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Generic Classes 3: Feat Tree Complete

Started by Moniker, August 06, 2007, 04:46:41 PM

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Moniker

Here is a link to the complete Feat tree. For those that haven't been following, I've recreated three core UA classes (Warrior, Expert and Adept) to balance out with one another http://deismaar.pbwiki.com/Core+Classes and revised the Reflex as Armor Class/armor as Damage Reduction system http://deismaar.pbwiki.com/Armor+Resistances+by+Weapon+Type

The final feat list, including the growth trees are here http://deismaar.pbwiki.com/New+Feats

Please let me know what you think (regarding if any of the new Feats have too low of restriction, are imbalanced, etc...)

Cheers~
The World of Deismaar
a 4e campaign setting

Xeviat

You don't have any replies yet, and I think it might be due to directing us to an outside link. Post them here, they might get read more.

On that account, I'll be reading them right now, and I'll let you know what I think shortly.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Xeviat

Wow, the list is big. First off, what is the difference between the feats that are green and the feats that are highlighted gray? Additionally, I can see that you ultimately didn't decide to designate certain feats as warrior, expert, and adept only; was there a reason for this?

Have you pulled feats from every OGL source possible? That's a pretty big list.
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Moniker

The list is comprised of the Feat list from the 3.5 PHB, a strict conversion of most extraordinary abilities of the standard classes of the PHB (Fighter, Rogue, Druid, et al.) and a few thrown in from Game of Thrones d20.

The ones marked grey are Warrior-only feats; I took your advice, and you were right Kap'n. After playtesting a few mock combat scenarios at various levels, the Expert was a bit overpowered.

I am considering allowing Experts to buy grayed-out Feats with two slots

Metamagic and Item Creation feats are reserved for Adepts only.
The World of Deismaar
a 4e campaign setting