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[Forum Game] The World at Dawn!

Started by Polycarp, August 16, 2007, 04:42:50 AM

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amikaligula

[ic=Strava Hycaryt, High Captain Commander of the noble Ryvalnya guards, the guardians of Stravam and the blood of Andos, to the Great Chieftain brothers, Puul and Rodonso]I will be direct.  The Ryvan-Holme no longer has any say on who enters Andosian waters, so I have detained your messenger here, in Stravam, for it is we, the Ryvalnya, who  say who trades with Andos.  That said, I propose this offer, one that I can guarantee  will be offered to no one else nor by anybody else:  I want the knowledge of metal-working.  You want trade.  I control Stravam.  You have metal-workers.  I wish you to provide us with metal-workers who are willing to train our own craftsman in the secrets of Bronze to give us, the Ryvalnya, weapons and knowledge superior to our countrymen.  In return, we will provide you with soil in Stravam, an honor few Andosians, even, have.  There is a Stronghouse near the old outer wall of Stravam that a formerly powerful Clan built.  This Clan, however, is in the decline, as the Vrena Rylodyn did not favor them with her blessings, obviously for crimes of theirs which we do not know about.  We have so far stayed the blades of justice from their throats, but we are more than willing to spill the remaining Clan's heart's blood with our first batch of Bronze knives.  Once that nest of cursed souls is cleaned up, the Stronghouse shall be yours.[/ic]

[ic=Within the Ryvan-Holme's High Council] Vrena Alshyvan Sytvar ticked her fingers off in impatience.  The attempt to implement a crop exchange across the Clans in an attempt to yield more crops was not going well.  She chided herself internally for not foreseeing this problem.  The lands of the Clan and what was planted on them is one of the few decisions that the Vrenas make directly, and, as such, are held onto with zeal.  Had Vrena Alshyvan Sytvar had any talent in it herself rather than feeling the necessity to transfer the responsibility onto her niece, she would have never made the mistake of issuing direct orders on what was to be plated where, as the very idea of doing so would have seemed monstrous long before the explosion of rage that resulted when she brought it up today.  She pressed her hands against her temples in a weak attempt to quell her rising headache.  It would now take months, if not years, to convince the Vrenas that they should plant according to the will of the Ryvan-Holme now that so many of their backs were against the wall.  Biting her tongue, she waited for the shouting to die down.


The Vrena Alshyvan Sytvar rose and raised her new, ornate staff over her head before slamming it on the floor and bellowing, 'Silence!'


It took some time for the room to comply but when it finally did, she continued, in a weary voice, 'Let us move on to a different matter.  Though, it is not entirely unrelated.  The ways which we determined the best places to plant our crops in your lands, the determinations which ought to be at least considered during the next crop-sowing-'  The room once again erupted in voices.


The Great-Mother slammed her staff into the floor again and all but screamed, 'SILENCE!'  Once she regained her breathe, she went on, 'The method, I feel, is a good starting point for the study of other things.  What word we are getting from our men in Machta-In speaks of an 'academy' where the men there do little else but discuss'¦concepts.'


A bawdy voice chimes in, 'Sitting around, what a surprise about those southerners.'
Another quips, 'What a surprise, men sitting around.'


The Vrena Alshyvan Sytvar smiles, sensing a change in the mood.  Cheerily, she replies, 'Yes, but they do, reportedly, make progress and I see where such a place could exist in our own society.  More so, I see where we could use progress.  Of course, none of the foolish 'philosophy' you may have heard of.  But a systematic way of looking at things will greatly benefit us, I am sure.'


After much discussion, surprisingly, the majority of the Vrenas are receptive to this idea and those who oppose it are not extremely verbal about it.  But the question of 'Where?' arises.  Many of the Vrenas begin harping on the benefits of their lands or complaining about all the extra mouths to feed that such an establishment would entail.


