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Build a city?

Started by Neubert, March 24, 2008, 02:44:07 PM

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Neubert

GP - Nice work! Have you thought of a way for people and carts to cross the river? I figured maybe it is a shallow part of the river so it is crossable, but not that fast.
If what I just wrote didn't make sense, just ask. Though it probably doesn't make any sense to me either. :P

LordVreeg

Well, since folk are trading and we said it was going to be in a temperate ares, it should be one of the late spring or early summer months.

(Partially written about a dwarven trader twice, but I haven't played d20/AD&D in a while...having logistical issues)
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Gamer Printshop

This ford can easily be changed, but thoughts on this. First I thought of a ferry crossing, but ropes across the river would prevent boats from traveling upstream, then I thought rafters with barges could help one cross. But this was introducing to much civilization to a startup village. The easiest solution was to make it a ford.

But honestly, if the date is Year 1, Month 1, which is Spring. Then you could argue that the river is unfordable at this time, as snowfloods keep the river high and fast at this time of year.

Still, the bringing of supplies and lumber for the tavern and upcoming general store could have been done by sea, instead of by road from inland.

Again, I have only been guessing at map scale. The area needs room to comprise a city eventually, so this why I scaled the structures so small. I need to know how wide and deep the river is, especially this time of year.
Michael Tumey
RPG Map printing for Game Masters
World's first RPG Map POD shop
 http://www.gamer-printshop.com

Haphazzard

We could always have a city that lies on both sides of the river (eventually).  Or we could just have the road run along the north side of the river.

Also, assuming that because we have mountains nearby we're on a higher elevation and that would cause the river to run inland away from the sea.  Would this be a good assumption?
Thrice I've searched the forest of sanity, but have yet to find a single tree.

Belkar: We have a goal?
Roy: Sure, why do you think we're here?
Belkar: Well, I just figured we'd wander around, kill some sentient creatures because they had green skin and fangs and we don't, and then take their stuff.

Gamer Printshop

Quote from: HaphazzardAlso, assuming that because we have mountains nearby we're on a higher elevation and that would cause the river to run inland away from the sea.  Would this be a good assumption?

I wouldn't think so. There are many places where mountains and cliffs are right against the ocean. THese mountains are a small coastal range, probably the northern edge of it and are quite low in elevation, comparatively. No reason for the river to flow backwards. I desired a navigable river that allowed direct access to the cove.

I can always put the road to the northside of the river and make things easier... thoughts?
Michael Tumey
RPG Map printing for Game Masters
World's first RPG Map POD shop
 http://www.gamer-printshop.com

Haphazzard

Quote from: GPI wouldn't think so. There are many places where mountains and cliffs are right against the ocean. THese mountains are a small coastal range, probably the northern edge of it and are quite low in elevation, comparatively. No reason for the river to flow backwards. I desired a navigable river that allowed direct access to the cove.

Good point.  It just donned on me that we never established which way the river flowed, and I didn't want to make any large assuptions like that.

I think at this point it would be easier to put the road on the same side of the river as the most popular of landing spots (thus the most likely spot for a town and buildings).

I think that if we agree to put the road on the north side of the river it should be deep enough for small trading boats to travel down, but not large ones.  I also got an idea for some sort of a Nile effect thing where the river floods a lot in the spring and brings nutrients into the soil for farming (thus sustaining a population).
Thrice I've searched the forest of sanity, but have yet to find a single tree.

Belkar: We have a goal?
Roy: Sure, why do you think we're here?
Belkar: Well, I just figured we'd wander around, kill some sentient creatures because they had green skin and fangs and we don't, and then take their stuff.

LordVreeg

Oh Screw it.  Here come the dwarves.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Haphazzard

I'm hoping to post something for month three, but I'm not sure if Jack's store would be done (I'm not sure how long it would take to build something like that with their resources).  Also, how long would it take to get to the Dwarves and back?
Thrice I've searched the forest of sanity, but have yet to find a single tree.

Belkar: We have a goal?
Roy: Sure, why do you think we're here?
Belkar: Well, I just figured we'd wander around, kill some sentient creatures because they had green skin and fangs and we don't, and then take their stuff.

LordVreeg

I asked in the beginning if we could post the same month.  Not going back in time, mind you, but it will often be useful to post the same month, especially as things get busier.  
Post month 2 again and finish the store.

My dwarves will be back in 24 days, the beginning of the fourth month of 24 days.
(the month of smelting, in the fourth year of the Broken Door)
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Neubert

May I suggest that the priest, currently 1st level expert is changed to 1st level adept? Unless you had a reason for him to be expert? :)
If what I just wrote didn't make sense, just ask. Though it probably doesn't make any sense to me either. :P

Gamer Printshop

Fixed it! He's now an adept.

Oh, I borrowed from an old campaign setting of mine with the Duchy of Dernallion and the Royal Naval Commander NPC... it was the best I could think of for a "national" warship.

I wanted to possibly add to Brother Mallen's shrine, but had to get around the unfinished warship entry.

And I'll update the corrected maps tomorrow. If I have time, I might create the interior map of the inn. How many floors, how many rooms in back. Will there be a stable onsite. I'll make a helluva outhouse too!
Michael Tumey
RPG Map printing for Game Masters
World's first RPG Map POD shop
 http://www.gamer-printshop.com

Neubert

I figure there wont be many donations at the moment. At least not until the city has some more citizens and followers.

Proposal (in a few months perhaps):
Jack leaves for the nearest city to persuade commoners to come live at the bay, paying for a small house in return for them selling their products to him.
If what I just wrote didn't make sense, just ask. Though it probably doesn't make any sense to me either. :P

Neubert

I initially started with a small tavern. He is in the process of building rooms now, but he might want to expand it later - possibly even with a stable when it becomes frequented.

Also, was the wharf agreed upon or did you leave that up for the next poster?
If what I just wrote didn't make sense, just ask. Though it probably doesn't make any sense to me either. :P

Gamer Printshop

Its up to the next poster or consensus in this thread. I thought there might be possibilities of an alliance with a foreign power. The US Navy has ports all over the world, the Duchy of Dernallion should too. It would bring military dollars, sailors on R&R, goods from the Duchy, probably make other sailing merchants feeling safer knowing this is a "pirate free zone" and improve trade all around.

I don't know the village's relationship to the nearest government, or is it completely independant and able to make alliances with foreign powers without a response from a higher secular authority.
Michael Tumey
RPG Map printing for Game Masters
World's first RPG Map POD shop
 http://www.gamer-printshop.com

Neubert

In my mind it isn't really considered a village. We have 3 people. :P

But again, that is up to a poster or this thread. :)
If what I just wrote didn't make sense, just ask. Though it probably doesn't make any sense to me either. :P