chronology of Karelan - Part 6

Wrexham3

#41
Chronology of Karelan - Part 7


Wrexham3

#42
Chronology of Karelan - Part 8


Wrexham3

#43
Chronology of Karelan - Part 9


Wrexham3

#44
Chronology of Karelan - Part 10