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Eda Revisted

Started by Wrexham3, August 01, 2007, 06:10:00 AM

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Wrexham3

#60
Tellamunda


LD

Is there anything else special about the orcs?

If they are manifestations of chaos, maybe it might make sense to give them some chaotic special abilities? I always wondered why "chaos" creatures lacked even a shade of the power they wanted to unleash.

good luck!
~LD.

Wrexham3

As I said I based them off the Broo in Runequest, so they can pretty much interbreed with almost anything with two legs (although recently I had a game with orc/hippogriff hybrids so who knows?).  Nine times out of ten the resultant child will be orc.  Plus they will force themselves on anyone they capture (and I mean anyone) and will often eat them alive.  In a lot of ways they are like the reavers of Firefly.  They are universally loathed and capture is to be avoided at all costs.  The PCs genuinely fear the orcs of Tellamunda.  They are not just another enemy race.

As for chaotic special abilities their elemental masters have granted them Resistance 10 to Fire, Cold and Electricity.  I also give individual orcs and orc groups special abilities.  Many orcs are also lycanthropes - such as the devil swines of the Cult of the Pig, who live in the Wenwoods above Pelleon.      

Wrexham3

#63
The World of Tellamunda


LD

Okay, the resistances sound good. I had no idea what the "Broo in Runequest" were.  And the lycanthropic tie sounds like it has a great deal of possibilities!

Wrexham3

Orcs are a strictly non-playable race although half-orcs are allowed.  

Wrexham3

#66
Empires, Civilizations and Places in Tellamunda


LordVreeg

Quote from: W3although recently I had a game with orc/hippogriff hybrids so who knows
that is all kinds of awesome.  I have herds of centaurs roaming the tiche plains, but that?  I need to use this.  Somehow...  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Wrexham3

In D&D 3rd ed. Monster Manual II (pg 216) are rules for Tauric creatures - I just used them to create my orc/hippogriff creatures.  I can send you their stats if you like.  Whatever else you say about 3rd ed. its flexibility is brilliant.  

Wrexham3

#69
Empires, Civilizations and Places in Tellamunda


Wrexham3

#70
[bSovereign Dragon[/b]


Wrexham3

#71
The Forever War '" Origins of Githzerai, Githyanki and Mind Flayers