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PC growth/ How do you let players affect the world around them

Started by LordVreeg, February 12, 2008, 09:58:52 AM

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Jürgen Hubert

Quote from: LordVreegJurgen--Wow.  Always interesting when someonw goes in the compete opposite direction, but does it well.  My whole system is based on allowing growth, but keeping PC power and character power low in general.  But you have set up the specifics in your exalted game to specifically enjoy those differences.

Actually, my Exalted campaign is even more extreme - in Exalted, even starting characters are probably strong enough to take over entire kingdoms within short over (the PCs in my campaign took over a major city within a week of deciding to do so). My description was for Urbis, which assumes the more "normal" power escalation as seen in D&D. But even there the PCs should be able to make huge differences as they increase in power.

That doesn't mean that they are free from the consequences of their actions - quite the contrary. But they do have the change to change the world, if they only chose to wield it.
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