• Welcome to The Campaign Builder's Guild.
 

The Discussion Thread at Dawn!

Started by Polycarp, November 02, 2007, 08:51:52 PM

Previous topic - Next topic

Tillumni Sephirotica

ah, I probaly should had detailed that, my bad *scratches the back of his head*.
anyway 2 Galley, each with 25 spearmen in addition to the crew.  (by the way, I can't quiet remember how many passenger a galley can transport, so I'm kinda aiming low)

AllWillFall2Me

Quote from: WensleydaleOn this island? Unlikely. The Machta's men probably wouldn't kill a Free Captain, but the Celendi might. And King Meas hardly has protection. :P
Why do people keep assuming my boss is as willing to kill me as I am him?

In other news, I submit that Ruthern, for not attending, be fully converted to a League State!
Anyone who wishes to join the Empire of the League, sign up now while you still get a fancy hat!

I'm a little bummed Lindus didn't take to my baiting.I had a big speech prepared and everything if he started calling me names. Suffice to say, Okar and Inveran have some backstory.

If an actual treaty gets going, I'm totally using my "clout" to establish League merchants as inapplicable for hostile actions. The league itself may side, and fight, but the merchants don't count.
To save myself time, I will never say IMO. Unless I say in fact before something, that means it's my opinion.

Dovie'andi se tovya sagain

Alea iacta est.


Polycarp

[quoteStargate525]
And besides, our sailors are so good we could kick the ass of your galleons fighting off a floating piece of driftwood.
[/quote]

They all died, remember?  :sosad:

;)
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Stargate525

Quote from: MithyThey all died, remember?  :sosad:
But it's a lifestyle for them! We're still mostly fishing in daily sustenance. That's right boys, our fisherman can take on your 'highly trained' sailors and win! On a piece of driftwood! With the use of only one hand!
Quote from: AllWillFall2MeIf an actual treaty gets going, I'm totally using my "clout" to establish League merchants as inapplicable for hostile actions. The league itself may side, and fight, but the merchants don't count.
Oh that's going to go over real well...
My Setting: Dilandri, The World of Five
Badges:

AllWillFall2Me

Well, it falls in with my intention of eventually turning the League into a mercenary state.
Merchants' actions are separate from warriors', who are in turn lent to those most willing to get them.
To save myself time, I will never say IMO. Unless I say in fact before something, that means it's my opinion.

Dovie'andi se tovya sagain

Alea iacta est.


Wensleydale

Sadly, the peace treaty won't stop people executing your merchants. Especially nations like Otahvy and the lovable Andos, which care very little for writing. :P

Speaking of which, I <3 Andos. And Otahvy.

It's very amusing how everybody's treating this from a kind of post-WW1 perspective, when really, if somebody defeats someone else in war, they can do what they like. :P

Stargate525

Yeah, so Captains selling weapons which will eventually be used to kill other captains... That'll turn out real well.
My Setting: Dilandri, The World of Five
Badges:

Tillumni Sephirotica

which some of the nations have very little interesit in...it sets a bad precedence.....not that the auri seems to care. *waves pom-poms for the conviniently positioned Nagdaq warriors*

Stargate525

Wen, double standard! You're fine when Otahvy does it, but God forbid Inveran try doing something warlike...
My Setting: Dilandri, The World of Five
Badges:

Wensleydale


Polycarp

Quote from: WensleydaleIt's very amusing how everybody's treating this from a kind of post-WW1 perspective, when really, if somebody defeats someone else in war, they can do what they like. :P

If this was really done bronze age style, the more likely outcome would be that the victorious leaders would exact a hefty tribute and be done with it.  Why bother actually ruling a bunch of foreigners when you can just beat profit out of them at regular intervals?

Celend approaches the matter diplomatically only because they have a vested interest in preserving their own vassals.  If Inveran hadn't appealed to them for aid it's unlikely they would care in the least about how the islands of the Middle Sea were divided up.  Kuregn and Celend both have agriculture-heavy economies that depend very little on the island trade networks; your states are largely irrelevant to them unless paying them tribute or providing them with military service.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Wensleydale

Because ruling them means the Machta has more power, and can exact tolls whenever he wants.

Not to mention money money money.

Anyway, Mithy, I sent a letter on the main thread. :P

Tillumni Sephirotica

figured it might be a good idea to post orders from agreements done during the meeting to be posted here.

reduce tax on The Leagues trade ship, and allow thier ships to dock in Avarderas ports for no fee, if they agree to protect Avarderas water.

reduce tax on Inverness trade ship, with higher priority for Avadera trade ships to deal in Inverness, untill Inverness have rebuild thier trade fleet. this include lumber from Avaderas forest which will be sold to Inverness at a price lowered to only cover expenses, untill thier fleet is rebuildt.




Polycarp

You've got the right idea, but orders should be posted in the regular thread, not this discussion thread.  I don't check this thread when updating; the main thread always gets re-read before an update.  If you want to make sure orders are included, repost them in the main thread with your other orders.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Stargate525

Are you covering them all? Then add:

Border line established between Machta and Inveran.
My Setting: Dilandri, The World of Five
Badges: