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A Good Way to Simplify Play?

Started by Epic Meepo, August 03, 2007, 05:19:47 PM

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Epic Meepo

A d20 System question for the CBG at large: If your goal was to simplify the rules and speed up play, would it be reasonable to round all DCs to multiples of 5? What about multiples of 10? Or would the system lose too much if DCs couldn't be modified in 1 or 2 point increments?

EDIT: Perhaps a better way to ask this question would be the following: How much do you pay attention to small DC modifiers? Would the game work fine you just assign various tasks DCs of 5, 10, 15, etc. on the fly? Or is checking a rulebook to find a precise DC important to the game?

Discuss!
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Stargate525

I don't think that would really help, and it would screw up so many mechanics, since you've either got a 0 or a 5.

If you really wanted to speed it up, divide everything by 2, and roll a d10.
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Epic Meepo

Quote from: Stargate525I don't think that would really help, and it would screw up so many mechanics, since you've either got a 0 or a 5.
You've got a 0, 1, 2, 3, 4, etc; just the DCs are rounded.

But I see your point. Rounding would affect so many mechanics that it would bog everything down. So I've edited the first post to talk about designing a new system instead of tweaking the existing one. If you're starting from scratch, it's probably more reasonable to consider 1-point DC increments vs. 5-point DC increments.
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Moniker

Don't round. In that case, you might as well eliminate rolling and let everything rely off of a static 10+ bonuses versus the DC.

If the issue is that you want to simplify the mechanics, take a close look at the Tru20 by Green Ronin.
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Stargate525

The fastest way to do it is to reduce the factor rolling has. If you decrease to a d10, and get rid of the automatic misses on ones, it won't be neccesarry to roll as often.
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Soup Nazi

How long has it been since I posted here? Too long I suppose. Hi Eric, what's happening?

QuoteA d20 System question for the CBG at large: If your goal was to simplify the rules and speed up play, would it be reasonable to round all DCs to multiples of 5? What about multiples of 10? Or would the system lose too much if DCs couldn't be modified in 1 or 2 point increments?

I don't think rounding all the DCs to increments of 5 would bad at all. Heck, as a DM that's precisely what I already do almost 99% of the time. I simply can't be bothered by looking up the various modifiers during actual game play so I use this general guideline from the PHB:

05 = Easy
10 = Average
15 = Tough
20 = Challenging
25 = Formidable
30 = Heroic
40 = Nearly Impossible

Does anyone actually use all various conditional modifiers in the PHB verbatim at their gaming table? I suppose if I had my laptop open to a hyperlinked SRD at the gaming table I could, but usually I'm using that for my DM notes and the adventure session I have prepped for the evening.

A revision of the skill system to make all the modifiers fall into increments of 5 would be a godsend (for me at least). The I wouldn't have to second guess myself when I make the DC too low or too high (I tend to do that more than I'd like to admit).

Are you actually working on something like this? Because if you are, please post it. I'd be more than willing to playtest it at my gaming table.

-Peace Out-

Nasty Nate
The spoon is mightier than the sword


sparkletwist

Quote from: Soup NaziI suppose if I had my laptop open to a hyperlinked SRD at the gaming table I could, but usually I'm using that for my DM notes and the adventure session I have prepped for the evening.
Hey, you can always have multiple documents open. :D
For that matter, automate! computerize!
Maybe the thing can do the dice rolling for you too. :D

Epic Meepo

Quote from: Soup NaziHow long has it been since I posted here? Too long I suppose. Hi Eric, what's happening?
I use this general guideline from the PHB... Does anyone actually use all various conditional modifiers in the PHB verbatim at their gaming table?[/quote]Are you actually working on something like this? Because if you are, please post it.[/quote]
I'm kicking the idea around, but only as part of a larger project that isn't very compatible with the d20 System. But if it does end up working with the rest of the existing d20 rules, I'll make sure to post it for you.

By the way, do the general guidelines from the PHB that you mention provide a good basis for setting DCs? And would those rules remain viable if the categories of difficulty were condensed a little bit more?
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Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Stargate525

Reading it, I seem to do that quite a bit too...

Quote from: Soup NaziHow long has it been since I posted here? Too long I suppose.
four months, ten days, 1 hour and fifty minutes, but who's counting? ;)

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Pellanor

Typically while I'm prepping for a session I'll right down any DCs that I know in advanced. So if there's a pit trap, I'll not that a DC 12 jump check will let you get to the other side.

For anything that pops up mid session, I'll either wing it or look it up depending on how confident I am of my knowledge of the rules. For example I know that climb DCs for dungeon walls are 20, and the DC goes up if it's slippery and down if it's in a corner or chimney.
If it's something like the DC for a concentration check to cast a spell in a swarm of gnats while riding on horseback in a storm, then I'll just switch over to the open d20srd.org tab in firefox and double check.
One of these days I'll actually get organized enough to post some details on my setting / system.

Xeviat

Most DCs are multiples of five, are they not? At least not opposed rolls; search DCs and Disable Device DCs for traps are more like opposed rolls with the trap maker.
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Pellanor

Most non-opposed skill dcs are based on multiples of five. Jump DCs are based on the distance you're trying to cover. Concentration and Spellcraft are often modified by the level of the spell in question. Use Magic Device is often based on the caster level of the item you're trying to activate.

This DCs will often be further modified by any number of +/-2 circumstance modifiers.


Save DCs are based on the attributes and HD or Spell Level of whatever you're trying to resist.
One of these days I'll actually get organized enough to post some details on my setting / system.