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Campaign Setting Showcase - Week 2

Started by Ishmayl-Retired, May 01, 2006, 06:29:23 PM

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Ishmayl-Retired

That's a pretty good idea, Xanthan.  Anyone else have some opinions for this?
!turtle Ishmayl, Overlord of the CBG

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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

SA


Numinous

I'm sorry, it was a bad week for me, I'll do a review for Orden's as soon as possible...
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Ishmayl-Retired

1 - Datrik - Xanthan, Last of the Fallen

2 - Red Valor: Project 1301 - Elven Doritos

3 - Dystopia - Salcious Angel

4 - Sulos - nastynate

DRUM ROLL...

[dice]1d4[/dice]

Sulos is the winner, congrats nastynate, I'll send you a PM soon with what I need to post an article.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Soup Nazi

Woot! what do I win?

Ishy I sent you the info requested, but for any who want to get a head start, the link to Sulos is my sig.

-Peace-
The spoon is mightier than the sword


Epic Meepo

Quote from: IshmaylThat's a pretty good idea, Xanthan.  Anyone else have some opinions for this?

How about one setting per week, but if there's unusually slow traffic during that week, the administrator has the option of keeping the Setting of the Week in place for one extra week?
The Unfinished World campaign setting
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Unless noted otherwise, this post contains no Open Game Content.
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SA

Only problem being that the decision would ultimately be somewhat arbitrary.  While Ishmayl is doubtless a sound and level-headed individual, I would personally prefer a more concrete and predictable system like the one proposed by Xathan.

We would doubtlessly keep more people happy if everyone knew they were getting the same amount of showtime, and fluctuating between one and two weeks wouldn't achieve that.

Polycarp

I agree with Salacious Angel, but if a one-two week system is used, an extension should be the decision of the person whose turn it is next, not the administrator, to make sure nobody is upset.  At the very least the administrator shouldn't extend it unless that person agrees.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Ishmayl-Retired

I like the idea of alternating 2-week Showcases every 1 week ;)  I know that sentence didn't really make much sense, so I just refer back to Xanthan:
Quote from: XanthanPerhaps make the showcase last for 2 weeks, but we have a new setting every week, so there are 2 settings per week, the old seting of the week and the new?

So, in that case, weekly showcase #2 is nastynate, and Turin's stay's up until next week.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
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For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Epic Meepo

I just wonder if having two showcases at once is going to split attention between the two of them, thereby reducing the feedback on both.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Soup Nazi

Quote from: Epic_MeepoI just wonder if having two showcases at once is going to split attention between the two of them, thereby reducing the feedback on both.

It may, but it gives the current showcase creator something to look at other than his own setting. The showcase is something we'll have to play by ear, until we get a good feel for the way it works. This is a new idea, and I'm sure it will take a while to work the kinks out.
The spoon is mightier than the sword


Ishmayl-Retired

nasty, those're exactly the thoughts I was thinking.  It's pretty important that we don't just try to set something in stone right up front, because as ingenius as many of our ideas are, they may not work 100% right up front.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Túrin

As for the format: I was already wondering why nastynate's intro looked so much like mine. ;)

Also, not to sound impatient or anything, but is there a set amount of time before I can put up Orden's Mysteries as a candidate again without annoying anyone?

So far, the system seems good. I agree we need to wait a while before setting things in stone, but at least I got some good thoughts for Orden's Mysteries and I imagine nasty will as well. You know I love you nasty, so please don't be upset if I don't find time to post in your thread this week. ;)

Turin
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Soup Nazi

QuoteAs for the format: I was already wondering why nastynate's intro looked so much like mine.  

Becuase you rock the Hizzy! (and Ishy requested I use your format)

QuoteAlso, not to sound impatient or anything, but is there a set amount of time before I can put up Orden's Mysteries as a candidate again without annoying anyone?

We probably wanna let other people play first. No worries though, since this week, my setting is up for review, you can expect me to finish reviewing yours.

QuoteSo far, the system seems good. I agree we need to wait a while before setting things in stone, but at least I got some good thoughts for Orden's Mysteries and I imagine nasty will as well. You know I love you nasty, so please don't be upset if I don't find time to post in your thread this week.

Everyone loves Nasty. You have given me plenty of feedback in past Turin; I won't hold it against you if you don't have time this week.

-Later-
The spoon is mightier than the sword


Ishmayl-Retired

Turin, my first thoughts on the "time limit" would be that after your setting is chosen, you should wait 4 weeks before submitting.  That means, at best, with really weird randomality coming into play, someone could have their setting showcased basically once a month.  What do you guys think?
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.