This lasts for another day before the Great-Mother, with an ever-increasing headache, after much deliberation within smaller councils and within her own skull, silences the room again.


'It has been pointed out that Rycham cannot support this new 'academy', as it can barely support our convocation,' she says picking at a too lean piece of rabbit.  'It has also been pointed out,' she ticks off on her hand, 'That for one reason or another, it would be unfair to place it  founding another settlement.  And I think, with this possible threat of this 'Hart-Lord' and these 'Hectate' bandits, we should be concentrating on the defending the lands we already possess rather than founding new settlements.  As such, I propose we found it in Kynam, a neutral settlement which is close to where the Hart-Lord strikes at, so it will also enable us to experiment with new weapons and fortifications on a realistic level.'


This is met, more or less, with general agreement.  But a woman cries out, 'But why not in Stravam?'  To this the Great-Mother smiles and nods.


She entwines her fingers over her abdomen and smirks.  She replies, 'How naive of you.  Stravam is not neutral, the Ryvalnya have made it very clear to us that it is their territory.  We must keep this Academy out of their hands, for it is none of their business.'


At this, she stands up and strides up to one of the concealed alcoves where the Ryvalnya guards are usually stationed and kicks the tapestry back, revealing it to be empty.  'Oh, did I mention that I forgot to let them know that we would reconvene at this time?  How unfortunate that these thick, thick doors to these chambers has a bar over it now and over the summer I had the space in between the walls stuffed with straw and the spy-annexes filled with sand.  Aha, I even think there was one residing in one when It was done.  But anyway, I assure you, sisters, that this room is now secure for today.  Whatever you say in here will not reach the ears of the Ryvalnya.  As such, I will say this:'


'While I respect the Ryvalnya's sacred duty to determine the next Great-Mother, there are certain factions within the cult who will do so, I believe, not for the good of Andos and according to the sacred trials which I had to pass and which were prescribed by Rylodyn, but, rather, for the good of their ambitions.  They are indeed too ambitious.  As such, I think we should set up a second, farcical academy within Stravam and keep the true one, in Kryham, unacknowledged to the Ryvalnya.  Moreover, I intend to contact the Machta-In and learn from them.  If they agree, we shall refer to them as 'husbands' and they will 'disappear' into the wilds behind Kryham in transit to their respective new Mother Houses.  My allies and I have established some reliable messengers who will speak what we want them to speak but tell the Ryvalnya that they are saying something else.  Is this all agreed upon?'


The murmuring of assent is unanimous.  Furtive glances are passed around, with the unstated understanding that THIS, the 21 women gathered there on that day, is the true Grand Council, for it is obvious that this day had been carefully chosen.  None of the Vrenas gathered there had any loyalties to the Ryvalnya cult and were all well-known for having at least a shred of true wisdom and insight.


Satisfied, the Vrena Alshyvan Sytvar sits back down.  Relief in her voice, she says, 'And now for a less pressing matter.  It has been hard to find those brave enough to lie to the Ryvalnya.  Truly it has, with the screams of those who they 'question' being heard across the town and the rumors of them speaking louder and farther than even those anguished cries.  But the success I have had, surprisingly, has not come from those ignorant to them, but from those most well acquainted with them.'  She clears her throat and shifts a bit uncomfortably before continuing, 'Well, indeed, they have little to lose.  You see, the Ryvalnya cult has no room for family life, as we well know if we have had any Clan members who have renounced their own blood to join the cult.  However, like most warriors, these warriors have'¦appetites, as indeed and blood-roaring warrior should.  They do so less honorably, though.  You see, these perfectly healthy, and full-blooded Andosens, much of the time, are cast off into collective houses by their mothers so that their mothers may resume their warrior lifestyle.  Now, the girls are often entered into the cult and trained to fight from birth, as they should be, simply without the knowledge of t=who birthed them.  The boys however'¦they are the ones who end up in the collective houses and I do not care to relate what they are often used for.  But those who survive are indeed, without exception, exceptionally tough.  And I feel that they will make great weapons to use against the Ryvalnya should the time ever come when we must'¦put our feet down.'[/ic]


Arcane Trickster
40% Combativeness, 73% Sneakiness, 79% Intellect, 47% Spirituality

Stargate525

[ic=Reply letter to Arannia]
Greetings and salutations,

We regret that our expedition missed you when we were exploring your waters, else we would have become friends sooner. We welcome new trading partners, your ships are welcome to our waters, as you so graciously invited ours to yours.

We would also, if you wish it, greatly enjoy exchanging cultures and knowledge. Our people thirst for the exotic and the unknown, and I believe you will have ample supply of both.

Peace and prosperity,
Dragonlord Aristo III[/ic]
My Setting: Dilandri, The World of Five
Badges:

amikaligula

[ic=The Ryvan-Holme to the Machta-In]We are greatly impressed with this "academy" of yours and would like to emulate it.  We are setting aside materials to construct it even as we send out this message.  We would greatly appreciate it if you would lend us some of your scholars.  Many warm beds await them at their choosing.  Especially of interest is those who have knowledge of metal-work.  Of little interest, however, are your "philosophers", as, here in the north, we do not have time to sit around and do nothing but think.  Though, teachers of different ways of approaching problems will be tolerated.   We are willing to pay a price, of course, but we hope that your good will and treating your people to this "hospitality" that they insist on as best as we can will be sufficient, as we fear there is little that we have that you desire.[/ic]

[ic=Ryvan-Holme to Arrania]So you are the scamps who have been infringing in our fishing grounds more and more often?  Likely that we have been raiding you as well.  Do these sheep now presume to baa to the wolves that they are strong?  We hope not.  Stay out of our fishing waters unless you plan to trade in the great port of Stravam and continue to take what little blood we take from you in stride and we shall not have to bare our fangs.
Ever graciously, even to those of strange blood, the Vrena Alshyvan Sytvar, Great-Mother of the assembled Clans of the Ryvan-Holme, speaking with and for her fellow Vrenas of the Ryvan-Holme.[/ic]
Arcane Trickster
40% Combativeness, 73% Sneakiness, 79% Intellect, 47% Spirituality

Polycarp

Towel-Ninja
Most of that looks fine, but generally I assign you with what military technologies you start out with, and you can work on developing the more advanced ones.  Swordsmen, Composite Archers, and Galleys are fairly advanced technologies that you may or may not start out with yet (but you shouldn't assume that you do).

Describing a 'special unit,' like archers with swords too, is fine, though you shouldn't expect them to be that way immediately '" they'll start out the same as normal archers, and might remain that way for a while.  As I said at the beginning of the thread, if you describe special units in your stories and work on their training and development in your orders, you'll probably get a special tech for them eventually.  Usage can also help develop units '" if your archers end up seeing a lot of melee combat they will develop that ability faster, so don't expect a lot of new military advances if you're at peace all the time.  Military advancement generally comes much faster through use than through straight research.  (Just don't expect special units to be way better than anything else.  The motto of TWD's combat system is 'under the right circumstances, any unit can beat any other unit.')

The idea is not to describe a special unit because you think it'll kick ass, but because you feel that it goes along well with your culture and society.  What defines the Byzantines, for instance, better than their Cataphracts?  Make units come alive as part of your stories and integral parts of your society and they'll be 'real units' a lot faster.  Fighting battles helps too.

Quote from: Asimad, Agah of All the Auri, to NorpostWater-master,
I have no recollection of you, but my councilors inform me you had dealings with my predecessors before my own time.  Unfortunate indeed that you and they came to no accord, but times and considerations change.  Like the rising and setting sun, history moves in cycles, and it may be that once again our holy calling brings us to the shores in search of new lands to settle.  For now, however, I do not see our great purpose on those wave-swept shores.

