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Why do you review?

Started by Eclipse, November 01, 2007, 01:30:23 PM

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Eclipse

In light of Ishmayl's thread, I thought this might be a good discussion.

Essentially, what turns you on/off to reviewing a setting. Do you not like reviewing settings that make heavy use of links to other sites? Do ones with massive blocks of text in the thread turn you off? Do you like ones with heavy use of IC quotes, or do you find that irritating? What about ones that use almost no tags, and just are large blocks of text? Do you like settings that use traditional fantasy elements, or would you rather see Gralthin over Elves? Etc.

Also, what would make you want to review more? Is there anything an individual poster of a setting could do to encourage your interest?

I have my own thoughts, but I'll share those after I hear what you guys think.
Quote from: Epic MeepoThat sounds as annoying as providing a real challenge to Superman: shall we use Kryptonite, or Kryptonite?

Stargate525

It really, really depends. Both on my mood and what the content is.

What I like is very clearly defined organization. This, then this, then this. What I don't like is having to constantly figure out where the author wants me to shift gears as he rambles through the setting. For example, if you're going to detail a city, please don't start with the city, then do a guild or two, define the mayor, another guild, then do a map. Give me a description of the city and the guilds that are in there, and give the guilds their own description post.

I also, oddly enough, don't enjoy huge stories and blocks of text. If I've got to scroll down to get through the ic block, I'll more than likely skip it. It's odd, becuase my entire history in my setting is made up of ic blocks, though I've tried to keep them short.

spoiler. blocks. cannot. be. overstated. It keeps the thread clean and neat, and lets you 'block out' whatever you're not reading. Which helps quite a bit when you're trying to wade through for a reveiw.
My Setting: Dilandri, The World of Five
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Jharviss

Use double enters two seperate paragraphs.  Why do people not understand this?  Two enters seperates a paragraph online!  One enter between paragraphs makes the entire thing look like a giant block of text with no entrance.  It's scary.

That said, I like seeing portions of a world.  I skip around a lot when I'm looking at settings; with small settings I see what the person has posted, but with large ones I'm just everywhere sporadically.  I was looking over Urbis (Jurgen Hubert's mondo-setting), and I would go from page 5 to page 120 to page 40 of the pdf like nobody's business.  Sometimes I'd just open it randomly.

If you want reviews, post specific things and ask for guidance on certain areas.  That seems topnotch.

Lmns Crn

Oh man, I could write a small novel about this subject, I think. It's been on my mind on-and-off for a little over a year, and I used to have long AIM conversations with ElDo about it (back when I still had AIM, I guess.) This is an important subject to consider because it is a two-way street-- understand why people do and don't read and review things, and you'll understand ways to make your own work more accessible to others (and increase the amount of response you get.)

There's a multi-step process at work, I think. Writers can do some wonderful things to make their work interesting, unique, and memorable, but none of that means a darn thing unless people read it. We all know about certain writers whose work is very good, but ends up underappreciated because something about its presentation makes people not want to invest the time and energy it takes to read it.

So. A well-presented world (like any creative work) needs to:
1.) get me to read it
2.) get me to care about it


That's the tough trick, in a nutshell.

Reading

I read things for a variety of reasons. Often, something catches my eye for some reason, or I notice that it's new and short enough to read quickly. Sometimes, I just read whenever I am bored. As a general rule, I (like many people) am more likely to read short passages than long ones, so people with large settings (like my own) need to take care to present their work in ways that make it more manageable to the reader. That's just the way it is, it seems.

I think that longer settings can benefit if their authors take their cues from other media. Organize your information the way it's organized in successful published works-- color when possible, pretty illustrations to draw and keep the eye on the page, and a logical system of organization (and navigation!) to make it easy to parse the information in intuitive and useful ways. For examples, I like to point out the Eberron setting book (which is visually quite good-looking and very browsable), and Wikipedia (which makes it easy to navigate freely between diverse topics, and to follow links for more information on particular ideas.) Simply barfing up a setting into one big page full of text (which I do all the time, silly crayon!) is really not good enough.

