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The Panache System

Started by Kalos Mer, August 21, 2007, 01:35:39 AM

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LordVreeg

[blockquote=kalos](1) It should be reiterated that a character's skills are much more important than his attributes in determining what a character can do. More than their statistical bonuses, the main function of attributes is to provide some measure of what kind of person the character is at his core. While going for a +4 in your character's most important attribute will help you a lot in the early stages and give you a slight edge even later, it is much more important to create a set of attributes that you feel model the sort of person you want your character to be. [/blockquote]

This is also commendable.  This would be in the whole narrative ideal we have spoken of.
 
[blockquote=I, LordVreeg the Nice]so, as to the 'fatigue points', can I assume the skill ability of the caster allows a certain amount of the fatigue points? Willing magic this way does seem to make some sense. Is ritual the same type of system?[/blockquote]
Still interested in the answer to this.  I like the balance you are creating for the 'willing' casters.  Is there any 'spell success DC or % involved?
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg