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Campaign Setting Directory

Started by Ishmayl-Retired, April 28, 2006, 08:40:21 AM

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Ishmayl-Retired

This thread will have a list of all the campaign settings, with descriptions and links.  I'll edit this first post to include them as they're submitted to the thread.  I'll also eventually make this post "prettier."

Please submit in this format:

Name of Campaign
Author of Campaign
(Put a link here, I'll put it in the Name section)
Put a brief description here of whatever you want that defines your setting.  Core Ethos, tone, mood, etc, etc, etc.  I'll not limit the length, but don't go too overboard.
-Put extra link here
-Put extra link here
(The extra links are if you want to link to your discussion thread, or your off-site thread as well).

That should do for now.

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Ah'rem
SilvercatMoonpaw

Ah'rem: world of subtlety
This is a setting about solving mysteries.  Magical coal provides steam power without polluting, allowing people to spread across the world.  However, there is no gunpowder, so there is a check against ramapnt colonialism.  Humans exist only as subraces, while more unusual sentients such as catas and dogs are possible.  Magic may be learned by anyone, but only very special casters can use the most powerful spells without killing themselves.  On Ah'rem you either live by your power or by your wits, you cannot do both.
Original thread

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Aldreia
Jharviss
Aldreia
The goal of Aldreia is one that can't be described in a sentence or two, for it is truly comprehensive.  Aldreia is becoming a world that uses the D&D rules to their fullest, not changing a rule but only adding, becoming a world that can host virtually any type of campaign, and one that is overwhelming in its complexity and verisimilitude.  Aldreia is a world that will be as real as fantasy can get.

Beyond this basic goal, Aldreia would also like to take a greater look into law versus chaos, expand the role of neutrality, better explore the oceans of Aldreia than any campaign world before it, and challenge the basic rules other worlds have let cosmologies linger in.  I've been working on this world for two years now, but I think it'll take me a couple decades more.

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Ari
Limetom
Setting Thread
Discussion Thread

Ari attempts to redefine both European and Middle Eastern themed campaign settings combining them into one whole, where both heroes and monsters are human.  

Ari is currently the Campaign Builder's Guild's only Iron Heroes campaign setting.

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Astraea: The Chaos Within
by So-Keher

Astraea is a world of both light and dark, high and dark occult. Astraea is a confused realm on the brink of worldwide chaos. pirates of the Meriador coast prey on shipping lines, the humans of Dorion struggle to surviver amidst the other, older races and the elves of Trueion have lost their memory of the past. Astraea is a world where magic is common  but treasured and feared. Arcane spellcasters are seen in many nations as destructive and strange and the only ones truly free are divine clerics who get their power from the gods. Magic items are especially rare, great artifacts of the dwarven furnaces and great rulers go on quest sfor their retreival.

Astraea Discussion

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Avayevnon: A World Reborn
Seraphine_Harmonium

"Out of the Darkness shall Spring Light. When all is light there will come a time of darkness. When all is dark the light shall spring forth once again."--Proverb of Avayevnon
Welcome to the world of Avayevnon, a glorious land of magic, science, and rebirth. A land of racial and religious conflict, where demons meddle in the affairs of mortals. A world where alchemists want to comprehend the secrets life, while others wish to keep them hidden. A world of poetics, politics, piousness, and piracy. It is a world reborn, in need of heroes to lead the way.

Avayevnon Discussion Thread

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The City of Kalnath
Fatal Error
The City of Kalnath
Politics and intrigue pervade the great city of Kalnath. Plots, schemes, blackmailing and assassination are the staple diet of adventurers in the city's bustling streets and corrupt courts. At the highest levels of governance the Lords' Alliance battles the merchant guilds in a war of laws and bribes. Meanwhile, the merchant guilds vie for control of of market monopolies and  the thieves' guilds battle each other with cloak and dagger for territory to extort. It is a risky venture to attempt to rise in the ranks of Kalnath. But only with risk comes reward, and there is always opportunity to be found within the city walls.

******************************************

Egridar, Land of the Gods
Natural 20
The First Age
A world of three ages, and the realm of the Gods.  I'm currently developing the age with stone age technology and tribal civilizations.

First Age discussion thread

******************************************

Ferakoss
by DeeL

Ferakoss Setting
The theme is of a hopeful young civilization embattled by ancient and ruthless enemies.  Mood can be desperate and fearful - for those on the borders of settled lands - or relaxed to the point of spoofery in the more urban areas.  It's a high-magic world, using as many of the concepts presented by WotC as possible, leaving plenty of openings for material from other companies.  In a sense, it's a response to Eberron, if not an actual rebuttal.