Caring

This is all about having original ideas. This does not mean that everything you write about has to be cut whole-cloth from totally unique fabric (not many people do that, anyway!) But you really do need to put a unique spin on your ideas, or they will not be interesting. If I feel like I'm just reading the same clichés I've read countless times before, I'm not going to be compelled to keep going. (And really, it only takes a little kink here and there to put a fresh face on the old clichés with which we're all familiar. So in answer to your specific question,
QuoteDo you like settings that use traditional fantasy elements, or would you rather see Gralthin over Elves? Etc.
Do you like ones with heavy use of IC quotes, or do you find that irritating?[/quote]This one really only bothers me when it breaks the fourth wall (as I recently alluded to in somebody's review thread or other, I think.) If you want to give your world a broad overview or a sales pitch, do that in your own voice, as the writer. It rarely makes sense to do that from the point of view of a character, although in-character commentary can be a valuable tool for smaller-scale issues.

Fish do not talk about the ocean, because that's all they know-- they don't have any outside knowledge to compare against. Nobody goes around talking about planet Earth and what a fascinating world it is and how it's full of weird creatures and scheming factions and dangerous adventures, and if they did, we'd call them crazy.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

beejazz

I like a mixed format, with some notes quotes and spoilers. Best if this is done in such a way as makes the setting navigable.

Beyond that, I tend to get bored of stuff I can already do with an existing game or setting. DnD variants I'm not looking at so much for the setting's sake as for the sake of nifty mechanical things.

Infodump about nations and guilds and stuff is... I don't want to say it's a bad thing. It's useful and in fact necessary. It's just one of those things I would prefer spoilerized, as it's not what I'm looking for in the initial reading.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Eclipse

Quote from: JharvissUse double enters two seperate paragraphs. Why do people not understand this? Two enters seperates a paragraph online! One enter between paragraphs makes the entire thing look like a giant block of text with no entrance. It's scary.
or your Gralthin (what are these?)[/quote]
For the record, Gralthin is a made up word just to represent a random homebrewed race.
Quote from: Epic MeepoThat sounds as annoying as providing a real challenge to Superman: shall we use Kryptonite, or Kryptonite?

Matt Larkin (author)

Part of it has to do with the mood I'm in, though that's not something the writer can control. For example, if I'm not running any RPGs, or working on my own setting much, I'm less likely to want to read settings.

Like LC mentions, I'm more likely to browse short new ideas than well-established settings for a simple reason: most of the time when I get on this site, it's just in my spare time and I've got five or ten minutes to kill. If it would take me an hour to get through the setting, I probably won't, or at least won't for a while.

Also, if I catch a new setting before it has many responses, I'm more likely to read and respond. If it has 30 replies, I tend to think someone has probably given you good feedback and move on to someone else lacking replies.

Some things the writer can do, which have mostly been mentioned:

Break things up (and do so logically). Use bold or whatever for headings. I'd say use spoilers (if using the forum), but only for stuff that's more optional or complex than main issues.

Put breaks between paragraphs and don't use enormous paragraphs to begin with.

If your setting has gotten large enough it really needs a separate discussion and content thread, I'd prefer to see it as a wiki/website, with a discussion thread, rather than having to link back and forth. But this is just my preference, and many actually like separate threads.

A strong intro can do wonders to get me to keep reading, but it has to be concise. If you setting is large, a guide (like LC's "Start Here") can be a boon. I glance at most new settings, but if something doesn't draw me from Word 1, I probably won't look a second time.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
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Lmns Crn

Here's a thing:
Quote from: PKAlso, if I catch a new setting before it has many responses, I'm more likely to read and respond. If it has 30 replies, I tend to think someone has probably given you good feedback and move on to someone else lacking replies.
I do this, too, sort of. I do my best to review things with no comments already, because I don't like to see someone post their work and get zero feedback on it.

But I do like to chime in when other people have already had their say, and sometimes I am led to respond to other responses, while I'm responding to the original post information. I think it's pretty awesome when a person's work takes on the kind of life that inspires other, unrelated people to discuss it (or argue about it) amongst themselves, and I think that subconsciously, I am trying to will that into happening.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Eclipse

QuoteBut I do like to chime in when other people have already had their say, and sometimes I am led to respond to other responses, while I'm responding to the original post information. I think it's pretty awesome when a person's work takes on the kind of life that inspires other, unrelated people to discuss it (or argue about it) amongst themselves, and I think that subconsciously, I am trying to will that into happening.

Actually, that's something interesting I've noticed. The dialogue about a setting tends to be two way only - between the creator and the reviewer - very rarely amongst the reviewers. Sometimes a reviewer chimes in on a response the creator made to another reviewer, or quotes another reviewer to reiterate the point, but rarely do reviewers dicuss the setting itself amongst themselves, the way published settings are discussed.
Quote from: Epic MeepoThat sounds as annoying as providing a real challenge to Superman: shall we use Kryptonite, or Kryptonite?

Epic Meepo

Like many other members, I'm more likely to review a setting that is just getting started than to review an established setting. Established settings usually have everything set in stone. If there is some specific element that remains undecided, it should probably get its own thread to ask for input.

Also, I will rarely (if ever) review a setting that uses its own unique game mechanics. A new class or race or two are fine, but if I have to learn a new game system just to figure out what's going on, I'd much rather skip to the next world. I'm here to be inspired by other members' creative use of fantasy tropes in a game-related setting, not by the game itself.

Quote from: Lminous CyaonNobody goes around talking about planet Earth and what a fascinating world it is and how it's full of weird creatures and scheming factions and dangerous adventures, and if they did, we'd call them crazy.
I disagree. People who do this are called anthropologists, and they get paid to do just that.
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Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Eclipse

QuoteI disagree. People who do this are called anthropologists, and they get paid to do just that.
use M&M - it's the closest d20 version of freeform, since you can do pretty much anything[/broken record]. Also, it can be fun to see people use old fantasy tropes, but personally, if you're using old races, I want to see them in a whole new envrionment - give me elves in the wild west, orcs in space*, halflings in the streets of new york, etc. That'll get my attention.

But that's just me.

*Orcs in Space would be a great name for a band.
Quote from: Epic MeepoThat sounds as annoying as providing a real challenge to Superman: shall we use Kryptonite, or Kryptonite?

Epic Meepo

Quote from: EclipseI agree with you on mechanics. I prefer the familiar if at all - I'll just skim over a races stat block to get to the information about their culture. That's why I use M&M - it's the closest d20 version of freeform, since you can do pretty much anything.
world[/i]. That happens much less often than tinkering with rules.

Quote*Orcs in Space would be a great name for a band.
Or a Mel Brooks movie.
The Unfinished World campaign setting
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Unless noted otherwise, this post contains no Open Game Content.
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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

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Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Lmns Crn

Quote from: Epic Meepo
Quote from: Lminous CyaonNobody goes around talking about planet Earth and what a fascinating world it is and how it's full of weird creatures and scheming factions and dangerous adventures, and if they did, we'd call them crazy.
It's true. You have got me there!
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

beejazz

Quote from: Epic MeepoThe main thing for me is that a poster doesn't waste time explaining lots of rules. Every group I've ever gamed with has generated heaps and heaps of new rules. I've been there, I've done that. I want to see someone make a clever world. That happens much less often than tinkering with rules.
That makes me sad, given my penchant for writing new systems from the ground up.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Epic Meepo

Quote from: beejazzThat makes me sad, given my penchant for writing new systems from the ground up.
Well, some people obviously disagree with me. Otherwise, all the new system threads wouldn't receive nearly as much traffic as they always seem to get.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]