Your gift is most appreciated; indeed, we have not seen its like, and already I think it may find a use among us, for lofty scents that purify the mind and ignite the senses are prized among my people.

These are my words '" Into your settlement, 'Norpost' as you have it, I shall appoint an Emissary to remain in your court.  To him, you shall give one tallow-urn full of this grey amber each year; and should he ask it of you, you will close your port to our enemies, who are not numerous, but still stubborn and unenlightened.  I will endeavor not to put undue strain on your livelihoods in this way, for I am aware of your curious custom of living as peddlers on the sea.  Furthermore, your city shall host dignitaries of the Auri when present, and quarter our warriors and steeds when asked.

In return, Ar-Auriban shall be opened to you, and you may travel and trade within the Realm of Light as you see fit to do, as may all who share your banner.

Blessed under the Light of Dawn,
Asimad, son of Asus
Conquerer of Cities, Rider of Chariots
Agah of All the Auri
High King of the Serpent Kingdoms
Lord of Isedun[/ic]

[ic=Grand Archon of Celend to the Grand Warden of Kashtu]
Mighty and venerable Celend has no nation as its equal, and will not deign to barter with the desert-dwellers as equals.  Celend showers gifts only upon those who pay due respect and tribute, acknowledging the greatness of the Realm of the Archons.  Prostrate yourself before us, or be turned away.[/ic]

[ic=Shipan, son of Shipek, of the Tarkad Atur to the Grand Warden of Kashtu]
I agree!  The Ammar has not yet returned and does not call for unity of the tribes '" and until the day he does, I will never surrender my ancestral lands to interlopers of whatever clan or speech.  You are worthy warriors and we will ride with you.  Let us spill their blood and seize their camels as our own![/ic]

[ic=Grand Archon of Celend to Inveran]
A tributary of mighty and venerable Celend shall be defended from all adversaries so long as they are loyal and true, but great Celend will not thrust itself into your petty aggressions with barbarian tribes.  If they threaten your shores we will act, but the might of Celend does not move for a meaningless quest for trivial honor in forsaken lands.[/ic]

[ic=Yaffa to Inveran]
We merely mean that only our merchants shall trade metals and papyrus, so if you wish these things our merchants shall make their way to your ports and trade with you there; these things may only be traded by our merchants when in our waters.

Otahvy is distant to us and our ships sail there infrequently.  I possess no leverage in this regard.  If you require weapons, however, our merchants will trade them to you, as they will to any who can pay.[/ic]
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Wensleydale

[ic=The Machta-In to the Ryvan-Home]Great ones,
Your treachery in removing the hand of one of our scholars is not forgotten. You are not, and will not, be our ally until you give suitable compensation for that act. We will not give you our greatest technologies for nothing.[/ic]

Towel Ninja

[ooc]Towel-Ninja
[spoiler=quote part 1]Most of that looks fine, but generally I assign you with what military technologies you start out with, and you can work on developing the more advanced ones.  Swordsmen, Composite Archers, and Galleys are fairly advanced technologies that you may or may not start out with yet (but you shouldn't assume that you do).[/spoiler]
Sorry, i was completely clear on these rules (maybe i should read them insted of glance next time.) I am at fault because i did assume, so I would be very thankfull if you could come up with a list of troops i have access to that way i can come up with more details on them.

[spoiler=quote part 2]Describing a 'special unit,' like archers with swords too, is fine, though you shouldn't expect them to be that way immediately '" they'll start out the same as normal archers, and might remain that way for a while.  As I said at the beginning of the thread, if you describe special units in your stories and work on their training and development in your orders, you'll probably get a special tech for them eventually.  Usage can also help develop units '" if your archers end up seeing a lot of melee combat they will develop that ability faster, so don't expect a lot of new military advances if you're at peace all the time.  Military advancement generally comes much faster through use than through straight research.  (Just don't expect special units to be way better than anything else.  The motto of TWD's combat system is 'under the right circumstances, any unit can beat any other unit.')[/spoiler]
I didn't want the archers to be special but i was envisioning them having this as part of the military training that they receive.
I didn't want my troops to be better then anyones, when i was saying trained to be the best i was saying the best ever just the best they can offer in arannia.
I do agree with the combat rule because that is how it is in real life, the battle field is everchanging and can give favor to either side at any moment in time.