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Goromor
Golem011
Setting Thread (Mostly new magic system at present)
Goromor is a land of confusion, a portal realm cast from the world of Morrow after its destruction in a great war of the gods! Left without any sign that their deities are still alive, the people of what was once Morrow are just now beginning to reach out and explore their new home.

******************************************

Ifpherion
Realm Weaver
CBG-hosted Site
Ifpherion is a planet with a long, rich history. Magic and technology make advances with every dig and discovery. Ships ply the skies, transporting almost everything. Yet this long history has provided for some long-lasting conflicts only now beginning to resurface...
Forum Version & discussion thread

******************************************

the Jade Stage
by Luminous Crayon
CBG - main thread and discussion
The Jade Stage is a richly detailed, earthy setting that revolves around its people. Themes of loss, doubt, and the search for belonging are ripe for exploration in this politically charged setting, amid crumbling dwarven empires, vanishing tribes, and human exiles. Be sure to bring wits as sharp as your blades, because if war doesn't crush you, politics might.
CBG - additional mechanics
WotC - additional discussion

******************************************

Kahtar, Secrets of the Ancient World
Golem011
Kahtar Discussion Thread
Kahtar is a land of magic, of secrets, and of scheming manipulation. The lands of the Kahtari Empire stretch across most of the known world, but plots are rife within its colossal bulk. To the West, Aelwyd lies unconquerable, whilst to the South, Numidi, drained of magic, is filled with intrigue. A combination of five of my settings, Kahtar is a world much larger than many believe...

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Kishar
Phoenix Knight
The World of Kishar
Kishar Discussion Thread
Kishar bears a strong resemblance to dark ages Earth.  It is inspired by the myths and legends of ancient cultures from across the world, but with new twists.  It is a setting where magic is rare and powerful, the divine, if it exists at all, is far removed, and morality is generally ambigious.  Kishar is a world of war, politics, strife, intrigue, ancient mysteries, and terrible secrets.  Player characters are driven by destiny, but like heroes of ancient myth, may find things happen not in spite of their best efforts to the contrary, but because of them.

******************************************

Lost Epoch of Ausherland
Gwenfloor
Ausherland Thread
The Lost Epoch of Ausherland is a realm set in the continent of Mulidor.  The time period is set in the dark ages, its golden ages long past.  A tiny few civilizations have maintained their education and culture, but most lands were devastated by war, and had to restart from the ground up.
"The strong rule, the sly thrive, and if anything is not nailed down, pick it up."  This is the most common law of Mulidor.  Those few who desired to rebuild civilization by means of intellectualism and honor failed miserably, as the profit and plunder promised by a life of banditry and raiding appealed to the destitute masses, only a few like-minded islands amidst a sea of ignorance have the foresight to see that these desires are short-term desires, and if the cycle is not broken, then everyone is doomed to an endless cycle of death and misery.

******************************************

Midgard
SilvercatMoonpaw

A World Tree, and island in the sky
The world is flat.  A lot of people believe that it's carried on the back of a giant turtle.  But is that true?  Some say that it is simply an island floating in an endless sky, kept aloft by the power of Yggdrasil, the World Tree that supposedly stands on a mystical island in the center of the one Sea, and that the dwarves have tunneled through the mountains and can trade with the flying ships from other islands.  But other people have to worry about the megalomaniacs with advanced technology (like guns).

******************************************

Nocte - The City in the Darkness
by Wraith

A city that lies in a dark plane of existance, provides a place for an entire campaign but has links to other worlds to provide variety.

Nocte Discussion Thread

******************************************

Orden's Mysteries
by Túrin

Orden's Mysteries Site
Orden's Mysteries is a low/medium-magic medieval fantasy d20 campaign setting, based around five major themes: religion/mythology, history, the role of (mysterious) magic, political intrigue and the removal of alignment. Each of these themes is pervaded by, and adds to, the mysterious tone of the setting: the deities are not proven to exist, magic is a force that is barely understood, and it is a rare person that can grasp the complexities of Orden's history and politics.

The focus area of the campaign is the area of influence of an old feudal Empire in decline: as it is shrinking in size, new strong nations and organizations spring up around and within it. As nations rise, churches feud and wars are fought, Orden is in constant movement.

Points of interest:
1. Secrets to be uncovered
2. No alignment
3. Several pantheons, and churches are not tied to deities on a one-to-one basis
4. Several philosophies of magic (including wild magic in a new class)
5. Two new races, and more powerful half-elves

Links:
CBG website: http://www.thecbg.org/settings/12
CBG commentary thread: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?4595
WotC forum thread: http://boards1.wizards.com/showthread.php?t=524560
Email: turinthemormegil@gmail.com

******************************************

Rilos ap Fol
By Raelifin

The Flames of Rilos
Tears fell across the world, the tears of those who had been defeated, those whose husbands, sons and fathers were slain in battle, those who starved in the streets and those were cast out by the victors. It was from these tears that the tree of freedom grew. People came together and fought in whatever way they could. Though the empire was strong, it could not contain so many. War has begun. Colossal machines of other worlds kill in millions and only the champions of the weak can stand and face the evil that threatens to engulf the world.

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Sasam
SilvercatMoonpaw
Independance Day
What if mortals had overthrown their gods?  What would happen to magic?  What would the gods have done to the resistors?  Would those who supported the gods accept those who hadn't?  The war wasn't that long ago, and the people still feel its scars.

One city has already been made: Para Cambiar: Redefining the "Middle-Man"

******************************************

Sulos
by NastyNate

[spoiler=Core Ethos]Sulos is built with compatibility in mind. While the world of Sulos is far from traditional fantasy, it is completely compatible with the SRD. Anyone with a firm understanding of the basic rules of 3.5 edition Dungeons and Dragons, knows all they need to know to take full advantage of this setting. Sulos is still D&D, but it has a flavor and feel of something completely different. Throughout the setting new variants on classes, new feats, and optional rules for mechanics are presented. Feel free to ignore or embrace them as you see fit. Mechanics are not the focus of Sulos; they are only enablers to help facilitate game play

Sulos is world with both magic and psionics, but it is neither a high magic, nor high psionics setting. There is a balance of sorts between them, that enables one to focus on either, both, or neither one. Some places within Sulos lean heavily in one direction or the other, while others are ambiguous. Sulos is psionic ready, but it is perfectly possible to leave them out if you choose not to use them. Personally I feel like you would not being doing justice to your game, if you ignore the potential of psionics in Sulos, but I leave it in your hands to choose.

The technology of Sulos is far more advanced than that of the typical D&D world. The people of Sulos are quite familiar with locomotives, printing presses, firearms, and basic clockworks. The setting more closely resembles that of the 19th century world, than the dark ages. Similar problems plague the people of this setting as we ourselves faced during this period. Social reform, industrialization, capitalism, and general scientific bent, are undermining many of the traditionalist ideals and concepts that people once held so dear.

Religion plays a much less pronounced role in the world of Sulos. Deities who in the distant past may have been directly involved in the lives of their people, have faded away into anonymity. The divine magic of the world is granted based upon the power of belief, faith, and devotion to oneâ,¬,,¢s ideals. There is no divine intervention. There are no avatars walking among the mortals of the world. There is simply no direct involvement at all by higher powers.

Intrigue and politics are just a fact of everyday life in Sulos. The lines between the good guys and bad guys are not clearly defined. Spies, assassins, terrorists, and trade secrets have become weapons as powerful as the great militaries that once ravaged the world. Blatant lies, clever manipulation, and propaganda have the potential to turn villains into martyrs and heroes into criminals. The only definitive and universal law of Sulos is that the all mighty gold piece rules supreme.

There are dozens of unknowns to be discovered and deciphered in the setting. Sulos has lost empires, lost religions, lost races, lost cultures, and most importantly lost lore. The answers are out there for those who have the patience to sift through the web of lies and look beyond the rumors. Many people have simply chosen to live in ignorance, but in the past many dark secrets and mysteries await discovery.

There is mounting unrest and tension throughout Sulos. It has been nearly two centuries since the last major war, and many old gripes and sleights remain unsettled. Coupled with the harsh reality of a changing world, and shift in power from a fading feudalist era to a capitalistic boom, people have been thrust into a period of uncertainty. The future holds the possibility for both prosperity and disaster.

While many aspects of Sulos are well defined, others remain intentionally incomplete. Sulos is open to interpretation, and dungeon masters are encouraged to fill the blanks with their own personal take on what the answers to these mysteries truly are. Many questions asked of the reader will not have answers; those answers are up to you. In this respect, Sulos will be unique to every table at which it is played.[/spoiler]

Sulos Main Thread


******************************************

Tera
Khyron1144

Tera
I think the unique aspect of this world is that it's designed by a DM who is at least passingly familiar with most editions and wants a world that can accomodate 1st edition AD&D and later editions too.

Tera Discussion Thread
Tera's original home on WotC's boards

******************************************

Urth
Aerwyn of Salosia

Urth Campaign Setting Thread
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Soup Nazi

SULOS

By: NastyNate

[spoiler=CORE ETHOS]Sulos is built with compatibility in mind. While the world of Sulos is far from traditional fantasy, it is completely compatible with the SRD. Anyone with a firm understanding of the basic rules of 3.5 edition Dungeons and Dragons, knows all they need to know to take full advantage of this setting. Sulos is still D&D, but it has a flavor and feel of something completely different. Throughout the setting new variants on classes, new feats, and optional rules for mechanics are presented. Feel free to ignore or embrace them as you see fit. Mechanics are not the focus of Sulos; they are only enablers to help facilitate game play

Sulos is world with both magic and psionics, but it is neither a high magic, nor high psionics setting. There is a balance of sorts between them, that enables one to focus on either, both, or neither one. Some places within Sulos lean heavily in one direction or the other, while others are ambiguous. Sulos is psionic ready, but it is perfectly possible to leave them out if you choose not to use them. Personally I feel like you would not being doing justice to your game, if you ignore the potential of psionics in Sulos, but I leave it in your hands to choose.

The technology of Sulos is far more advanced than that of the typical D&D world. The people of Sulos are quite familiar with locomotives, printing presses, firearms, and basic clockworks. The setting more closely resembles that of the 19th century world, than the dark ages. Similar problems plague the people of this setting as we ourselves faced during this period. Social reform, industrialization, capitalism, and general scientific bent, are undermining many of the traditionalist ideals and concepts that people once held so dear.

Religion plays a much less pronounced role in the world of Sulos. Deities who in the distant past may have been directly involved in the lives of their people, have faded away into anonymity. The divine magic of the world is granted based upon the power of belief, faith, and devotion to oneâ,¬,,¢s ideals. There is no divine intervention. There are no avatars walking among the mortals of the world. There is simply no direct involvement at all by higher powers.

Intrigue and politics are just a fact of everyday life in Sulos. The lines between the good guys and bad guys are not clearly defined. Spies, assassins, terrorists, and trade secrets have become weapons as powerful as the great militaries that once ravaged the world. Blatant lies, clever manipulation, and propaganda have the potential to turn villains into martyrs and heroes into criminals. The only definitive and universal law of Sulos is that the all mighty gold piece rules supreme.

There are dozens of unknowns to be discovered and deciphered in the setting. Sulos has lost empires, lost religions, lost races, lost cultures, and most importantly lost lore. The answers are out there for those who have the patience to sift through the web of lies and look beyond the rumors. Many people have simply chosen to live in ignorance, but in the past many dark secrets and mysteries await discovery.

There is mounting unrest and tension throughout Sulos. It has been nearly two centuries since the last major war, and many old gripes and sleights remain unsettled. Coupled with the harsh reality of a changing world, and shift in power from a fading feudalist era to a capitalistic boom, people have been thrust into a period of uncertainty. The future holds the possibility for both prosperity and disaster.

While many aspects of Sulos are well defined, others remain intentionally incomplete. Sulos is open to interpretation, and dungeon masters are encouraged to fill the blanks with their own personal take on what the answers to these mysteries truly are. Many questions asked of the reader will not have answers; those answers are up to you. In this respect, Sulos will be unique to every table at which it is played.[/spoiler]

[spoiler=MAIN THREAD]http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?2921[/spoiler]

The spoon is mightier than the sword


DeeL

Ferakoss

by DeeL

http://www.thecbg.org/settings/18/Ferakoss/index.html

The theme is of a hopeful young civilization embattled by ancient and ruthless enemies.  Mood can be desperate and fearful - for those on the borders of settled lands - or relaxed to the point of spoofery in the more urban areas.  It's a high-magic world, using as many of the concepts presented by WotC as possible, leaving plenty of openings for material from other companies.  In a sense, it's a response to Eberron, if not an actual rebuttal.

The thread on the WotC boards, currently far more complete, can be found here:  http://boards1.wizards.com/showthread.php?t=521810
The Rules of the Titanic's Baker - 1)Have fun, 2)Help when you can, and 3) Don't be a pain.




 

SDragon

Xiluh
by sdragon1984

Xiluh

Xiluh is a primal land, home to many exotic adventures. With a near-constant level of change, nothing can be expected for too long. (to be completed soon)
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

Wraith

Nocte - The City in the Darkness
by Wraith

A city that lies in a dark plane of existance, provides a place for an entire campaign but has links to other worlds to provide variety.

http://www.thecbg.org./e107_plugins/forum/forum_viewtopic.php?5918

Ishmayl-Retired

Okay, so people are starting to make use of this thread finally.  Now, what I really want it to be is an actual ToC with descriptions, mostly along the lines of how DeeL did it.  Then, I would list them all in the first thread (eventually, alphabetically by campaign name).  nastynate, your idea works fine as well, but I don't expect everyone to type as much as you ;)
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Túrin

Orden's Mysteries
(http://www.thecbg.org/settings/12)

by Túrin

Orden's Mysteries is a low/medium-magic medieval fantasy d20 campaign setting, based around five major themes: religion/mythology, history, the role of (mysterious) magic, political intrigue and the removal of alignment. Each of these themes is pervaded by, and adds to, the mysterious tone of the setting: the deities are not proven to exist, magic is a force that is barely understood, and it is a rare person that can grasp the complexities of Orden's history and politics.

The focus area of the campaign is the area of influence of an old feudal Empire in decline: as it is shrinking in size, new strong nations and organizations spring up around and within it. As nations rise, churches feud and wars are fought, Orden is in constant movement.

Points of interest:
1. Secrets to be uncovered
2. No alignment
3. Several pantheons, and churches are not tied to deities on a one-to-one basis
4. Several philosophies of magic (including wild magic in a new class)
5. Two new races, and more powerful half-elves

Links:
CBG website: http://www.thecbg.org/settings/12
CBG commentary thread: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?4595
WotC forum thread: http://boards1.wizards.com/showthread.php?t=524560
Email: turinthemormegil@gmail.com
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

So-Keher

Astraea: The Chaos Within

by So-Keher

[spoiler]Core Ethos:
Astraea is a world of both light and dark, high          nd dark occult. Astraea is a confused realm on the brink of worldwide chaos. pirates of the Meriador coast prey on shipping lines, the humans of Dorion struggle to surviver amidst the other, older races and the elves of Trueion have lost their memory of the past. Astraea is a world where magic is common  but treasured and feared. Arcane spellcasters are seen in many nations as destructive and strange and the only ones truly free are divine clerics who get their power from the gods. Magic items are especially rare, great artifacts of the dwarven furnaces and great rulers go on quest sfor their retreival. [/spoiler]

 http://thecbg.org/e107_plugins/forum/forum_viewtopic.php?8977
My Setting:
Tiabela - Linky!

Raelifin

Can we please get this thread updated and whatnot? I'm having trouble finding certain settings.

Numinous

Egridar, Land of the Gods
Natural 20
The First Age
A world of three ages, and the realm of the Gods.  I'm currently developing the age with stone age technology and tribal civilizations.
First Age discussion thread

There ya go Rael, happy now?
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

limetom

Am'yazar
Limetom
Setting Thread
Discussion Thread.

Am'yazar defies the Al-Quadim mold of Arabesque settings, creating a Persian-inspired world using the Iron Heroes rules.

Sûl
Limetom
Setting Thread
Discussion Thread

After an extenisve hiatus, Sûl is coming back.

Ishmayl-Retired

Updated: 7:40 AM Wednesday, July 19.    Please let me know if I've forgotten something or screwed up something.

Cheers!
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Lmns Crn

I need to get off my duff and sumbit something to this list, as soon as I figure out the wording I want to use. Expect results soon!
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Xathan

Space reserved for information from my settings. (give me a couple days to write up the stuff for all of them)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Lmns Crn

the Jade Stage
by Luminous Crayon
CBG - main thread and discussion
The Jade Stage is a richly detailed, earthy setting that revolves around its people. Themes of loss, doubt, and the search for belonging are ripe for exploration in this politically charged setting, amid crumbling dwarven empires, vanishing tribes, and human exiles. Be sure to bring wits as sharp as your blades, because if war doesn't crush you, politics might.
CBG - additional mechanics
WotC - additional discussion
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine