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Magic Punk

Started by Gnomemaster, August 25, 2007, 03:42:54 PM

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Gnomemaster

luminous Crayon: Great Idea, but too much like Warhammer 40K, they have a god-emperor. I prefer the idea of Vanic being a cross between George Washington and Jesus

Gnomemaster

OK... I did a shorty, short write up of the Empire on my Universe thread, I also included a real definition of Vanic and included a look at my new spell system.

You may have noticed that I do not allow you to augment damage of a spell, to me that would make higher level spells obsolete when you can just cast a low level spells. Now I haven't made any real decisions but basically we are looking at this:

No more spells/day or spells/known. Instead classes each have a small spell list (about 16-20 spells) that are unique to that career. They can cast any of those however times they want as long as they have enough spirit points.

So shazam! I think that may just work. If you have any suggestions, sock it to me.

By the by, I enjoy reading your discussion over the ship designs, although that's something I haven't touched yet, trust me I will. I kinda see Large ships (capital ships like the Impervious) as being more like settings or plot devices. Just a different type of dungeon. Small fighters and cruisers (1-10 crew) are going to be the ships people deal with.


Ra-Tiel

Quote from: Stargate525Okay, Mr. 'I need to be perfect,' all ships have DR 1/-.  :-/
Now, why not just increase this amount based on the ship's type and size?
[table=suggestion]
[tr][th]Type/size[/th][th]DR bonus[/th][/tr]
[tr][td]Civilian[/td][td]+5[/td][/tr]
[tr][td]Paramilitary[/td][td]+10[/td][/tr]
[tr][td]Military[/td][td]+15[/td][/tr]
[tr][td]Finy[/td][td]+1[/td][/tr]
[tr][td]Diminuitiv[/td][td]+2[/td][/tr]
[tr][td]Tiny[/td][td]+5[/td][/tr]
[tr][td]Small[/td][td]+10[/td][/tr]
[tr][td]Medium[/td][td]+15[/td][/tr]
[tr][td]Large[/td][td]+20[/td][/tr]
[tr][td]Huge[/td][td]+25[/td][/tr]
[tr][td]Gargantuan[/td][td]+30[/td][/tr]
[tr][td]Colossal[/td][td]+35[/td][/tr]
[/table]

Gnomemaster

OK, so we have had a lot of discussion in this thread. Right now what I want to talk about is my dream of how I originally saw this game going concerning classes:

What I kind of thought about was instead of having levels, players choose a character that fits into the four power levels (The DM decides which power level they are using). The characters are premade, there are tons of different types of characters, the only part a Player usually decides is the race, sex, descriptions, and gear of that character. Things that take up tons of time, such as abilities, spells, powers, skills, etc. are already made. This way it makes it easier for the players to drop a character or for characters to die.

I just find that I spend hours rolling characters, especially for new players. Any thoughts?

Jürgen Hubert

Quote from: Luminous Crayon
Quote from: Ra-TielBut we're also not about reinventing the wheel at every opportunity. ;)
Ah, welcome to the CBG. You must be new here?

Personally, I liberally steal from real world history and geography at every opportunity...   ;)

Well, back to the topic. Another book I recommend as inspiration is GURPS Technomancer, which melds magic with technology in a contemporary setting. And it treats magic as much more of an understandable science than, say, Shadowrun, and it allows for its integration with conventional technology (I especially like their "depleted necronium" ammunition, but that's just one of the many technomagical items they offer...).

In fact, the entire GURPS system is rather good for this kind of genre-mixing, and such concerns are regularly addressed in their genre sourcebooks.
_____


The Arcana Wiki - Distilling the Real World for Gaming!

Pair o' Dice Lost

This looks very interesting.  A few responses:

Quote from: Stargate525Well with the exception that this violates nearly every law of physics, it's cool.

Your FTL involves praying to travel FTL.  Adherence to physics shouldn't be that high on your list of priorities. ;)

Quote from: GnomemasterThey also preserve the crew from demonic threats.
Vanic's neutrality:[/b] Boccob in the Greyhawk pantheon has a neutral view of magic; he doesn't care whether Country A is massacring People B or vice-versa as long as they're using magic to do it.  Likewise, I could see Vanic as focused on the act of travel itself, transporting ships regardless of their purpose because they're asking him to do it, and that's what he does.
Call me Dice--that's the way I roll.
Current setting: Death from the Depths; Unfinished Setting I'll Probably Get Back To At Some Point: The Living World of Glaesra
Warning: This poster has not maxed out ranks in Knowledge (What the Hell I'm Talking About).