[spoiler=quote part 3]The idea is not to describe a special unit because you think it'll kick ass, but because you feel that it goes along well with your culture and society.  What defines the Byzantines, for instance, better than their Cataphracts?  Make units come alive as part of your stories and integral parts of your society and they'll be 'real units' a lot faster.  Fighting battles helps too.[/spoiler]

I didn't just do that because i thought they would kick ass, i did it because to me they are part of arannia, they are what i envision the military force being like. Arannia is focused mainly on Knowledge and Military. So i figured describing them that way made them fit in with arannia. I hope to fight some battles here soon so maybe my troops will become how i envision them.[/ooc]
Space for rent.

Towel Ninja

[note]Redoing orders[/note]

~Send Letters from Leader Dek Lakrail to all trading nations requesting to form a friendly trading relation. Also have the messengers gather information on the worlds happenings right now and don't go to any countries believed to be hostile.

~Alchemists are to further research how to prevent/cure common ailments caused by brush (like poison ivy) and other natural things troops are likely to come across during expeditions. Also try and make them in liquid form so they can easily be applied. They are also to develop something that will generate a big enough distraction that a unit of phalanx using spearmen will have more of a chance to successfully  retreat from combat unacompanied by other troops.

~Send a scouting group of about 20 bladesmen, 5 alchemists, 2 of the best cartographers and a few strong civilians to carry supplies that are required for the expedition to discover further north. Send with enough supplies to last them atleast 2 months and a max of about 2 1/2 months. (depending on how they ration out supplies) If the expedition finds enough wild game and water that they feel they could carry on they are encouraged to do so but they are to send 1 civilian accompanied by 2 bladesmen with a Map of what has been discovered and a scroll detailing discoveries made thus far also please include samples of plants that are discovered. Also the expedition must return within six months, if they do not then they will be assumed dead.
(Civilians are to be compensated with Cloth, Food and Animals from the royal farm. If the civilian does not return alive then they're family will be compensated 2 fold insted of said civilian.)   -Sorry that is in one big paragraph but im tired and trying to get this all out as fast as possible

~Military generals are to develop a way to make shields stronger and better defending against slingers, Further the training of the archers melee combat abilities, also they are to focus on generating an elite fighting force out of the most Agile, Strong, and Quick-witted troops arannia can offer. (preferably ones that have seen combat in their lives.)

i must go to sleep so tommorow i will post the rest of my updated orders. if any of this is not ok then im sorry in advance, i swear ill get the hang of things soon.
Space for rent.

Polycarp

Towel_Ninja - Generally, I assign these things in the first update that you're here for (that is to say, this next update).  You can always count on having Bld, Arc, Boa, and Spr, but anything else is discretionary.

Everything else is fine for now, the stuff I wrote on special units was really aimed at everyone, not just you, so everybody understands how that works. Everything will become clearer with the coming update.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

amikaligula

[ic=Vrena Alshyvan Sytvar to the Machta-In]  What treachery do you speak of?  We are most annoyed that you presume we are not just.  The scholar who took the name of Ortvy Rykce-Svait (I do not know if this was his name in your Clan or not, but I know it is the name he died with, as an old man) committed a crime and was punished.  We do not decry the loss of our men at your hands, for they paid for whatever crimes they committed, whether or not those would be crimes in our own glorious culture being irrelevant.  I suggest that, in the future, you leave slurs and implications against the Justice of the Ryvan-Holme out of your correspondence with us.  It was only by shear luck that this message reached my sensible ears alone.  otherwise, your accusations would have been met with great passion and little reason.  

That said, and hopefully cleared(though if it is not, I again suggest you at least be silent or more courteous of it), I, personally, did not expect your good-will to stretch as far as sharing the secrets of metal-working.  So I have begun allocating resources to be traded.  unfortunately, I am stretched thin in doing so as I do not know what you want.  What is your price?  And, should you still insist on this ridiculous "compensation", simply include that in the price, simply do not antagonize us further by calling it "compensation", though I hope that my explanation will bury this incessant insistence.[/ic]
Arcane Trickster
40% Combativeness, 73% Sneakiness, 79% Intellect, 47% Spirituality

snakefing

[ic=Mishun, Grand Warden to First Hierarch Balash]
Take wagon loads of fine incense, turquoise, and exotic fruits to the court of Celend. Glin Marzac will travel along with a few soldiers and some additional trade goods.

The men of Celend are vain and foolish, valuing gifts and honeyed words above true friendship. Nevertheless, they are numerous like the fleas of the sand, and we can not afford to antagonize them now. If it is gifts and fine words that they want, we will give them that. For now. Tell him the gifts are in tribute to his manifest excellence or something such.

Inform the Grand Archon that due to the recent incursions of raiders, we are having difficulty protecting the trade caravans. Suggest that they send out some additional troops to help. Appeal to their vanity and greed, which the seem to have much of.

Glin Marzac will be seeking out new trading opportunities. Take advantage of this opportunity to seek out scholars and craftsmen, to learn what you may. I will provide you with a few talents of gold to purchase tools or goods that are of interest. I have heard they have a thing called papyrus which interests me.
[/ic]

[ic=Mishun, Grand Warden of Kashtu, to the Tarkad Atur]
Truly the Tarkad are the strongest and swiftest of the people of the sands. To celebrate the victories that will surely be ours, I offer you stone and workmen to build a temple in honor of the Hoohsih, god of the sands, in a location of your choosing.

May Anwu bless our endeavor,
May Hoohsih give us strength,
May Mishwa guide us to our foes,
May the blood of our enemies water the sands.
[/ic]

[ic=Blessing given before the combined war band]
Today the people of the sand and the people of the waters ride together. Combined, our strength gives honor to the gods, that we may reap our foes like wheat before the sickle.

In honor and strength, we ride!
[/ic]
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

amikaligula

[ooc]Final Orders:

1.)  Construct an academy near a sheltered and secluded bay in the area of Krynam as well as a facility for constructing ships in the said bay.  This facility will specialize in developing shipwright technology.

2.)  Construct another academy in Krynam itself and fortify the town. The academy here will be specialized in fortification and developing more accurate arrows.  These techniques will be experimented with while defending the outlying  villages of Krynam.

3.)  Built an academy within Stravam.  Any decisions on what is to be studied as determined by the Ryvan-Holme while Ryvalnya guards are present will be imitated here, but it is mostly a facade.  Because it is in the domain of the Ryvalnya, though, they will pursue their own agenda through it, whether it is to further their own research or to hamper the Ryvan-Holme's research.

4.)  Throughout the Andos, both as an official academic program and as an individual Vrena's encouraged program throughout their lands, different types of wood and bow shapes are being experimented with.  The aim is to increase accuracy and, especially, range, so that in defense and battle with the high-land raiders (especially the forces of the Hart-Lord), the fortified areas may be used most effectively and the enemy forces may be thinned.

5.)  Buildings in towns, especially public buildings, are favoring building at least their lower stories out of stone as fortification.

6.)  Many of Motherhouses with a Vrena representing them on the Ryvan-Holme are taking other Motherhouse which do not under their wing and representing them as well in the Ryvan-Holme.  Thus, new terminology is arising.  A Motherhouse is a household with a Vrena on the Ryvan-Holme and, without exception, has at least one stronghold in their place of origin.  There are only 42 of these, as strictly mandated by tradition.  The Greathouses, which are often in possession of a stronghold, are the one that, while powerful, rely on a Motherhouse to be heard in the Ryvan-Holme as Clan-masters rather than commoners.  Their leaders are still often referred to as Vrenas

7.)  The west coast clans are moving further inland into the highlands, or "Hartlas", as it is known in their tongue.  Most of these are attempting to establish their own Greathouse, for the Vrenas of the Motherhouses have promised them rewards for hunting down and exterminating the raiders.  This is of course but a small part of the hardships facing those who are pioneering inland, but it is producing some fine warriors.

8.)  The Ryvalnya are attempting to spread the control of Stravam northwards and  wish to subjugate those of the north coast.  As such, they are sending patrols and making raids up that ways.

9.)  Tanneries are arising around Krynam, as trapping is good in that area.  It is moving towards becoming a center of leather working.

10.)  The Ryvalnya and their weapon-smiths in Stravam are experimenting with spears of different lengths and styles, as the terrain in which the Ryvalnya fight is getting more varied and it has occurred to them that the style of spear currently used has its limitations in certain terrains.

11.) The northern-most Vrenas on the west coast are feeling ambitious and are sending expeditions to the north-west coast and the north-central coast in much the same way that their domains are moving inland, except that there are more representatives of the Motherhouse than usual.

12.)  The Otahvy are to be given sanctuary should they need it by the Ryvalnya in return for Bronze-working knowledge

13.)  Under the command of Greatmother Vrena Alshyvan Sytvar and with cooperation from the majority of the Ryvan-Holme, a military campaign against the Hart-Lord will be waged based from Krynam.
[/ooc]
Arcane Trickster
40% Combativeness, 73% Sneakiness, 79% Intellect, 47% Spirituality

Towel Ninja

[spoiler=quote]
Quote from: MithridatesTowel_Ninja - Generally, I assign these things in the first update that you're here for (that is to say, this next update).  You can always count on having Bld, Arc, Boa, and Spr, but anything else is discretionary.

Everything else is fine for now, the stuff I wrote on special units was really aimed at everyone, not just you, so everybody understands how that works. Everything will become clearer with the coming update.
[/spoiler]

Thanks for clearing that up, i was kinda feeling singled out >.< may i ask how often an update is posted (to lazy to read through and see xD)
Space for rent.

Stargate525

Usually once per week.

Also, Inveran would like a reply from your esteemed nation...
My Setting: Dilandri, The World of Five
Badges:

Towel Ninja

[ic= Reply to Inveran] Hello new friend,
I regret to hear that we had a chance of meeting sooner and were unable to. I thank you on behalf of my entire nation for returning our kind welcome, and trade.

Yes, I do wish to someday exchange culture and knowledge of arannia with inveran. My people to thirst for the exotic and unknown, so it seems that our countries can get along quite well.

Peace and prosperity,
Dek Lakrail [/ic]

 [ic= Reply to Andos]
So quick to put down and deny the sheep? We were attempting to develop a friendly relation with one of our closest neighbors but, it seems you do not welcome us as kindly as we had hoped. We kindly request that we form and keep a peaceful trading relation but, you shall no longer spill the blood of any arannian or this attempt at a friendly relation shall never again happen.

We hope you choose wisely.
Dek Lakrail[/ic]
Space for rent.

Stargate525

[ic=Reply to Arrania]
Friend,

We are glad that you have allowed us to exchange cultures with you. We must ask, however, that you send our citizens back in one piece. Believe it or not, we have had trouble of this nature before. See, our ships come already, loaded with examples of our culture. These boats will await a similar expedition from you or, will return empty, and Inveran shall wait for a more convenient time to learn of your culture.

Dragonlord Aristo III


(This message is delivered by the ship captain, who is indeed carrying large amounts of philosphers, mathematicians, and religious leaders.) [/ic]
My Setting: Dilandri, The World of Five
Badges: