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4E Fight Club

Started by Xathan, June 10, 2008, 11:55:42 PM

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Higgs Boson

ACK! accidently posted!
[spoiler=CLICK MEEEEE] My setting(s):
[spoiler=Quotes]Why are my epic characters more powerful than the archfiends from the Book of Vile Darkness, the archangels from the Book of Exalted Deeds, and the Elder Evils from Champions of Ruin?

If you're playing epic, pause for a moment to laugh at WotC's farcical cosmic entity stats and move on. They aren't there to be taken seriously. Trust me. They aren't even suitable for use as avatars. -WotC Epic Boards, Epic FAQ

Nobody can tell... hell we can't even tell if he actually exists -Nomadic, talking about me.
[/spoiler]

My Site

[spoiler=Oh Noes!] [/spoiler]
[spoiler=Various Awards][/spoiler]
[spoiler=For those who don't know...]...my name is the current name physicists have for the "god" particle that created mass by creating a field that forces other matter to move through (from what I understand). [/spoiler]
From the Office:
Interviewer: "Describe yourself in three words."
Dwight: "Fearless, Alphamale, Jackhammer...... MERCILESS!"
[/spoiler]

Atlantis

ill put up a lvl 1 fighter soon.
[spoiler][spoiler]
 [spoiler FORTUNE COOKIE!] [fortune] [/spoiler] [/spoiler]

 [spoiler The Welcoming song]Welcome new member,
Hope you like it here,
Just don't let these guys,
Talk off your ear.

When we get annoying,
Which happens quite often,
Be annoying too,
And our hearts will soften.

If ever you're bored,
Just show up online,
We wash away boredom,
In absolutely no time.[/spoiler]


 [spoiler The Ballad of Bilbo Baggins]In the middle of the earth in the land of the Shire
lives a brave little hobbit whom we all admire.
With his long wooden pipe,
fuzzy, woolly toes,
he lives in a hobbit-hole and everybody knows him

Bilbo! Bilbo! Bilbo Baggins
He's only three feet tall
Bilbo! Bilbo! Bilbo Baggins
The bravest little hobbit of them all

Now hobbits are a peace-lovin' folks you know
They don't like to hurry and they take things slow
They don't like to travel away from home
They just want to eat and be left alone
But one day Bilbo was asked to go
on a big adventure to the caves below,
to help some dwarves get back their gold
that was stolen by a dragon in the days of old.

Bilbo! Bilbo! Bilbo Baggins
He's only three feet tall
Bilbo! Bilbo! Bilbo Baggins
The bravest little hobbit of them all

Well he fought with the goblins!
He battled a troll!!
He riddled with Gollum!!!
A magic ring he stole!!!!
He was chased by wolves!!!!!
Lost in the forest!!!!!!
Escaped in a barrel from the elf-king's halls!!!!!!!

Bilbo! Bilbo! Bilbo Baggins
The bravest little hobbit of them all

Now he's back in his hole in the land of the Shire,
that brave little hobbit whom we all admire,
just a-sittin' on a treasure of silver and gold
a-puffin' on his pipe in his hobbit-hole.

Bilbo! Bilbo! Bilbo Baggins
He's only three feet tall
Bilbo! Bilbo! Bilbo Baggins
The bravest little hobbit of them all
 CLICK HERE! [/spoiler]

 [spoiler]Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.[/spoiler]

 [/spoiler]
 
   

 

Ishmayl-Retired

Feel free to look over this and let me know if I did this right - be gentle, it's my first time. :)

Sigfried Minklespor, Good Halfling Ranger (Level 1)

ATTRIBUTES
Str: 16 (+3)
Con: 13 (+1)
Wis: 13 (+1)
Dex: 15 (+2)
Int: 10 (+0)
Cha: 14 (+2)

DEFENSES/OTHER
Hit Points: 30
Bloodied: 15
Healing Surges: 7
Surge Strength: 7
Armor: 14
Fortitude: 14
Reflex: 13
Will: 12  
Size: Small
Vision: Normal
Speed: 6
Languages: Common, Elven

AT-WILL POWERS
~ Twin Strike (standard): Hit+5, 1d6+3 dmg; two hits
~ Hit and Run (standard): Hit+5, 1d6+3 dmg; no AOOs from leaving first square this turn.
~ Hunter's Quarry (minor): Label nearest enemy as quarry. +1d6 damage per hit

ENCOUNTER POWERS
~ Dire Wolverine Strike (std): Hit+5, 1d6+3 dmg; close burst 1
~ Eyebite (standard): +2 vs. Will, 1d6+2 dmg, invisible to target until next turn.
~ Second Chance (interrupt): Force opponent to reroll an attack that hit you

DAILY POWERS
~ Hunter's Bear Trap (std): Hit+5, 2d6+3 dmg, + 5 ongoing damage, slows target (save ends both)

PASSIVE ABILITIES
~ Two-Blade Style: May use 1H weapons in off-hand
~ Prime Shot: +1 bonus to ranged attack if no allies are closer to target
~ Nimble Reaction: +2 racial bonus to ac vs. opportunity attacks
~ Bold: +5 racial bonus to saves vs. fear

FEATS: Toughness, Fey Pact Initiate

SKILLS: Acrobatics +9, Athletics +8, Nature +6, Perception +6, Stealth +7, Thievery +9

EQUIPMENT
Leather Armor (+2 ac, 25 lb)
Handaxe (+2 hit, 1d6, 5/10, 3lb) x6
Standard Adventurer's Kit, 33lb
Grappling Hook, 4lb
26 gold
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

limetom

I made a first level character.  Here she is.  Not signed up for anything, at the moment, however.

[spoiler]
Las'el, Female Unaligned Human Fighter (Level 1)

Abilities
Str 16 (+3)
Con 15 (+2)
Dex 14 (+2)
Int 11 (+0)
Wis 12 (+1)
Cha 10 (+0)

Speed 6
Initiative +2
HP 30 (15 bloodied)
Healing Surges 11/day (7 hp)

Defenses
AC 15 (+3 Armor, +2 Dexterity)
Fort 16 (+3 Strength, +2 Fighter, +1 Human)
Ref 13 (+2 Dexterity, +1 Human)
Will 12 (+1 Wisdom, +1 Human)

Race Features
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonuses (+1 to Fortitude, Reflex, and Will)

Class Features
Combat Challenge
Combat Superiority
Fighter Weapon Talent (Two-Handed)

Skills
Athletics +7
Endurance +6
Heal +6
Intimidate +5

Feats
Action Surge
Weapon Focus (Spear)


[spoiler=At-Will Powers]
[ic=Melee Basic Attack]Las'el thrusts and slashes at her foe with a aged-looking spear.
Standard Action '" Melee weapon '" Target: One creature
Attack: 1d20+6 vs. AC
Hit: 1d8+6 damage[/ic]

[ic=Ranged Basic Attack]Las'el hurls a javelin towards her foe.
Standard Action '" Ranged weapon '" Target: One creature
Attack: 1d20+5 vs. AC
Hit: 1d6+4 damage[/ic]

[ic=Cleave]Las'el slashes at one enemy with her spear, intent on moving on to the next one.
Standard Action '" Melee weapon '" Target: One creature
Attack: 1d20+6 vs. AC
Hit: 1d8+6 damage, and an enemy adjacent to her other than her target takes 3 damage.[/ic]

[ic=Reaping Strike]Las'el unerringly strikes her foe in a flurry of blows.
Standard Action '" Melee weapon '" Target: One creature
Attack: 1d20+6 vs. AC
Hit: 1d8+6 damage
Miss: 3 damage[/ic]

[ic=Sure Strike]Las'el seems to take just a second longer to make her next thrust.
Standard Action '" Melee weapon '" Target: One creature
Attack: 1d20+8 vs. AC
Hit: 1d8+6 damage[/ic][/spoiler]

[spoiler=Encounter Powers]
[ic=Spinning Sweep]With what appears to be a flourish, Las'el uses both ends of her spear to slash at and trip her enemy.
Standard Action '" Melee weapon '" Target: One creature
Attack: 1d20+6 vs. AC
Hit: 1d8+6 damage, and Las'el knocks her target prone[/ic][/spoiler]

[spoiler=Daily Powers]
[ic=Comeback Strike]Just when she needed it, Las'el delivers a spectacular blow.
Standard Action '" Melee weapon '" Target: One creature
Attack: 1d20+6 vs. AC
Hit: 2d8+6, and Las'el can spend a healing surge[/ic][/spoiler][/spoiler]

EDIT: Cleave power updated as per 10 June 2008 Errata.

Xathan

So we have four players for the gladiator match: I'd like to at least have one more. Does anyone want to play a Wizard so we have all four rolls filled? (Also, if you don't want to play a wizard but do want to join, that's fine - I've got no problem with large groups.

As for my level one, I'll have that soon. Still fiddling around with all the options. O.o

AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
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[/spoiler]

Seraph

I guess I'm in for the gladiator match.  I'm not a Wizard, but oh well.  So you can add Roisin to the roster.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Superfluous Crow

So, what do we have "open spots" for at the moment? More lvl 1's or more level 11's?
Considering a scythe-wielding paladin of the Raven Queen (Raven being almost equal to crow), maybe with some multi-classing.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Lmns Crn

Quote from: Crippled CrowSo, what do we have "open spots" for at the moment? More lvl 1's or more level 11's?
Everything. Infinite number of "open spots."
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Superfluous Crow

Oh, yeah, but i was thinking about the current upcoming battles. I'll roll up a lvl 1 for now then. Just got the books today, so i should maybe start slow anyway.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Lmns Crn

Yeah, there's a lot of stuff for a character to do, even at level 1. But really, the whole point of the Arena idea has always been to get a lot of similarly-matched characters together, and let them challenge each other. It looks like there will be some exhibition matches this time, but a bit portion of the last Arena idea (and this one too, I assume?) is going to be a bunch of one-on-one matches without a DM.

Speaking of which, anybody up for a little action at 11th level? We can have a little duel before/during the start of the bigger action. I'll need an opponent, plenty of audience, and a commentator or two....
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Poseptune

If you start it, I'm up for it with my ranger.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Haphazzard

Sorry about the delay, I spent the last couple days without internet  :mad:
[spoiler=Orsik Stonehammer]
Male, Good Dwarven Cleric (Level 1)

Abilities
Str 10 (+0)
Con 15 (+2)
Dex 10 (+0)
Int 8 (-1)
Wis 20 (+5)
Cha 13 (+1)

Speed 5
Initiative +0
HP 27 (13 bloodied)
Healing Surges 9/day (6 hp)

Defenses
AC 16 (+6 Armor)
Fort 12 (+2 Constitution)
Ref 10 (+0 Dexterity)
Will 17 (+5 Wisdom, +2 Cleric)

Race Features
[spoiler=Dwarven Resilience]
You can use your Second Wind as a minor action instead of a standard action
[/spoiler]
[spoiler=Dwarven Weapon Proficiency]
You gain proficiency with the throwing hammer and the warhammer
[/spoiler]
[spoiler=Encumbered Speed]
You move at your normal speed even when it would normally be reduced by armor or a heavy load.  Other effects that limit speed (such as difficult terrain or magical effects) affect you normally
[/spoiler]
[spoiler=Stand Your Ground]
When an effect forces you to move--through a push, a pull, or a slide--you can move 1 square less than the effect specifies.  This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.  In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone
[/spoiler]

Class Features
Channel Divinity
Healer's Lore (add WIS, +5, to somebody's hitpoints anytime I heal them)
healing word
Ritual Casting

Skills
Diplomacy +6
Dungeoneering +5
Endurance +4
Heal +10
Insight +10
Religion +4

Feat
Quick Draw

At-Will Powers

[spoiler=Melee Basic Attack (Scythe)]
Standard Action '" Melee weapon '" Target: One creature
Attack: 1d20+2 vs. AC
Hit: 2d4+0 damage
[/spoiler]

[spoiler=Ranged Basic Attack (sling)]
Standard Action '" Ranged weapon '" Target: One creature
Range 10/20
Attack: 1d20+0 vs. AC
Hit: 1d6+4 damage
[/spoiler]

[spoiler=Priests Shield]
Standard Action '" Melee weapon '" Target: One creature
Attack: 1d20+0 vs. AC
Hit: 2d4+0 and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn
[/spoiler]

[spoiler=Lance of Faith]
Standard Action '" Ranged 5 '" Target: One creature
Attack: 1d20+5 vs. Reflex
Hit: 1d8+5 radiant damage and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
[/spoiler]

Encounter Powers

[spoiler=Channel Divinity: Divine Fortune]
Free Action '" personal[/b
Effect: You gain a +1 bonus to your attack roll or saving throw before the end of your next turn[/spoiler]

[spoiler=Channel Divinity: Turn Undead]
Standard Action - Close Burst 2 - Target Each undead in burst
Attack 1d20+5 vs Will
Hit 1d10+5 radiant damage and you push the target a number of squares equal to 3+ your charisma modifier (3+1=4).  The target is immobilized until the end of your next turn
Miss Half damage and the target is not pushed or immobilized.
[/spoiler]

[spoiler=Healing Word]
Minor Action - Close Burst 5 - You or one ally
Effect: The target can spend a healing surge and reagain an additional 1d6+5 (1d5+WIS) hit points.
[/spoiler]

[spoiler=Healing Strike]
Standard Action - Melee weapon - Target One creature
Attack: 1d20+0 vs AC
Hit 4d4+0 radiant damage, and the target is marked until the end of your next turn.  In addition, you or one ally within 5 squares of you can spend a healing surge.
[/spoiler]

Daily Powers

[spoiler=Guardian of Faith]
Standard Action '" Range 5
Effect: You conjure a guardian that occupies 1 square within range.  Every turn you can move the guardian 3 squares as a move action.  The guardian lasts until the end of the encounter.  Any creature that ends it's turn adjacent to the guardian is subject to a Widom vs Fortitude attack.
Attack: 1d20+5 vs Fortitude
Hit: 1d8+5 radiant damage
[/spoiler]

[spoiler=Equipment]
    Sling
    40 bullets
    Scythe
    Backpack
    Hemp Rope
    Holy Symbol
    39 gold (taking suggestions on what to buy with it)
[/spoiler]
[/spoiler]
And what does "and the target is marked until the end of your next turn" mean?
Thrice I've searched the forest of sanity, but have yet to find a single tree.

Belkar: We have a goal?
Roy: Sure, why do you think we're here?
Belkar: Well, I just figured we'd wander around, kill some sentient creatures because they had green skin and fangs and we don't, and then take their stuff.

Poseptune

Hap it's on page 277 of the PHB, Also your HP os Cleric HP + your con score, not con modifier.


[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Superfluous Crow

Agaros Mar, Unaligned Human Paladin of the Raven Queen (Level 1)

[spoiler]ATTRIBUTES (Method 2)
Str: 18 (+4)
Con: 12 (+1)
Wis: 14 (+2)
Dex: 11 (+0)
Int: 8 (-1)
Cha: 14 (+2)

DEFENSES/OTHER
Hit Points: 27
Bloodied: 13
Healing Surges: 11
Surge Strength: 6
Armor: 18
Fortitude: 16
Reflex: 12
Will: 14
Size: Medium
Initiative +0
Vision: Normal
Speed: 5 (6 - 1 armor)
Action point: 1
Languages: Common, Supernal

BASIC ATTACK:
Scythe; +6 (+4 str, +2 proficiency), 2d4+4

AT-WILL POWERS
~ Lay on Hands; max 1/round and 2/day, minor. Give healing surge  
~ Divine Challenge
~ Enfeebling Strike, cha vs. AC.
~ Holy Strike, str vs. AC.
~ Bolstering Strike, cha vs. AC.

ENCOUNTER POWERS
~ Fearsome Smite, cha vs. AC.
~ Channel Divinity: Divine Mettle or Divine Strength

DAILY POWERS
~ On Pain of Death, cha vs. Will


PASSIVE ABILITIES
~ Human: extra skill, at-will power, and feat, +1 to all defenses

FEATS:
~ Raven Queen's Blessing

SKILLS: Endurance +6, Heal +7, Insight +7, Intimidate +7, Religion +4

EQUIPMENT
(100 gp to begin with)
Plate armor, (+8 ac, -2 check, -1 speed, -50 gp, 50 lb.)
Scythe (+2, 2d4, 2-handed heavy blade, -5 gp, 10 lb.)
Standard adventurer's kit (-15 gp, 33 lb.)
Holy Symbol (-10 gp, 1 lb.)
20 gp
(total weight: 94 lb.; normal weight (<180 lb.))[/spoiler]

I like how the system actually makes some room for Unaligned paladins; the powers even sound moderately "dark".
Anyway, this is the best i can whip up at the moment. I'll probably try and add a more advanced contestant later when i have read the books more thoroughly.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Poseptune

In case some one hasn't seen the errata is out already

Any one wanting to play an illusionist check out the Dragon Article for today

[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton