• Welcome to The Campaign Builder's Guild.
 

Hmm...what do I do with this class?

Started by Soup Nazi, August 11, 2007, 12:52:05 AM

Previous topic - Next topic

snakefing

Some thoughts, more or less at random.

The use of lyric invocations instead of spells is pretty cool. But at top level they'll have 3/3/3/3 (least, lesser, greater, dark). I wonder if it might be cooler to let them have more of the least and fewer of the higher power ones, like 5/4/3/2 or something. Although there's going to be a tendency to replace lesser ones with greater ones, and use the freed up slot to pick up a different one. (E.g., add Lesser Hex, so Least Hex is obsolete. Drop it and pick up some other least invocation. Then, when you pick up greater Hex, you can drop Lesser Hex to improve one of your least invocations, and drop that to pick up a new least invocation.)

Sense Magic as a second level at-will ability is campaign-changing. Everybody and their brother would be wanting a minstrel on staff purely for detect magic ability.

The Fey Heritage thing, and everything that goes along with it, is kind of campaign-dependent. For example, in my campaign fey per se don't exist. Or in other campaigns the whole fey thing might be a little out of character. For me, that is the biggest down side. It might be interesting to develop variants that don't depend so heavily on that, for different campaign environments. The concept of lyric invocations is fairly distinct from the fey heritage concept.

To get maximum value out of Deceive Item, a character would have to spend some skill point on UMD. Not sure if that is a good thing or not. It makes some sense, but thematically seems a little out of place.


My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

Higgs Boson

Howsabout swapping Eyes of the Fey and Sense Magic?
[spoiler=CLICK MEEEEE] My setting(s):
[spoiler=Quotes]Why are my epic characters more powerful than the archfiends from the Book of Vile Darkness, the archangels from the Book of Exalted Deeds, and the Elder Evils from Champions of Ruin?

If you're playing epic, pause for a moment to laugh at WotC's farcical cosmic entity stats and move on. They aren't there to be taken seriously. Trust me. They aren't even suitable for use as avatars. -WotC Epic Boards, Epic FAQ

Nobody can tell... hell we can't even tell if he actually exists -Nomadic, talking about me.
[/spoiler]

My Site

[spoiler=Oh Noes!] [/spoiler]
[spoiler=Various Awards][/spoiler]
[spoiler=For those who don't know...]...my name is the current name physicists have for the "god" particle that created mass by creating a field that forces other matter to move through (from what I understand). [/spoiler]
From the Office:
Interviewer: "Describe yourself in three words."
Dwight: "Fearless, Alphamale, Jackhammer...... MERCILESS!"
[/spoiler]

Soup Nazi

QuoteActually, there is one little thing. This class is fey-heavy, but the lyric invocations progress least, lesser, greater, and then dark. It just seems, to me, that dark lyric invocations does not fit in with the style of the class.

Agreed completely.

QuoteSir Vorpal definitively has a point. Why not call them "sublime" instead of "dark".

Sublime would be great if not for the overlap with the disciplines of the sublime way. The name needs to something completely unique I think.

QuoteOr uber!

or wicked hawt! JK.

QuoteAs for the fey theme, why not allow more versatility: a member of the class chooses a heritage (celestial, draconic, fey, fiendish, or whatever) at 1st level. I can see the descendants of bronze dragons, harpies, lillends, satyrs, succubi and many other races all being musically inclined.

I don't really see a problem with that. It will make it harder to write thematic fluff though.
Sounds like a good idea for the "adaptation" section of the class description.

QuoteSome thoughts, more or less at random.

That's how this whole thing got started.  :)

QuoteThe use of lyric invocations instead of spells is pretty cool. But at top level they'll have 3/3/3/3 (least, lesser, greater, dark). I wonder if it might be cooler to let them have more of the least and fewer of the higher power ones, like 5/4/3/2 or something. Although there's going to be a tendency to replace lesser ones with greater ones, and use the freed up slot to pick up a different one. (E.g., add Lesser Hex, so Least Hex is obsolete. Drop it and pick up some other least invocation. Then, when you pick up greater Hex, you can drop Lesser Hex to improve one of your least invocations, and drop that to pick up a new least invocation.)

What about this seems problematic? I designed the lyric invocations specifically so people could do just that (drop lower level ones like Lesser Hex, for a different lesser lyric invocation, when you get a more powerful Hex).

As for the lyric invocation progression it matches up pretty much identically to a warlock's invocations, a paladins spells, and so on. Many classes end up with an even number of spells (and similar abilities) of different levels as they reach their maximum potential around 20th level. Up until 20th level, you will always have fewer high level abilities than lower level abilities.

I'll change it gladly, if you can better explain to me wherein lies the problem. I'm just not seeing it.

QuoteSense Magic as a second level at-will ability is campaign-changing. Everybody and their brother would be wanting a minstrel on staff purely for detect magic ability.

Warlocks get this ability too; paladins get detect evil at will. I understand that being able to detect magic whenever you want will have an obvious effect on the campaign, but we are talking about a 0-level spell. I don't see that much demand for paladins and warlocks for their  "at will detection abilities."

Do you really think an at will 0-level spell-like ability is that powerful? I could swap it with eyes of the fey (currently gained at 8th level) if its too good, but I'm not totally convinced that it is.

QuoteThe Fey Heritage thing, and everything that goes along with it, is kind of campaign-dependent. For example, in my campaign fey per se don't exist. Or in other campaigns the whole fey thing might be a little out of character. For me, that is the biggest down side. It might be interesting to develop variants that don't depend so heavily on that, for different campaign environments. The concept of lyric invocations is fairly distinct from the fey heritage concept.

I completely understand. A base class really should be flexible enough for use in multiple kinds of campaigns, but most of the more recent 20-level classes, have been niche classes (like the dragon shaman, shadowcaster, swordsage, and so on) and this would be a pain in the neck to do as a PrC.

Were I to cut the fey theme, this class would lack any theme at all, other than basic musical class which is kind of bland. Do you have any alternate kinds of fluffy themetics to propose. I'm all ears. I can see other people here actually using this before I would, so I've got no particular personal attachment the current theme.

QuoteTo get maximum value out of Deceive Item, a character would have to spend some skill point on UMD. Not sure if that is a good thing or not. It makes some sense, but thematically seems a little out of place.

Yeah, that's another class feature blatantly ripped from the warlock. Given that UMD is one of the most powerful and exclusive class skills in the game, many people maximize their ranks in it already. Unlike a warlock however, this class lacks a general combat ability (like eldritch blast) and since they only have a few directly offensive lyric invocations, Deceive Item can come in mighty handy with wands and staffs. Thematically it falls in line under the assumption that the class manipulates magic through unorthodox means, and that its magic is more innate than learned. Besides, who doesn't want a class that can pick up any item, and swing it around, chant various incantations, and cross their fingers until they figure out how to use it? that's some fun stuff right there.

I hope I'm not sounding too dismissive. I am completely open to alternate suggestions (I just want an actual alternative to replace any given class feature, since I currently have no dead levels at all, and that's kind of nice). Maybe we could have a vote on certain changes, yea or nay style?

I'm actually surprised that nobody has commented on the Unearthly Grace class feature, which in my mind was one of the most powerful class features in the whole package, or any of the lyric invocations, since some of them are quite powerful when you consider that you can use them at will. Though I did try to balance things by making it so that many cannot be used simultaneously, and the most powerful (like the melody of mindbending) require the use of fascinate first.

NEW IDEA: Lets start a list of class features (or other aspects) you guys would like removed, and suggestions for potential replacements. If anyone's intimidated by the crunchy stuff, just give a general idea, and I'll do my best to translate it into D&D tech. I'll happily sit down with this thing on Wednesday and tweak away.

-Peace-
The spoon is mightier than the sword


snakefing

I hope you didn't take my comments as criticism - they are mostly random mutterings. For example, it is not necessarily a bad thing for the Detect Magic to be a campaign-changing feature. As you point out, there are other classes with similarly campaign-changing features, and the game hasn't broken yet.

As for theme, the coolest thing to me about the class is the use of lyric invocations as an alternative to the usual spell list. Not only is it mechanically more fun sounding, but it also has tons more flavor. I'm not sure that the fey thing really plays that much with that. I'd instead try to play up the theme of using music and sound to mess with people's heads.

I'll try and put some thought into it, but time and resources are limited.

The main power of this class seems to be more campaign-oriented and not so much combat oriented. Maybe some special abilities or invocations that help them escape and/or protect themselves. For example, a chord that causes enemies to pause for a round, or something like that. Bonuses against mind-affecting magic? I'm just throwing stuff up in the air right now.

- snake
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

Epic Meepo

Quote from: Soup Nazi
QuoteI wonder if it might be cooler to let {the class} have more of the least and fewer of the higher power {invocations}, like 5/4/3/2 or something.
{T}he lyric invocation progression... matches up pretty much identically to a warlock's invocations, a paladins spells, and so on. Many classes end up with an even number of spells (and similar abilities) of different levels as they reach their maximum potential around 20th level.
QuoteSense Magic as a second level at-will ability is campaign-changing. Everybody and their brother would be wanting a minstrel on staff purely for detect magic ability.
Warlocks get this ability too; paladins get detect evil at will. I understand that being able to detect magic whenever you want will have an obvious effect on the campaign, but we are talking about a 0-level spell. I don't see that much demand for paladins and warlocks for their  "at will detection abilities."[/quote]detect magic[/i] at will, you may as well let your class do it. You can't really unbalance the game by adding something that's already there.

That being said, having played a higher-level warlock for a while now, I agree that everybody and their brother will want someone with the sense magic ability around. The area of a detect magic spell extends through most doors, and at higher levels, almost all intelligent opponents carry magic items. Sense magic can regularly reveal the numbers and positions of intelligent creatures, spell effects, and magical traps in upcoming rooms. With a little guesswork, sense magic can also reveal which opponents are spellcasters and which and warriors, allowing the party to concentrate its efforts (and its dispel magic spells) on the most dangerous foe.

Based on this, I'm going to be really tempted for many of my future characters to each pick up two warlock levels just for the sense magic ability. It's that good.

But like I said, the warlock can already do this, so having someone else that can do it too isn't going to being unbalancing.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Ra-Tiel

Just another thing I'd like to add. What happens if a non-humanoid character like a star elf or a tiefling reaches level 20 in this class?

IIRC from Savage Species, the outsider and undead types are already "the top of the food chain", so to speak, and can not be changed into other types. However, exactly this would happen with "fey apotheosis".

Perhaps you could sneak in a small sentence like "unless the character already has the fey, outsider, or undead type" just to eliminate any possible conflicts.

I stumbled upon this because for an upcoming FR campaign I'm seriously considering playing a star elf minstrel. ;) (And yes, my DM-to-be also really likes the class! :D )

Ishmayl-Retired

This question is being posed mostly to Soup Nazi at the moment, but also can be directed towards anyone on the site who is good with crunch aspects and creating races and deities.  I'm thinking it would be a neat idea to offer an "alternative classes" serial in the Guide.  Something that basically replaces standard (core) classes with new, alternative classes, with good descriptions on how they can easily be fitted into other campaign settings.  Perhaps we could even use CBG members' settings as the examples (such as, "Fitting the Alternative Bard into Jade Stage, Dystopia, Dilandri, etc"  Maybe this Minstrel could be the first one?
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ra-Tiel

Addendum: what HD does the minstrel use? It doesn't say in the first post, but I assume a d6, like the bard? :huh:

Higgs Boson

[blockquote Ra-Tiel]What happens if a non-humanoid character like a star elf or a tiefling reaches level 20 in this class?[/blockquote]
[blockquote Soup Nazi]She is forever more treated as a fey rather than as a humanoid (or whatever her creature was prior to 20th level)[/blockquote]
[spoiler=CLICK MEEEEE] My setting(s):
[spoiler=Quotes]Why are my epic characters more powerful than the archfiends from the Book of Vile Darkness, the archangels from the Book of Exalted Deeds, and the Elder Evils from Champions of Ruin?

If you're playing epic, pause for a moment to laugh at WotC's farcical cosmic entity stats and move on. They aren't there to be taken seriously. Trust me. They aren't even suitable for use as avatars. -WotC Epic Boards, Epic FAQ

Nobody can tell... hell we can't even tell if he actually exists -Nomadic, talking about me.
[/spoiler]

My Site

[spoiler=Oh Noes!] [/spoiler]
[spoiler=Various Awards][/spoiler]
[spoiler=For those who don't know...]...my name is the current name physicists have for the "god" particle that created mass by creating a field that forces other matter to move through (from what I understand). [/spoiler]
From the Office:
Interviewer: "Describe yourself in three words."
Dwight: "Fearless, Alphamale, Jackhammer...... MERCILESS!"
[/spoiler]

Epic Meepo

I've never been a big fan of the various "apotheosis" capstone abilities. Perhaps fey apotheosis should only change the creature types of humanoids and monstrous humanoids, leaving other, stranger creature types unchanged. (Consider: a fey warforged is both mechanically confusing and kinda silly.)
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Ra-Tiel

Quote from: Sir Vorpal[...]
Ooops. I am more than a "little" tired, apparently.  :-|

Higgs Boson

Unforgiveable, Ra-Tiel :P . I'd agree with you, EpicMeepo, but the Fey Warforged is a bad example. I mean, who doesn't want to play as a Fey Warforged?
[spoiler=CLICK MEEEEE] My setting(s):
[spoiler=Quotes]Why are my epic characters more powerful than the archfiends from the Book of Vile Darkness, the archangels from the Book of Exalted Deeds, and the Elder Evils from Champions of Ruin?

If you're playing epic, pause for a moment to laugh at WotC's farcical cosmic entity stats and move on. They aren't there to be taken seriously. Trust me. They aren't even suitable for use as avatars. -WotC Epic Boards, Epic FAQ

Nobody can tell... hell we can't even tell if he actually exists -Nomadic, talking about me.
[/spoiler]

My Site

[spoiler=Oh Noes!] [/spoiler]
[spoiler=Various Awards][/spoiler]
[spoiler=For those who don't know...]...my name is the current name physicists have for the "god" particle that created mass by creating a field that forces other matter to move through (from what I understand). [/spoiler]
From the Office:
Interviewer: "Describe yourself in three words."
Dwight: "Fearless, Alphamale, Jackhammer...... MERCILESS!"
[/spoiler]

Epic Meepo

Quote from: Sir VorpalI mean, who doesn't want to play as a Fey Warforged?
Why, people who are playing Fey Turtles, of course. Yay, turtles! :fluffy: !turtle  :fluffy:
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Soup Nazi

QuoteJust another thing I'd like to add. What happens if a non-humanoid character like a star elf or a tiefling reaches level 20 in this class?

IIRC from Savage Species, the outsider and undead types are already "the top of the food chain", so to speak, and can not be changed into other types. However, exactly this would happen with "fey apotheosis".

Perhaps you could sneak in a small sentence like "unless the character already has the fey, outsider, or undead type" just to eliminate any possible conflicts.

I stumbled upon this because for an upcoming FR campaign I'm seriously considering playing a star elf minstrel. (And yes, my DM-to-be also really likes the class! )

I already thought of that scenario. Take a second look at the wording of the apotheosis ability.

QuoteAt 20th level, the minstrel becomes a magical creature. She is forever more treated as a fey rather than as a humanoid (or whatever her creature [type] was prior to 20th level), for the purpose of spells and magical effects. Hence forth her lyric invocations are treated as supernatural abilities. They are no longer subject to spell resistance or being dispelled by dispel magic. Her lyric invocations also no longer provoke attacks of opportunity, and never require Concentration checks. The saving throw DC against these effects increases to 10 + ½ her class level + her Charisma modifier. In all other respects, her lyric invocations remain the same.

Your type doesn't actually change to fey. You remain whatever creature type you were prior to the apotheosis, but you are treated as though you were a fey for the purpose of spells and effects (like charm person, dominate person, and so forth).

The perfect self ability of the monk functions the same way actually. Monk's don't actually become outsiders, they are simply treated like them for the resolution of certain effects.

On an unrelated note, I try to pretend that Savage Species doesn't exist. It was one of those strange books that came along during the transition of 3.0 to 3.5 and it has some serious flaws as far as mechanics are concerned. Not that I have anything at all against those who like the book...it's just not my cup-o'-tea.

QuoteThis question is being posed mostly to Soup Nazi at the moment, but also can be directed towards anyone on the site who is good with crunch aspects and creating races and deities. I'm thinking it would be a neat idea to offer an "alternative classes" serial in the Guide. Something that basically replaces standard (core) classes with new, alternative classes, with good descriptions on how they can easily be fitted into other campaign settings. Perhaps we could even use CBG members' settings as the examples (such as, "Fitting the Alternative Bard into Jade Stage, Dystopia, Dilandri, etc" Maybe this Minstrel could be the first one?

I don't really have a problem with that. I say do with the minstrel as you will.

QuoteI've never been a big fan of the various "apotheosis" capstone abilities. Perhaps fey apotheosis should only change the creature types of humanoids and monstrous humanoids, leaving other, stranger creature types unchanged. (Consider: a fey warforged is both mechanically confusing and kinda silly.)

Luckily this doesn't actually change your creature type. Would it help if I called it "Touched by the Fey," or something else a little less misleading?

Perhaps turtle apotheosis,  ninja turtle apotheosis, or ninja turtle pirate dinosaur cowboy transformer apotheosis?

I hope I get enough time later to go back through this and make those changes and updates I had promised to make a couple days ago...work is not cutting me any slack today. Honestly, what is the world coming to, when you can't play with D&D mechanics on the clock?

The spoon is mightier than the sword


Epic Meepo

Quote from: Soup NaziLuckily this doesn't actually change your creature type. Would it help if I called it "Touched by the Fey," or something else a little less misleading?
Perhaps turtle apotheosis,  ninja turtle apotheosis, or ninja turtle pirate dinosaur cowboy transformer apotheosis? [/quote]
Turtle apotheosis and ninja turtle apotheosis would make great additions to the game. But ninja turtle pirate dinosaur cowboy transformer apotheosis? Now you're just being greedy.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]